Map Totems - Demo

LightBringer

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[Summary]
Map Totems will be the source of additional buffs to each area.
Mobs in each area will drop a specific item that any player can sacrifice to the relevant map totem.
Once the random quantity is reached, it will activate a buff that hits all floors of that area.

Map Totems will also be the source of Cave Quests and Daily Quests for that area (If applicable).

[Video]
 

LightBringer

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Might be changing the totem image as I didn't realise the size of them.

However this system just allows for a globally collective effort in caves.
Lower level caves will be a lot easier to activate, the buffs will not be static for each area (so certain areas may have higher exp rates, drop or gold rates)

Going to add a one time explanation on the totem (once the explanation is read it'll disappear) and not re-show.
 

Tai

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hello darkness my old friend


can't see season 2 GIF by Portlandia
 

astrix

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Looks nice bud, makes a change as a gm adding new content / maps and ideas like this. Rather than same old recycled shite. map looks good also tad dark, But again alot better than most. keep it up!
 
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LightBringer

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Looks nice bud, makes a change as a gm adding new content / maps and ideas like this. Rather than same old recycled shite. map looks good also tad dark, But again alot better than most. keep it up!
Thanks!

Fog probably makes it a lot darker and I dont have a torch either.
We have map runners so will get feedback on lighting and drop lighting on maps like this to make it more visible
 

Lose

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Are the weather effects going to be client decided? Just thinking for PvP and if you had this on.. also someone who focuses on PvP just deleting the weather effects from their libs to gain the advantage?
 
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blazee

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Very nice idea & very nice looking maps/char models nice to see people like you and sanj trying to make everything look more modern can't wait to give this a bash
 

LightBringer

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Are the weather effects going to be client decided? Just thinking for PvP and if you had this on.. also someone who focuses on PvP just deleting the weather effects from their libs to gain the advantage?
Currently its client side, but there is an option to turn it on/off at the moment - as we need to test it and make sure it doesn't effect the client performance for lower spec machines.

Weather effects are not for everyone, but added for more atmosphere and some specific interactions.

It might change down the line and be controlled and enforced server side, but currently everyone is still on an even keel, good feedback though, defo something to consider!
Post automatically merged:

Very nice idea & very nice looking maps/char models nice to see people like you and sanj trying to make everything look more modern can't wait to give this a bash
Really looking forward to people jumping on and giving feedback!
 

Omnibus

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Weather affects would make it realistic. It's a good idea.

Looking forward to more of your creative works Lightbringer :)
 

LightBringer

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Weather affects would make it realistic. It's a good idea.

Looking forward to more of your creative works Lightbringer :)

Thanks!

Going to look for a couple other particle effects for the likes of "Sandstorm" and "Torrential Rain".

We shall see though, very low priority for this :D

Just added and done all the totems for all current caves in game and finished the gateway as well which was boring but good!
 

Omnibus

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Thanks!

Going to look for a couple other particle effects for the likes of "Sandstorm" and "Torrential Rain".

We shall see though, very low priority for this :D

Just added and done all the totems for all current caves in game and finished the gateway as well which was boring but good!
I adore your ideas of incorporating these things.

What about tornado, hurricane etc? :)