Make XP pots tradeable

Mu online season 21 - grand opening

Samuel

Mir Chronicles Dev
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The reason they are non trade-able is disable people buying something that isn't earned and generating gold from it... People have bought gold/items from other players but those players have worked/spent time on finding or gather those items. If we allowed trade-able gameshop items, this would allow players to generate gold without anyone putting any effort into it (ie going and killing a mob is completely different to a script just giving you an item).

I am really against anyone being able to generate gold from something that hasn't been earned through playing the game.

Sam
 

Unseen0202

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People are buying gold anyway regardless of what you do, allow trading of pots ... poll it :)
 

Samuel

Mir Chronicles Dev
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People are buying gold anyway regardless of what you do, allow trading of pots ... poll it :)

People are buying gold from players that have earned it... Not from a player that has bought an script generated item with real life cash...

Sam
 

Babyhack

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People are buying gold anyway regardless of what you do, allow trading of pots ... poll it :)

I would also be against this.
If they where tradable it would be so easy to just buy them, stick them on trust and make gold from them, no effort, no work, no risk.

Might aswell just add gold to the game shop :p

BH
 

Razarus

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People are buying gold from players that have earned it... Not from a player that has bought an script generated item with real life cash...

Sam

Are they not the exact same thing except the server team get the cash instead?

Your scenario-
PlayerA hunts for gold (earned)
PlayerB buys pkayerA's gold for real cash = 1x real cash, 1x earned gold
PlayerA gets cash playerB gets gold

Scenario 2.
PlayerA hunts for gold (earned)
PlayerB buys exp pot for rl cash
PlayerA buts exp pot for gold
= 1x real cash 1x earned gold
PlayerA gets exp pot, playerB gets gold, sam gets real cash.

If you are pro earned gold and not script generated purchases why cant we buy gameshop items with mir gold?
 

ILovePie:D

Golden Oldie
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You can use the gamegold obtained from the box's from boss kills to buy items from the game shop..... lol.
 

Samuel

Mir Chronicles Dev
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Are they not the exact same thing except the server team get the cash instead?

Your scenario-
PlayerA hunts for gold (earned)
PlayerB buys pkayerA's gold for real cash = 1x real cash, 1x earned gold
PlayerA gets cash playerB gets gold

Scenario 2.
PlayerA hunts for gold (earned)
PlayerB buys exp pot for rl cash
PlayerA buts exp pot for gold
= 1x real cash 1x earned gold
PlayerA gets exp pot, playerB gets gold, sam gets real cash.

If you are pro earned gold and not script generated purchases why cant we buy gameshop items with mir gold?

OK, this is a fair scenario comparison and in all honesty you have some what changed my view... However, I agree with BabyHack that that although selling items/gold you have worked for isn't bannable, I wouldn't condole the sale of gameshop items as we "Might aswell just add gold to the game shop"... We do not want to any part of gold/item for cash transactions.

To counter your scenario 2...

Scenario 3
PlayerA hunts for gold (earned)
PlayerB buys PlayerA's gold for rl cash
PlayerA buys exp pot for cash.
= 1x real cash 1x earned gold
PlayerA gets exp pot, PlayerB gets gold...

Also I won't sugar coat my answer to your game shop question (although I imagine there will be a backlash for it)... The game shop items are incentives for donations.

Sam
 

Razarus

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OK, this is a fair scenario comparison and in all honesty you have some what changed my view... However, I agree with BabyHack that that although selling items/gold you have worked for isn't bannable, I wouldn't condole the sale of gameshop items as we "Might aswell just add gold to the game shop"... We do not want to any part of gold/item for cash transactions.

To counter your scenario 2...

Scenario 3
PlayerA hunts for gold (earned)
PlayerB buys PlayerA's gold for rl cash
PlayerA buys exp pot for cash.
= 1x real cash 1x earned gold
PlayerA gets exp pot, PlayerB gets gold...

Also I won't sugar coat my answer to your game shop question (although I imagine there will be a backlash for it)... The game shop items are incentives for donations.

