Making better orbs/gems

Mu online season 21 - grand opening

Bon

Legend
Legendary
Jul 29, 2004
6,741
342
330
Kent, UK
How would you go about makin better/worse orbs

eg, crap orb = 20% chance, norm orb 30%, lucky orb 40% etc

also which part of setup changes the rate at which a refine works? and orbs to?

ty ty i love askin noob questions ^_^
 

Liandrin2

Golden Oldie
Golden Oldie
Loyal Member
Jan 14, 2004
890
6
105
orbs/gems
ac value
0> dc
1> mc
2> sc
3> ac
4> amc
5> aspeed
6> agil
7> dura
9> poison
14> freezing
15> acc
11> antipoison
12> antimagic

ac2 value:
succes rate (0= always failing, 11 = always works first time)
succes rate goes down 10% each time you use the sameorb on an item

mac value:
0= breaks item on failure
1= keeps item on failure

mac2 value:
the maximum amount of added stats one orb/gem can add (1 = 1 stat, 2= either 1 or 2 stats ect)
 
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