Maintenance: 26th February 2018 Delayed until 5th of March 2018

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Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Test Server Update
  • Banyo Island has been completed reverted back to standard (HP, Damage, Spawns, Drops etc)
  • Goru Cave has been completed reverted back to standard (HP, Damage, Spawns, Drops etc)
  • Map Effect system added, which will be used instead to augment the Health, Damage, Exp, Drops, Gold,
  • Turn Undead Disabled for now
  • Hermit Attack Elements can now be chosen again, You can only choose Hermits from levels 40~59 (First 20) Capping the Total Attack Element from Hermits to 50.
  • Yumgon General No longer temeports
  • Advanced Renounce, Advanced Bloody Flower, Advanced Potion Mastery has been added to the Lair.
  • Banyo Solider now has Holy Attack Element
  • Goru General now has Dark Attack Element
  • There's now an additional type of Escort Commander that has Physical attacks.
  • Critical Damage in PvP has been set to 30% instead of random 20%~100%
  • Banyo Captain has less Spike Damage (should be more approachable).
  • Map Changes
    1. Flea Cave 1st - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
    2. Flea Cave 2nd - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
    3. Ant Cave North - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
    4. Ant Cave South - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
    5. Uma Temple 3rd - Exp: 100%, Drop 50%, Gold: 0%, Health: 100%, Damage 0%
    6. Red Moon Valley 1st - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
    7. Red Moon Valley 2nd - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
    8. Red Moon Valley 3rd - Exp: 0%, Drop 50%, Gold: 0%, Health: 0%, Damage 0%
    9. Banya Temple 2nd - Exp: 10%, Drop 5%, Gold: 5%, Health: 10%, Damage 0%
    10. Banya Temple 3rd W - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
    11. Banya Temple 3rd E - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
    12. Banya Temple 4th - Exp: 30%, Drop 15%, Gold: 15%, Health: 30%, Damage 0%
    13. Banya Temple 5th - Exp: 40%, Drop 20%, Gold: 20%, Health: 40%, Damage 0%
    14. Banya Temple 6th - Exp: 50%, Drop 25%, Gold: 25%, Health: 50%, Damage 5%
    15. Banya Temple 7th - Exp: 60%, Drop 30%, Gold: 30%, Health: 60%, Damage 10%
    16. Banya Temple 8th - Exp: 70%, Drop 35%, Gold: 35%, Health: 70%, Damage 15%
    17. Banya Temple 9th W - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
    18. Banya Temple 9th E - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
    19. Banya Temple 10th - Exp: 90%, Drop 45%, Gold: 45%, Health: 90%, Damage 25%
    20. Desert Dungeon 2nd - Exp: 10%, Drop 0%, Gold: 10%, Health: 0%, Damage 0%
    21. Desert Dungeon 3rd - Exp: 20%, Drop 0%, Gold: 20%, Health: 0%, Damage 0%
    22. Underground City 1st - Exp: 100%, Drop 50%, Gold: 50%, Health: 10%, Damage 10%
    23. Underground City 2nd - Exp: 100%, Drop 50%, Gold: 50%, Health: 10%, Damage 10%
    24. Underground City 3rd - Exp: 100%, Drop 50%, Gold: 50%, Health: 10%, Damage 10%
    25. Underground City 4th - Exp: 100%, Drop 50%, Gold: 50%, Health: 10%, Damage 10%
    26. Underground Mine 1st - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
    27. Underground Mine 2nd - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
    28. Underground Mine 3rd - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
    29. Goru Cave 2nd - Exp: 100%, Drop 5%, Gold: 50%, Health: 100%, Damage 10%
    30. Goru Cave 3rd - Exp: 300%, Drop 10%, Gold: 125%, Health: 300%, Damage 20%
    31. Goru Cave 4th - Exp: 700%, Drop 15%, Gold: 200%, Health: 700%, Damage 30%
    32. Banyo Island - Exp: 900%, Drop 0%, Gold: 50%, Health: 1000%, Damage 0%
    33. Banyo Cave - Exp: 900%, Drop 15%, Gold: 75%, Health: 1000%, Damage 15%
  • Icy Spirit Spearman is now a Physical Attack instead of Ice.
  • Can no longer log on Phantom Ship Lv 1
  • Icy Spirit Warrior Paralysis Rate fixed.
  • Experience List re balanced from Level 42 and Higher, (Check Test server for your new estimated level if you are 42+)
  • Goru Spearman is now Fire Attack
  • Icy Spirit Warrior, Icy Spirit General is now Dark Attack
  • interchange, Beckon, Teleportation, Geomanipulation, Summon Puppet and Dance of Swallows can no longer be used on restricted maps
  • Lv 75 is the start of the Soft Cap instead of Lv 76
  • AC and MR hermits now add Min and Max



