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Mu online season 21 - grand opening
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Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Anyway to reduce the level requirement for Goru Cave, or has it always been level 45+?

Seems daft i can get to Banyo with a group but can't get in there as a 43 Assassin, don't make me stay at Numa until 45.... don't ... do ... it ....

Technically its always been 55+
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
Flat +2 on AC/MR will suit me and keep me a happy bunnny to eat those carrots you dangle.


Plus... i won't have to ban you :)
 

Tango_GreatWall

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Loyal Member
Jan 9, 2018
52
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A good update for critical damage, but I think if you want to find a balance percentage, you better set to 20% to see how it affects PVP. If 20% is not balanced, then up or down a little more to see how is the effect. You set a random 20% to 100%, I don't think it will be good to find the balance point for critical
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
376
23
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honestly could you kick new players in the face any harder if you tried ?
 

Mythra

LOMCN Veteran
Veteran
Aug 6, 2015
259
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55
A good update for critical damage, but I think if you want to find a balance percentage, you better set to 20% to see how it affects PVP. If 20% is not balanced, then up or down a little more to see how is the effect. You set a random 20% to 100%, I don't think it will be good to find the balance point for critical

I agree with Tango, finding a balance point is so much better not only because it will be easier to increase or decrease in future patches without damage skyrocketing unpredictably but it removes the oneshot chance that 100% increased damage on crit meant.
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
if you could make the MC/SC scaling how it normally is on mir (like alpha) Max MC actually felt good in alpha even at level 43 when i was in snow.

but trying max MC now at lvl 55 i feel alot weaker with over 200MC
 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
5
44
I think the hermit changes to MC/SC will hurt the lower levels a lot more than it should, overall the changes are awesome and a good start towards balancing out a lot of the issues.

But it will be even harder to play catch up now than it has been. A lot of people have been able to take advantage of the current systems and that gap won't be closing anytime soon.
 

blah1233

Dedicated Member
Dedicated Member
Apr 30, 2009
195
1
44
Changing element stacking is gonna hurt Taos far more then mages, least played class?
 

Piff1

Legend
Veteran
Apr 17, 2015
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Africa
Lol, let people for months run around with 40-70+ Element Hermit smashing leveling to pieces for you to make these changes lul GG to decent dmg on my wizz
 

Lionsm!ght

LOMCN Veteran
Veteran
Aug 28, 2015
540
138
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  • Element
    1. Warrior: Random All
    2. Wizard: Random Fire, Lightning, Ice, Wind
    3. Taoist: Random Holy, Dark, Illusion
    4. Assassin: Random All
    5. Level 40~49 +2
    6. Level 50~59 +3
    7. Level 60~69 +4
    8. Level 70~79 +5

Can you not make it so you have a nature element button (fire/Ice/Wind/Light) and Soul elements (holy/dark/phantom) this will then allow melee to target some elemental damage a bit better.as this just goes back to completely useless for melee class
 

Lonely5201988

LOMCN Rookie
Jan 2, 2018
17
0
12
tbh the hermit adding become randomly will even hurt new player more and harder to catchup please take a consider on this part of update
 

Piff1

Legend
Veteran
Apr 17, 2015
2,895
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Africa
SC / MC should of been re-worked before this.. Completely ruins the game for lower levelers good ****ing luck catching up.
 

Selaine

Loyal Member
Loyal Member
May 18, 2015
12
0
27
England
Is there a chance we can pull this Hermit buff back a week and get the MC/SC of skills rebalanced prior to this?

Hermit Element change Needs to happen but MC/SC weight in skills needs to be addressed as Piff1 Stated
 
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