Introduction
It's been been a while since I last released a server. I remember the early days very early days of running 1.4 Servers, releasing the original Crystal Source, launching Marble Server, Launching Zircon, Releasing the Zircon Source and then trying a high rate server with Sapphire. I am sure there might have been an attempt or two not mentioned. On the 7th of March (Friday) at 19:00 GMT, I plan to release Marble V2. I have been working on this source on and off for over a year. I am hope to at least bring back some nostalgia.
There is a Discord which is still work in progress, You can find the Link here: auFNMzTNW5
Features
1) I'll start with the main one, Auto Hunting, This time around I'm doing something a little different, I've decided to add a very basic auto hunting mechanic to the game. It comes with a simple Auto Potion (No Sun Pots), using of Item Buffs (Impact Drug etc.), You are able to use path finding which lets you auto run to locations, (I remember this feature on Ledu files from way back). There is NO PvP logic for this Auto Hunting.
2) Market Pre-Orders Has been added, This lets you specify what you want to buy and for how much, the idea is to help get the market.
3) Quests/Achievements The standard additions now days I feel, this is just another way to help boost your progress. These are all ACCOUNT Level this means you can only get the rewards once so choose the character wisely, (Collection is applied to all characters)
4) Collection This is also ACCOUNT Level this means that every character will benefit from your progress as a whole.
5) Multiple Languages, Currently we have Arabic, Chinese, Korea and Japanese language available, I am happy to include more upon request, whilst these are machine translations these seem to get a good review from natives.
(This list will be extended later)
Important Changes/Notes
1) There have been some adjustments to how accounts work, You can log into an account multiple times at the same time this means you can play all of your characters on the account at the same time, this helps with Auto Hunting/Storage Management etc.
2) Direct Trading has been disabled, this is to put emphasis on the Market place to give Gold more value. Whilst you can drop items on ground for others to pick up, you cannot drop gold.
After debating with users on discord, it is clear that this function is required for group hunting / splitting rares etc.
3) The normal Map Resolution is 1024 x 768, you can resize the game window as big or small as you like but this will NOT let you see anymore around you. Some specific maps for example (Mid Level Cave) have a map resolution of 800x600 (the original resolution) one of the reasons is to increase the difficulty rather than just increasing the damages.
4) Collection, In order to an an Item to the collection, you will need to Gem the Item with a "Collection Gem", this can be purchased from a shop in one of the main towns, You must match the stats exactly in order to be able complete the collection.
5) Original calculations for Health Potions, Regen and other intricate mechanics have been added, some not well know.
6) Max Durability does NOT decrease when repairing, (effectively all repairs are special repair).
7) In order to keep the value of books, You are no long able to level up the skill with training points, instead you need to craft Level 2 / 3 books.
8) Classes Warrior, Wizard and Taoist Only. There are no intentions of adding any other class.
9) Item Weights, There is NO bag weight, Only Hand and Body weight, To me this brings out the best of both, Preventing wizards from wearing warrior items whilst being able to hunt as efficiently as a warrior or Taoist would
(This list will be extended later)
Guilds
Guilds are limited to 50 characters, there is a tax system where the leader can set how much Gold and Experience to take from all Members when killing monsters, this gold/Experience is then used to unlock guild skills, these are mostly stat buffs with the exception of the "Guild Summon" skill which allows any one with the leader rank to summon all guild members to them, (4 Hour cool down), this will hopefully bring up some good old guild vs guild fights.
Cash Shop
1) Cash shop has always a devising point for most servers, I've learned from marble, zircon and sapphire. The cash shop is weak in terms of direct power compared to all previous servers, I've done away with Temporary and Permanent Buffs, In-fact I've done away with most of the buffs, There are only 5 Buffs available they all last for 24 Hours of Online Time and are paused in safe zone (Experience Rate 25%, Drop Rate 25%, Quest Rate 25%, Auto Hunting and Mir Package). Unless otherwise stated, buffs are at the Character level.
2) Paypal will not be accepted. I have introduced a system to help bridge the gap, You can place an order in game for some GameGold (100 Game Gold is £1.00), You then have 24 hours to complete the payment, (This way you get the game gold instantly and have the flexibility to pay at a convenient time). However any orders that have been claimed and not paid for within the time limit, will result in an account suspension (until the balance is settled), Accepted Methods will be Bank Transfer, Western Union, Wise (possibly) and Cryptocurrency, other methods will be available on request.