Reason for the Delay
  • Reduced the frequency of changes being made.
  • Check to see how the performance of the server degrades (if at all)
  • Furture Changes/Updates will be made to a public test server, depending on feedback will be carried over to live or removed.


Test Server Access Steps
  • Create a Copy of your Zircon Folder, For Example ZirconTest
  • Change the following Lines.

Launcher.ini
Code:
[Patcher]
Host=https://www.zirconserver.com/Client/Patch_Test/


Zircon.ini
Code:
[Network]
UseNetworkConfig=True
IPAddress=145.239.6.155


Is now Open.
 
Last edited:

Ksx

Loyal Member
Loyal Member
Jan 6, 2018
51
1
19
Great job, keep it up!! You should ignore the ppl that only cry for all :P
 

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
4
44
Good to see things and being noted and time/effort being put in to them.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Updated Test server instuctions.

---------- Post Merged at 05:46 PM ---------- Previous Post was at 04:09 PM ----------

Test server is now Live.
 

holo

Dedicated Member
Dedicated Member
Aug 27, 2014
200
17
45
How will test server work? Is it a fresh new server that will run it's own course with its own playerbase? Or is it just a shard of current that'll just be deleted?
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
How will test server work? Is it a fresh new server that will run it's own course with its own playerbase? Or is it just a shard of current that'll just be deleted?

A copy of the Live data every week or so will be used.
 

Mythra

LOMCN Veteran
Veteran
Aug 6, 2015
259
78
55
Would be cool if you added an all-purpose NPC, this is going to be a test server so it would come in handy if we could increase/decrease our level, level up spells and get all the items we may need to properly test any change at all levels of play, this way we should be able to provide you with much more feedback.
 

Westie

LOMCN Member
Jan 18, 2018
68
0
17
Has there been any changes made too test server yet?
I logged on to test sc last night, stacked sc and went to numa, was hitting only red numbers and average about 60, before hand with holy items hitting between 160 - 400.

If nothing has been implemented yet then fair enough i will try again when done!

Sent from my SM-G925F using Tapatalk
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
Has there been any changes made too test server yet?
I logged on to test sc last night, stacked sc and went to numa, was hitting only red numbers and average about 60, before hand with holy items hitting between 160 - 400.

If nothing has been implemented yet then fair enough i will try again when done!

Sent from my SM-G925F using Tapatalk

I'd assume the first post will be edited with changes made, well i'd hope so anyway! That way people know what they're actually testing :P
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
I'd assume the first post will be edited with changes made, well i'd hope so anyway! That way people know what they're actually testing :P

Correct, wanted to make sure it's operating correctly first

---------- Post Merged on 24-02-2018 at 07:21 PM ---------- Previous Post was on 23-02-2018 at 11:42 AM ----------

Test Server Update
  • Banyo Island has been completed reverted back to standard (HP, Damage, Spawns, Drops etc)
  • Goru Cave has been completed reverted back to standard (HP, Damage, Spawns, Drops etc)
  • Map Effect system added, which will be used instead to augment the Health, Damage, Exp, Drops, Gold,
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
Correct, wanted to make sure it's operating correctly first

---------- Post Merged on 24-02-2018 at 07:21 PM ---------- Previous Post was on 23-02-2018 at 11:42 AM ----------

Test Server Update
  • Banyo Island has been completed reverted back to standard (HP, Damage, Spawns, Drops etc)
  • Goru Cave has been completed reverted back to standard (HP, Damage, Spawns, Drops etc)
  • Map Effect system added, which will be used instead to augment the Health, Damage, Exp, Drops, Gold,

Are you able to expand on the "Map Effect System" please? Is it a map buff? An increasing mob difficulty the more people on the map (Like Archons)?

