makeing an item open a npcscript.

Mu online season 21 - grand opening

~HeavenSent~

Golden Oldie
Golden Oldie
Nov 9, 2005
2,157
17
180
Chorley
Hi just been looking round lomcn & found a fue scripts but none seem to work for me all im trying to do is when a player Dub clicks a item it opens a script & then gives them a chose e.g teleport to some wear what i dont get is how dose the QFunction know what script to open.

a small bacic scripet would help a lot & help a lot of other people im suar :)


/HS
 

OoOoOo24

Golden Oldie
Golden Oldie
Apr 30, 2005
1,713
20
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Wales~Cardiff
Search -.-


in QFunc type in

[@StdModeFunc1]


and make an items with stdmode 1

when you double click the items it will ope n the script

example

[StdModeFunc1]
#SAY
You just clicked this item!\
#IF
checklevel 38
checkjob wizard
#ACT
give thunderring


and you can make loads like

[StdModeFunc2] - item with stdmode 2
[StdModeFunc3] - stdmode 3
[StdModeFunc4] - std 4
 
Upvote 0

LinX

Dedicated Member
Dedicated Member
Feb 19, 2006
154
0
43
England
OoOoOo24 said:
Search -.-


in QFunc type in

[@StdModeFunc1]


and make an items with stdmode 1

when you double click the items it will ope n the script

example

[StdModeFunc1]
#SAY
You just clicked this item!\
#IF
checklevel 38
checkjob wizard
#ACT
give thunderring


and you can make loads like

[StdModeFunc2] - item with stdmode 2
[StdModeFunc3] - stdmode 3
[StdModeFunc4] - std 4

Actually that's wrong...

StdModeFunc1 = Anicount 1
StdModeFunc2 = Anicount 2
StdModeFunc3 = Anicount 3
StdModeFunc4= Anicount 4

etc.
 
Upvote 0

JealY

LOMCN VIP
VIP
Nov 28, 2004
5,357
55
335
England
LinX said:
Actually that's wrong...

StdModeFunc1 = Anicount 1
StdModeFunc2 = Anicount 2
StdModeFunc3 = Anicount 3
StdModeFunc4= Anicount 4

etc.

Yeah and the stdmode is 31.

/J34lY
 
Upvote 0