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Mu online season 21 - grand opening

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Spells
  • Seismic Slam - Warrior Spell
  • Asteroid - Wizard Spell
  • Demonic Recovery - Taoist Spell
  • Art of Shadows - Assassin Spell

Items
  • Crystal's are available from the Essentials Vendor in the castles (12mil each)
  • Gold Chest has been added to Essentials Vendor in Castles (Allows one to buy as a way to store gold)
  • 4 New Sets have been added, 1 for each class.
  • 4 New Weapons have been added, 1 for each class.
  • New Boots have been added.

Mechanics
  • Melee attacks will now hit all mobs on the spot (if more than one mob is occupying the space)
  • Reflect Damage no longer triggers on wizard spells
  • Empowered purification only targets friendly players.
  • DemonExplosion will now remove 75% of the Demonic Creature's Health instead of 100%.

Caves
  • Banyo Cave - adjusted
  • Holy Palace 3rd Floor - Adjusted
  • Frost Dungeon - Adjusted
  • Lair - Adjusted
  • Guru Cave - Adjusted

Companions
  • Companions Level 1~10 Will now level faster.
  • Companions can now level to 15
  • Companions Skills for Level 11
    • Fire Attack Element 1~55
    • Ice Attack Element 1~55
    • Lightning Attack Element 1~55
    • Wind Attack Element 1~55
    • Dark Attack Element 1~55
    • Holy Attack Element 1~55
    • Phantom Attack Element 1~55
  • Companions Skills for Level 13
    • Block Chance 1~7%
    • Evasion Chance 1~7%
    • Health Percent 1~10%
    • Health 1~750
    • Critical Damage 1~50
  • Companions Skills for Level 15
    • Paralysis Chance 1~7%
    • Silence Chance 1~7%
    • SlowChance 1~40%

Some undocumented changes may have been added.
 
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ventus

LOMCN Veteran
Veteran
Oct 17, 2013
974
175
105
Good work, looking forward to some new stuffs! :D

Where the stuff droppin from ?
 
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DrDeath86

Dedicated Member
Dedicated Member
Jan 24, 2011
83
1
34
Just a little on if new items added where they located as only place I can think of that doesn't drop items is lost lands
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Awesome stuff

Is the new demonic explosion mechanic with or without Demonic Recovery?
 

Fusion

LOMCN Veteran
Veteran
Dec 13, 2013
668
313
125
Ireland
Evasion not working for some reason.

thanks for update

---------- Post Merged at 02:04 PM ---------- Previous Post was at 09:36 AM ----------

So i have had two Weapon Parts one is Odyn Sin. so the question is once some one gets 200 parts and makes it and will this hammer skin have the Sin spell effects that full bloom white lotus etc have?

If it does not please change it to a sin weapon with them effects lets not go backwards we all ready had this and it did not go down well every class had a edge weapon and these effects didn't work for sin.

Cheers
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
24
99
Will be adding transmong hopefully. I also don't expect everyone to get this wep

---------- Post Merged at 02:25 PM ---------- Previous Post was at 02:24 PM ----------

I personally liked the hammer. Not seeing the effects for me is no biggy
 

Fusion

LOMCN Veteran
Veteran
Dec 13, 2013
668
313
125
Ireland
I dont want to go back down the road like it was with the edge weapon.... it was so bad with no skill effect
 

putato

LOMCN Member
May 25, 2017
36
0
17
I take demonic recovery skill is a heal spell for demonic pet or for faster HP recovery speed?
 

Mazza

Dedicated Member
Dedicated Member
Nov 30, 2013
125
9
44
Why did u change purification? it was the ONLY counter to the far too many wizards situation. Yes a solo wizard struggled, but the guild/group with the most wizards wins everything and the puri made it possible to change this and only the puri helps against multiple wiz
Chinese made and levelled more wizards every week and a few taos.
There are more wizards than any other class.
SD dominated because they had a lot of wiz. Did you consider the group fights or listen to one wiz using pester power because the lone wiz did struggle.
 
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Vyse

Golden Oldie
Golden Oldie
Apr 29, 2004
902
256
250
Manchester/Stockport
In their defence. They didn't change purification they changed empowered purification. Which is completely different.

As for the nerf to empowered purification it was needed because of a few things which I will post below, however I totally Agree with wizards being stupidly powerful And I think the main cause is more renounce and advanced renounce than tempest. So maybe it would be more accurate to ask Jamie to review those rather than complain about groups getting spanked by wizards.

As for empowered purification and purification you need to bare this in mind.

1st it removing so many spells from every class with a buff spell was never balanced in official.

2nd it working on higher levels was a huge buff.

3rd people have be crying out for it's nerf for months on end.

Lastly I do think it was a slight overnerf and making it remove 1 random might have been a better fix.


IMO obviously and also I have quit the server but maybe I will come back if they manage to get some semblance of balance between the melee and ranged classes.
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
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Well only way to find out is for your self. PvP is hard to balance due to the range in kits, ping, play style etc etc.

Where you may struggle others won't. I don't have an issue Vs ranged, as a male. Anyhow this is why things can't be balanced to your liking. Deletion took out 7 players solo, how can you balance that? I'm happy to test any scenario in yet to really see an issue.

I tried team fights mass tempest fields etc. I died a lot sure but I also killed a lot as a sin. Mainly wizzys which destroyed the tempest field laid by that Wiz.

The Puri nerf was needed it will effect both sides the same. However we work on feedback and visuals in-game.
 
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Ksx

Loyal Member
Loyal Member
Jan 6, 2018
51
1
19
Well only way to find out is for your self. PvP is hard to balance due to the range in kits, ping, play style etc etc.

Where you may struggle others won't. I don't have an issue Vs ranged, as a male. Anyhow this is why things can't be balanced to your liking. Deletion took out 7 players solo, how can you balance that? I'm happy to test any scenario in yet to really see an issue.

I tried team fights mass tempest fields etc. I died a lot sure but I also killed a lot as a sin. Mainly wizzys which destroyed the tempest field laid by that Wiz.

The Puri nerf was needed it will effect both sides the same. However we work on feedback and visuals in-game.

But my PJ is female. Should I change gender? :carrot:

Is there any place to get what each spell does?
 

Vyse

Golden Oldie
Golden Oldie
Apr 29, 2004
902
256
250
Manchester/Stockport
@ Shane would you not agree that the progression of item stats on the server was way too much from a PvP stand point.

Honestly I think a progression using PVE damage on items and less base stats would have been a cool way to slow progression down on this server.

Regardless I will let you guys get a head a few more patches and get feedback on them from friends or wait for a wipe before returning.

And yeah I know you have no plans to wipe at the moment but who's to say what will happen later on.
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
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I dont agree with that statement sorry sure damage is high, but so is regen. Sure something's could have been better. tho it is simple to lower damage. We already added emblems a few months ago which basically reduced everyone's damage X 20 %. The initial plan worked. Only small issue at the start people complained people were not dying that easy it worked out well after kits and levels took effect, this is why we have not made further damager reduced items. People like to hurt people, there is also a fine balance between ranged not being able to out DPS mele regen. Currently I feel the damage from ranged or mele is great. You get hurt and you need to fight properly not just shift and click (mele) hold one button as ranged.

I'm happy with progress. People get bored of slow progression and mir 3 has a huge potential of monsters and maps
 
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