Cheers,
XIII
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Test Server Update
  • Banyo Island has been completed reverted back to standard (HP, Damage, Spawns, Drops etc)
  • Goru Cave has been completed reverted back to standard (HP, Damage, Spawns, Drops etc)
  • Map Effect system added, which will be used instead to augment the Health, Damage, Exp, Drops, Gold,
  • Turn Undead Disabled for now
  • Hermit Attack Elements can now be chosen again, You can only choose Hermits from levels 40~59 (First 20) Capping the Total Attack Element from Hermits to 50.
  • Yumgon General No longer temeports
  • Advanced Renounce, Advanced Bloody Flower, Advanced Potion Mastery has been added to the Lair.
  • Banyo Solider now has Holy Attack Element
  • Goru General now has Dark Attack Element
  • There's now an additional type of Escort Commander that has Physical attacks.
  • Critical Damage in PvP has been set to 30% instead of random 20%~100%
  • Map Changes
    1. Flea Cave 1st - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
    2. Flea Cave 2nd - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
    3. Ant Cave North - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
    4. Ant Cave South - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
    5. Uma Temple 3rd - Exp: 100%, Drop 50%, Gold: 0%, Health: 100%, Damage 0%
    6. Red Moon Valley 1st - Exp: 0%, Drop 0%, Gold: 50%, Health: 0%, Damage 0%
    7. Red Moon Valley 2nd - Exp: 50%, Drop 0%, Gold: 0%, Health: 0%, Damage 0%
    8. Red Moon Valley 3rd - Exp: 0%, Drop 50%, Gold: 0%, Health: 0%, Damage 0%
    9. Banya Temple 2nd - Exp: 10%, Drop 5%, Gold: 5%, Health: 10%, Damage 0%
    10. Banya Temple 3rd W - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
    11. Banya Temple 3rd E - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
    12. Banya Temple 4th - Exp: 30%, Drop 15%, Gold: 15%, Health: 30%, Damage 0%
    13. Banya Temple 5th - Exp: 40%, Drop 20%, Gold: 20%, Health: 40%, Damage 0%
    14. Banya Temple 6th - Exp: 50%, Drop 25%, Gold: 25%, Health: 50%, Damage 5%
    15. Banya Temple 7th - Exp: 60%, Drop 30%, Gold: 30%, Health: 60%, Damage 10%
    16. Banya Temple 8th - Exp: 70%, Drop 35%, Gold: 35%, Health: 70%, Damage 15%
    17. Banya Temple 9th W - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
    18. Banya Temple 9th E - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
    19. Banya Temple 10th - Exp: 90%, Drop 45%, Gold: 45%, Health: 90%, Damage 25%
    20. Desert Dungeon 2nd - Exp: 10%, Drop 0%, Gold: 10%, Health: 0%, Damage 0%
    21. Desert Dungeon 3rd - Exp: 20%, Drop 0%, Gold: 20%, Health: 0%, Damage 0%
    22. Underground City 1st - Exp: 100%, Drop 50%, Gold: 50%, Health: 10%, Damage 10%
    23. Underground City 2nd - Exp: 100%, Drop 50%, Gold: 50%, Health: 10%, Damage 10%
    24. Underground City 3rd - Exp: 100%, Drop 50%, Gold: 50%, Health: 10%, Damage 10%
    25. Underground City 4th - Exp: 100%, Drop 50%, Gold: 50%, Health: 10%, Damage 10%
    26. Underground Mine 1st - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
    27. Underground Mine 2nd - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
    28. Underground Mine 3rd - Exp: 300%, Drop 100%, Gold: 100%, Health: 300%, Damage 20%
    29. Goru Cave 2nd - Exp: 100%, Drop 5%, Gold: 50%, Health: 100%, Damage 10%
    30. Goru Cave 3rd - Exp: 300%, Drop 10%, Gold: 125%, Health: 300%, Damage 20%
    31. Goru Cave 4th - Exp: 700%, Drop 15%, Gold: 200%, Health: 700%, Damage 30%
    32. Banyo Island - Exp: 900%, Drop 0%, Gold: 50%, Health: 1000%, Damage 0%
    33. Banyo Cave - Exp: 900%, Drop 15%, Gold: 75%, Health: 1000%, Damage 15%
 

benny182

Dedicated Member
Dedicated Member
Jul 6, 2006
63
0
32
New hermit - A nerf to anyone 60+ ?
Or have I misunderstood and you can only pick elements for 40-59 and then other stats 60+ ?
 