Sam

Thanks.
I do not want tradeable gameshop items or the ability to buy them with gold,
I just saw your examples and felt the need to offer an alternative look on the scenarios, similar to what you have done in scenario 3 great work.

honesty is better than lies and deceit. a fair and valid answer, expected and true.

So unseen0202 you have your answer.
Unless you wish to spend the average persons monthly wage on mir each month then you will always be "owned" by the people that can and (quite pitifully in my eyes) do.
 

Jicaa

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Could at least make them tradeable from 1 of my accounts to the other, kind of stuck with bundles on my sin which I am not going to be playing again :/
 

Samuel

Mir Chronicles Dev
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Could at least make them tradeable from 1 of my accounts to the other, kind of stuck with bundles on my sin which I am not going to be playing again :/

Trading across accounts would be a hard thing to do... We do plan on adding "Account Storage" though, so you can trade across characters on the same account.

Sam
 

Jicaa

Pooslice
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Jul 9, 2003
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Trading across accounts would be a hard thing to do... We do plan on adding "Account Storage" though, so you can trade across characters on the same account.

Sam

This would work as I plan on making a monk, will just have to do it on that account :)
 

Yodels

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The reason they are non trade-able is disable people buying something that isn't earned and generating gold from it... People have bought gold/items from other players but those players have worked/spent time on finding or gather those items. If we allowed trade-able gameshop items, this would allow players to generate gold without anyone putting any effort into it (ie going and killing a mob is completely different to a script just giving you an item).

I am really against anyone being able to generate gold from something that hasn't been earned through playing the game.

Sam

You can trade hard torches?
 

Unseen0202

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Not been funny but if people wanted gold they would just pm the goldsellers regardless of your tradable xp pots
 

Samuel

Mir Chronicles Dev
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You can trade hard torches?

You can?

Sam

---------- Post Merged at 11:39 PM ---------- Previous Post was at 11:38 PM ----------

Not been funny but if people wanted gold they would just pm the goldsellers regardless of your tradable xp pots

And as we have said from the beginning, this is not something we are able to police and those who do, do so at their own risk.

Sam

---------- Post Merged at 11:39 PM ---------- Previous Post was at 11:39 PM ----------

Not been funny but if people wanted gold they would just pm the goldsellers regardless of your tradable xp pots

And as we have said from the beginning, this is not something we are able to police and those who do, do so at their own risk.

Sam
 

Yodels

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You can?

Sam

Yea. It is actually a really fascinating example.

On the TM, hard torches regularly sell for 150-160k. However, you can buy them in town also pretty easily at 110-120k. So, you have 2 effects: buying things not on TM is generally cheaper; and hard torches are the only item you can buy from cash shop and re-sell in game (not on TM, just deal). So depending on your view of the relative weights of those 2 effects, there is a 0k - 30k (Or looked differently, 0 - ~20%) deflation on the hard torch market from allowing them to be bought with real-life money and traded in-game.

Interestingly enough, it also does provide an official exchange rate of pounds : gold
 

ziiid

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Hard torches also drop off bosses so this is why they are traceable I would guess.

Keep in mind the other side of the entire argument around tradeable game shop items, it allows access to game shop items in a legitimate way for those that can't justify spending a lot of real cash all the time. I spend some money to support the server as a player but I don't spend 100 plus per month like some others..... They will buy the gold either way but this allows for access for your entire player base. (This is how game pot for the official USA server did it)

Those that pay to win can and will buy gold/items but also exp potions you won't change there behaviour. The current set up seems to be enabling p2w players even more by giving them more access to these upgrades than the avg user.
 

Yodels

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Hard torches also drop off bosses so this is why they are traceable I would guess.

The ones that drop off bosses can be listed on the TM and traded via deal. The ones from cash shop can only be traded via deal. They cannot be listed on TM. This is why you can draw out the impact of the cash shop, hence my post :P
 

Samuel

Mir Chronicles Dev
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Anything sold via game shop should not be tradable, the fact that these are tradable was not intentional.

Sam