Masters Target

Koriban

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I'd like to ask a question.

Why is this still in the game?

I agree back in the time when PoisonCloud Curse FF Blizz weren't in the game, this was needed.

However, it's gotten to the point where now I feel this is no longer needed as there's enough spells and means to stop people from getting to them. Currently it removes a lot of counter-play between classes.

Thoughts?
 

TheDayIDie

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If it was taken out i wouldn't miss it but I feel it's needed for pvp as pretty much any class can 1 hit a tao, the only thing they have going for them is the flinch from deva to then hopefully get a lucky curse.

Yeah I get the whole thing tao is a support class and so on but you can't always have others fight your own battles.
 

Koriban

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If it was taken out i wouldn't miss it but I feel it's needed for pvp as pretty much any class can 1 hit a tao, the only thing they have going for them is the flinch from deva to then hopefully get a lucky curse.

Yeah I get the whole thing tao is a support class and so on but you can't always have others fight your own battles.

Just like to point out you edited out from your original post "I don't think this is needed as a tao myself". Why?

My question is this, how are melee classes expected to catch tao's or even wizzies when master target, curse, flamefield, blizzard and poisoncloud (all mass-aoe spells designed to hit big areas) are now ingame too?

I just don't think it's needed any more. I'm glad I'm not alone in thinking this though.

I think this also is the underlying problem I've been seeing with wizzies also - wizzies DO die fast, they output a LOT of damage, but they're too well protected by their master target clone when that was supposed to be a wizards weakness.
 
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TheDayIDie

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Just like to point out you edited out from your original post "I don't think this is needed as a tao myself". Why?

My question is this, how are melee classes expected to catch tao's or even wizzies when master target, curse, flamefield, blizzard and poisoncloud (all mass-aoe spells designed to hit big areas) are now ingame too?

I just don't think it's needed any more. I'm glad I'm not alone in thinking this though.

I think this also is the underlying problem I've been seeing with wizzies also - wizzies DO die fast, they output a LOT of damage, but they're too well protected by their master target clone when that was supposed to be a wizards weakness.

I agree wizards should not have master target with their high damage AOE spells that can be spammed, the flinch caused by clone master target then causing wizards to spam Blizz, Meteor, Blizz or giving them a chance to run up to you and FlameField is way too OP. PoisonCloud is not as powerful, it can only be cast once (like firewall) and is then not available until it vanishes, during this time players can just run around it - hence why firewall is never used in PVP unless walling up or blocking doors. I feel that comparing a wizard and tao to based on the master target and their spell range is not a fair judgment.

Yes I removed the statement I posted at first as I feel it contradicted my second statement, it also didn't make that much sense. The statement was based around the fact that pets aren't that great anyway - I most of the time just group hunt, pets are ok for some bosses and some noob hunting area's in which master target isn't needed anyway.

My main use for pets is walling myself / others.
 
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Koriban

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I see, so you feel wizards master target on clone is completely unneeded but still feel tao's need it to survive.

I can agree with you on this. I do however feel that if master target remains for tao's, it needs to not be a 1/1 every hit. At least allow -some- leeway, because if you curse someone they're pretty much screwed for the next 11 seconds and you don't need master target ontop of that.

Perhaps we could swap Masters Target from Deva to Shinsu?

This would be fine because Shinsu follows the target it's trying to hit (and thus can be avoided), where as Deva follows its owner.
 
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TheDayIDie

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I see, so you feel wizards master target on clone is completely unneeded but still feel tao's need it to survive.

I can agree with you on this. I do however feel that if master target remains for tao's, it needs to not be a 1/1 every hit. At least allow -some- leeway, because if you curse someone they're pretty much screwed for the next 11 seconds and you don't need master target ontop of that.

Perhaps we could swap Masters Target from Deva to Shinsu?

This would be fine because Shinsu follows the target it's trying to hit (and thus can be avoided), where as Deva follows its owner.

I just had a reminder, deva guarding is needed to kill some bosses / subs. If you took that out it would break Taoists and their ability to kill some bosses / subs that every other class can kill. Some substitute could be made to balance it out but I don't know what would suffice.

Maybe making it so deva will only hit players on mastertarget that are within like 5 steps of the player and will lose focus after they are out of that range. I still don't think a deva is that overpowered in PVP, warriors can dash away from the pet, assassins can shadow step, wizards can TU then or even just 2hit them with flamefield, archers can static shock (and tao will be worse off due to the damage dealt with this spell with multiple targets).
 
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Jicaa

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Can you not just LionRoar the Tao pets anyway, master targets been in game for a long time now and it may as well be left alone. I don't even play a Tao but I just hate things randomly being changed when it's been that way for a long time in the server.
 

Merlin

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Can you not just LionRoar the Tao pets anyway, master targets been in game for a long time now and it may as well be left alone. I don't even play a Tao but I just hate things randomly being changed when it's been that way for a long time in the server.
+1, flinch is no1 priority
 

TheDayIDie

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Can you not just LionRoar the Tao pets anyway, master targets been in game for a long time now and it may as well be left alone. I don't even play a Tao but I just hate things randomly being changed when it's been that way for a long time in the server.

Your opinion of wizard clone masterstarget?
 

suicidal

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Can you not just LionRoar the Tao pets anyway, master targets been in game for a long time now and it may as well be left alone. I don't even play a Tao but I just hate things randomly being changed when it's been that way for a long time in the server.

Agree with this. Imo there are bigger issues than this. Most Taos have been relying on deva's constant flinch all year, idk if they would be able to play without it at this point lol jk
 

kickey

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This was never needed .

Ever.

Worst thing to ever get implemented on here. complete ruins pvp most of the time.

Although if master target is removed, id imagine the 1 second flinch thing would also need revised.
 

HokusPokus

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Another attempt to chip away at taos/wiz by kori...not seen any posts to counteract warrior pvp , cooldown on tdb?cooldown on sd?+4 att speed cap? a few i would like.
 

Razarus

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I hate the masters target command but i dont think it should be removed. Removing it would render all taos without curse completely useless.
Trying to poison some of the players on here due to their speed is hard enough when they are being flinched let alone if they are not.. Taoists need control, being controlled is frustrating, that is why i hate deva MT because it controls me.
The fix that i think would solve this is if a lionroared pets could NOT be resummoned next to the caster while paralysed.
With this change a 1on1 will still offer the tao the control its used to. 2wars> 1 can control the other attack.
I think this solution would offer some good mass fight tactics, trying to get all the taos devas and shins into 1 LR area etc etc.

As for clone ive never understood why this was ever added to the game. Its never held any relevance to the build of a wiz.
Cant imagine it being removed so dropping Mastercommand in full would be the best suggestion imo.
 

HarryH

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It's unnecessary in PvP, however I feel it's needed for PvM as the deva is great for drawing attention of sub bosses and solo-able bosses. If you could make it monster only master target would be great