Last edited:

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
24
99
New hermit - A nerf to anyone 60+ ?
Or have I misunderstood and you can only pick elements for 40-59 and then other stats 60+ ?

You are able to pick 1 hermit or mixed hermit upto a maximum of 50 stats

This may need to be unlimited mixed stats or 50 single stats
 

Piff1

Legend
Veteran
Apr 17, 2015
2,895
463
145
Africa
Any chance of getting the Hermit stats changed sooner than the 6th? It really is effect us wizard at leveling.
 

Mythra

LOMCN Veteran
Veteran
Aug 6, 2015
259
78
55
#Banyo Temple feedback


2018-02-25 18_36_21-Zircon Client.png
700HP with full buffs+pig

1. Banya Temple 2nd - Exp: 10%, Drop 5%, Gold: 5%, Health: 10%, Damage 0%
It's fine, the changes are barely noticeable. This is the floor I'd choose to level/farm.

2. Banya Temple 3rd W - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
The progression is spot on so far, the only problem is the addition of casters and that you can only find lures in the big square sections of the map. Casters damage range from 16 to 40 while max crit i've received is 50 and they attack really fast. It's soloable at lvl 51 but the potion rape is real, this floor has no enticement whatsoever for me.

3. Banya Temple 3rd E - Exp: 20%, Drop 10%, Gold: 10%, Health: 20%, Damage 0%
This map is so small it doesn't really matter.

4. Banya Temple 4th - Exp: 30%, Drop 15%, Gold: 15%, Health: 30%, Damage 0%
Medium sized map, not fit for leveling/farming... next pls

5. Banya Temple 5th - Exp: 40%, Drop 20%, Gold: 20%, Health: 40%, Damage 0%
6. Banya Temple 6th - Exp: 50%, Drop 25%, Gold: 25%, Health: 50%, Damage 5%
Both 5F and 6F are perfect maps for lvling if not for the fact that 5F has no lures and the same goes for 6F except the stairs to 7F. I would consider removing the ranged mobs from these floors and increasing the mobs (by a lot) in order to make it a good lvling zone for lvls 40-45

7. Banya Temple 7th - Exp: 60%, Drop 30%, Gold: 30%, Health: 60%, Damage 10%
8. Banya Temple 8th - Exp: 70%, Drop 35%, Gold: 35%, Health: 70%, Damage 15%

This is where the rape begins, there are so many ranged mobs that I can barely keep up. It's totally inviable to hunt (keep in mind that this was tested with a lvl 51 wiz and Banya Temple is supposed to be for lower lvls) in there and I think that's fine but oh boy... I'm not going anywhere these floors unless you do what I suggested about 5F and 6F (removing ranged mobs)

9. Banya Temple 9th W - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
10. Banya Temple 9th E - Exp: 80%, Drop 40%, Gold: 40%, Health: 80%, Damage 20%
11. Banya Temple 10th - Exp: 90%, Drop 45%, Gold: 45%, Health: 90%, Damage 25%
I got annihilated in 8F so I guess these floors are the same... but I wouldn't change anything in these because they should not be leveling floors, they should act as deterrence to those who want to go to kill the boss.

Overall I'd say the changes are good and the exp/damage/hp progression is spot on but the ranged mobs ruin it for wizards, I will certainly not go past 2F if I want to farm items and low lvls will get raped in higher floors.
 
Last edited:

Kelendir

LOMCN n00bie
Jan 21, 2018
9
0
12
Test Server Update
  • Banyo Solider now has Holy Attack Element
  • Goru General now has Dark Attack Element
Jamie can you talk us through this decision, just seems like it will hurt lower levels trying to hunt there especially in Goru..