The hit depending of the ac of the target.
but if you want to multiply your mob power can use this
Power RATE %
Increases mob power by 500%
i suggest if you use the increase power remember every hit call restore the power to 100%
and if the hit are a little beast! make a delay in the hit,
Full example, hit with halfmoon x500% of power & delay & restore the power:
Power RATE 500
hit [1] FULLMOON Delay 1000
Power RATE 100
In all the hits or magics you can add a delay for wait once the attack is fired adding "delay Miliseconds"
For a mob is autohealing you can use a spell but add the parameter "SELF"
And for some spells need the parameter "ENEMY" like clearing special ac protection and other stats, like tao magics but fired by mob XD hehe
And you can specify spells by "Name".
Example:
Power RATE 300
Spell [3] Clearstatus 0 (26) ENEMY 11 Delay 2000
Spell [3] WIDEHEALING 500 (24) SELF Delay 1000
hit [2] Delay 1000
Power RATE 100
Other things make the mob more fun is adding a jumping or moving commands.
Jumps 10 steps randomly
and other is "Jumpto"
This one goes to the last player hit them or the nearest player.
To reset status in the mob if are poisoned or something you can use this:
For example, if you want to make your mob auto heal and jump some steps see this example:
#IF
Random 1 5
LOWHP 1000
#ACT
Jump 7
Say "I never DIE!!"
Power RATE 600
Spell [3] WIDEHEALING 500 (24) SELF Delay 1000
Spell [3] WIDEHEALING 500 (24) SELF Delay 1000
Spell [3] WIDEHEALING 500 (24) SELF Delay 1000
Spell [3] WIDEHEALING 500 (24) SELF Delay 1000
Power RATE 100
break
This example checks in a random 1/5 if the hp of the mob are 1000 or less, then executes the #ACT instructions, increases the power, heals imself a lot and restores the power.
To check if someone is near the player you can use the command
"Near Steps"
In this example the monster check if some one are in a 6 steps range.
And for BOSS types you can use a slaves or mob spawn to give time to the boss or simply to do a little fun the boss killing without the respawn control, use this command "MONGEN "MobName" Number_Of_mobs Steps"
Example:
#ACT
MONGEN "Hen" 5 8
And a little things more you can do with mob_ai...
I hope this serves you

Enjoy
