- Feb 16, 2014
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People are buying gold anyway regardless of what you do, allow trading of pots ... poll it![]()
People are buying gold anyway regardless of what you do, allow trading of pots ... poll it![]()
People are buying gold from players that have earned it... Not from a player that has bought an script generated item with real life cash...
Sam
If you are pro earned gold and not script generated purchases why cant we buy gameshop items with mir gold?
Are they not the exact same thing except the server team get the cash instead?
Your scenario-
PlayerA hunts for gold (earned)
PlayerB buys pkayerA's gold for real cash = 1x real cash, 1x earned gold
PlayerA gets cash playerB gets gold
Scenario 2.
PlayerA hunts for gold (earned)
PlayerB buys exp pot for rl cash
PlayerA buts exp pot for gold
= 1x real cash 1x earned gold
PlayerA gets exp pot, playerB gets gold, sam gets real cash.
If you are pro earned gold and not script generated purchases why cant we buy gameshop items with mir gold?
OK, this is a fair scenario comparison and in all honesty you have some what changed my view... However, I agree with BabyHack that that although selling items/gold you have worked for isn't bannable, I wouldn't condole the sale of gameshop items as we "Might aswell just add gold to the game shop"... We do not want to any part of gold/item for cash transactions.
To counter your scenario 2...
Scenario 3
PlayerA hunts for gold (earned)
PlayerB buys PlayerA's gold for rl cash
PlayerA buys exp pot for cash.
= 1x real cash 1x earned gold
PlayerA gets exp pot, PlayerB gets gold...
Also I won't sugar coat my answer to your game shop question (although I imagine there will be a backlash for it)... The game shop items are incentives for donations.
Sam
Could at least make them tradeable from 1 of my accounts to the other, kind of stuck with bundles on my sin which I am not going to be playing again :/
Trading across accounts would be a hard thing to do... We do plan on adding "Account Storage" though, so you can trade across characters on the same account.
Sam
The reason they are non trade-able is disable people buying something that isn't earned and generating gold from it... People have bought gold/items from other players but those players have worked/spent time on finding or gather those items. If we allowed trade-able gameshop items, this would allow players to generate gold without anyone putting any effort into it (ie going and killing a mob is completely different to a script just giving you an item).
I am really against anyone being able to generate gold from something that hasn't been earned through playing the game.
Sam
You can trade hard torches?
Not been funny but if people wanted gold they would just pm the goldsellers regardless of your tradable xp pots
Not been funny but if people wanted gold they would just pm the goldsellers regardless of your tradable xp pots
You can?
Sam
Hard torches also drop off bosses so this is why they are traceable I would guess.
