Bon Legend Legendary Jul 29, 2004 6,741 342 330 Kent, UK Jan 31, 2008 #1 How would you go about makin better/worse orbs eg, crap orb = 20% chance, norm orb 30%, lucky orb 40% etc also which part of setup changes the rate at which a refine works? and orbs to? ty ty i love askin noob questions ^_^
How would you go about makin better/worse orbs eg, crap orb = 20% chance, norm orb 30%, lucky orb 40% etc also which part of setup changes the rate at which a refine works? and orbs to? ty ty i love askin noob questions ^_^
Liandrin2 Golden Oldie Golden Oldie Loyal Member Jan 14, 2004 890 6 105 Jan 31, 2008 #2 orbs/gems ac value 0> dc 1> mc 2> sc 3> ac 4> amc 5> aspeed 6> agil 7> dura 9> poison 14> freezing 15> acc 11> antipoison 12> antimagic ac2 value: succes rate (0= always failing, 11 = always works first time) succes rate goes down 10% each time you use the sameorb on an item mac value: 0= breaks item on failure 1= keeps item on failure mac2 value: the maximum amount of added stats one orb/gem can add (1 = 1 stat, 2= either 1 or 2 stats ect) Upvote 0
orbs/gems ac value 0> dc 1> mc 2> sc 3> ac 4> amc 5> aspeed 6> agil 7> dura 9> poison 14> freezing 15> acc 11> antipoison 12> antimagic ac2 value: succes rate (0= always failing, 11 = always works first time) succes rate goes down 10% each time you use the sameorb on an item mac value: 0= breaks item on failure 1= keeps item on failure mac2 value: the maximum amount of added stats one orb/gem can add (1 = 1 stat, 2= either 1 or 2 stats ect)