making mobs spawn mobs...

Mu online season 21 - grand opening

schoey

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ok i got this far made a mob spawn other mobs, only problem is that i over done the zuma mobs in setup.txt and gave this mob the zuma race, but ingame it spawns as a statue like u have to wake it, and leaves the stone image. im sure its possible tomake it spawn mobs perfect, as they had it on weown didnt they? help appriciated
 

sparkeh

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Surely just give it the race of a mob that doesn't statueise?
Instead of 101 try 89
 

sparkeh

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Have you considered the idea of making the mob a "bugbat maggot" instead of a "zumataurus"
 

NickDawes

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an if that doesnt work, jus delete the stone image from your mon.wil.
 

sparkeh

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NickDawes said:
an if that doesnt work, jus delete the stone image from your mon.wil.
Dammit lol, why didn't I think of that, yeah go with his idea it's better than mine :)
 

Blaminator

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Then make new mobs, like WeOwn did, give them their own race / raceimg's then just add them to the stup.txt

sparkeh said:
Have you considered the idea of making the mob a "bugbat maggot" instead of a "zumataurus"
it wouldnt have the same effect as the bugbagmaggot doesnt attack, it just spawns
 

Blaminator

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R3mix said:
How would you do that?
in the database, i didnt meanphysically add new mobs, i meant in the database ><, my mistake, then just do what i said, simple
 

NickDawes

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i was under the impression what is written into the setup files cannot be changed?

ie. there can only be 1 type of mob that spawns "larva" "zuma1-4" etc etc

EDIT- by changed i mean added to, b4 ne1 says nething
 

NickDawes

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so how can you make new mobs and add them to setup.txt?

if you mean create a new mob that spawns like a zt or a bbm, i understand what your saying but from what you said be4 i got the impression you could create more mobs in the setup files
 

Blaminator

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No no no, what I meant was add new mobs into the DB, just the way you want them, then put them instead of the zuma's or whatever you want to replace in the setup.txt, then it'll work
 

Ali3n

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Blaminator said:
No no no, what I meant was add new mobs into the DB, just the way you want them, then put them instead of the zuma's or whatever you want to replace in the setup.txt, then it'll work


Ohhh, you made it sound like you could acctually make a totaly new monster that'll spawn mobs.
 

Justme

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what i did was to let Omaking spawn,use the Race 102 ,RaceImage 21 , and change your !setup.txt ... see exsample


[Names]
Zuma1='SwordOma'
Zuma2='FlyingOma'
Zuma3='BowAma'
Zuma4='AxeOma'
 

sparkeh

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Justme said:
what i did was to let Omaking spawn,use the Race 102 ,RaceImage 21 , and change your !setup.txt ... see exsample


[Names]
Zuma1='SwordOma'
Zuma2='FlyingOma'
Zuma3='BowAma'
Zuma4='AxeOma'
He's got that bit, but doesn't the main mob (In your case omaking) still need to be woken?
 

schoey

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thats exactly what i got, i made OmKing do it, but i dont want to have to wake it and im sure on weown u didnt have to
 

NickDawes

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you do have to wake it, no matter what.

the uniqure race number means it reads from the setup file for which mobs to spawn, and reads from mon(whcheva zt is in) for statue graphics.

but i dont see what your problem is, just delete the statue graphics and the only thing left is it takes the mob about 3 seconds to start attacking people. (set its cool eye right and it will see you before you see it, therefore wake up by time you are nxt to it)