...STILL EDITING... (Will continue editing tomorrow - 20/02/025)
It's been been a while since I last released a server. I remember the early days very early days of running 1.4 Servers, releasing the original Crystal Source, launching Marble Server, Launching Zircon, Releasing the Zircon Source and then trying a high rate server with Sapphire. I am sure there might have been an attempt or two not mentioned. On the 7th of March (Friday) at 19:00 GMT, I plan to release Marble V2. I have been working on this source on and off for over a year. I am hope to at least bring back some nostalgia.
There is a Discord which is still work in progress, You can find the Link here: auFNMzTNW5
Features
1) I'll start with the main one, Auto Hunting, This time around I'm doing something a little different, I've decided to add a very basic auto hunting mechanic to the game. It comes with a simple Auto Potion (No Sun Pots), using of Item Buffs (Impact Drug etc.), You are able to use path finding which lets you auto run to locations, (I remember this feature on Ledu files from way back). There is NO PvP logic for this Auto Hunting.
2) Market Pre-Orders Has been added, This lets you specify what you want to buy and for how much, the idea is to help get the market.
3) Quests/Achievements The standard additions now days I feel, this is just another way to help boost your progress. These are all ACCOUNT Level this means you can only get the rewards once so choose the character wisely, (Collection is applied to all characters)
4) Collection This is also ACCOUNT Level this means that every character will benefit from your progress as a whole.
5) Multiple Languages, Currently we have Arabic, Chinese, Korea and Japanese language available, I am happy to include more upon request, whilst these are machine translations these seem to get a good review from natives.
(This list will be extended later)
Important Changes/Notes
1) There have been some adjustments to how accounts work, You can log into an account multiple times at the same time this means you can play all of your characters on the account at the same time, this helps with Auto Hunting/Storage Management etc.
After debating with users on discord, it is clear that this function is required for group hunting / splitting rares etc.
3) The normal Map Resolution is 1024 x 768, you can resize the game window as big or small as you like but this will NOT let you see anymore around you. Some specific maps for example (Mid Level Cave) have a map resolution of 800x600 (the original resolution) one of the reasons is to increase the difficulty rather than just increasing the damages.
4) Collection, In order to an an Item to the collection, you will need to Gem the Item with a "Collection Gem", this can be purchased from a shop in one of the main towns, You must match the stats exactly in order to be able complete the collection.
5) Original calculations for Health Potions, Regen and other intricate mechanics have been added, some not well know.
6) Max Durability does NOT decrease when repairing, (effectively all repairs are special repair).
7) In order to keep the value of books, You are no long able to level up the skill with training points, instead you need to craft Level 2 / 3 books.
8) Classes Warrior, Wizard and Taoist Only. There are no intentions of adding any other class.
9) Item Weights, There is NO bag weight, Only Hand and Body weight, To me this brings out the best of both, Preventing wizards from wearing warrior items whilst being able to hunt as efficiently as a warrior or Taoist would
(This list will be extended later)
Guilds
Guilds are limited to 50 characters, there is a tax system where the leader can set how much Gold and Experience to take from all Members when killing monsters, this gold/Experience is then used to unlock guild skills, these are mostly stat buffs with the exception of the "Guild Summon" skill which allows any one with the leader rank to summon all guild members to them, (4 Hour cool down), this will hopefully bring up some good old guild vs guild fights.
Cash Shop
1) Cash shop has always a devising point for most servers, I've learned from marble, zircon and sapphire. The cash shop is weak in terms of direct power compared to all previous servers, I've done away with Temporary and Permanent Buffs, In-fact I've done away with most of the buffs, There are only 5 Buffs available they all last for 24 Hours of Online Time and are paused in safe zone (Experience Rate 25%, Drop Rate 25%, Quest Rate 25%, Auto Hunting and Mir Package). Unless otherwise stated, buffs are at the Character level.
2) Paypal will not be accepted. I have introduced a system to help bridge the gap, You can place an order in game for some GameGold (100 Game Gold is £1.00), You then have 24 hours to complete the payment, (This way you get the game gold instantly and have the flexibility to pay at a convenient time). However any orders that have been claimed and not paid for within the time limit, will result in an account suspension (until the balance is settled), Accepted Methods will be Bank Transfer, Western Union, Wise (possibly) and Cryptocurrency, other methods will be available on request.
...STILL EDITING... (Will continue editing tomorrow - 20/02/025)
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