Meteor Shower

Mu online season 21 - grand opening

Easie

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supposed to be stronger than FF and there are delays need to show you online really
 

Reverance

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Indeed, FF is ridiculous atm and ruins PvP.

The single hits from Meteor strike should NOT be stronger than FF, perhaps a full cast should be however.
 

grimlife

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Met strike should be stronger then FF, but it needs to have the channeling effect, so the wizard stands still while casting.
 

HolyT

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Met strike should be stronger then FF, but it needs to have the channeling effect, so the wizard stands still while casting.

Wtf and people still have the balls to saying this is a wiz/tao server....

Wizes run this server and its silly as fk.. Pvp a wiz and he just look at me and TU both shin and deva and smile, i understand shin but deva?? when the fk is deva undead?? if thats the case make deva do more damage then...

Now they want Met strike stronger than FF when FF isnt meant to be doing that silly damage in the first place and lets look into this..

FF Now hitting 120-150 - Which is totally wrong
Met strike should be stronger so be hitting 200-250??
Dont forget blizzard they gonna want that stronger too so maybe 250-300??
Oh yeah we have yet another wiz spell which the mobs in ice temple cast so they might want that stronger too 300-350
Then lets look at combo, soon they be one hitting us.

My point here is not because a spell is newer doesn't mean it should hurt more, as you lot get a spell you moan how it should be stronger when your clone, FF, Able to TU deva is all broken..

The new caves isnt wiz friendly?? my ass, wizes own it with the right pet.. When does tao get a cave that holy actually cause more damage to the mobs??
 

Reverance

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A general look into High level wiz/Tao spells would be nice

MIrroring - Deals insane damage (Seen upwards of 60-80), this should only be causing flinches.
FF - Silly damage all round, FF removes any point in group PvP with Wizards, I was being dealt 130-170 damage at OKS last night with 45MAC
Meteor Strike - Initial damage is pretty strong, yet to see it fully cast because IIVIIace is retarded.

Deva - Direct target spell now? (No Tbolt) - Deals very little damage and can be TU'd
Poison Cloud - I only have level 1 so I can't really say much on the higher level damage but at 1 it's a complete hit or miss (0 damage - 50/60 damage)
Curse - Seems fine to me.


In terms of the new cave it's a wiz wonderland in some ways (Level 47+ can TU mobs)
 
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Kinneas

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Speaking as someone with a Wizard as my primary character myself, I agree we're a bit OP at the moment.

Mirroring - Shouldn't deal big damage. I agree it should only flinch people and do low amounts of damage.
FF - Imo it's supposed to hit hard, but on euro I think the cast took longer and left you more vulnerable between casts. Maybe re-introduce this? Wizards are supposed to be glass cannons, after all.
MeteorStrike - Assuming that it's supposed to be a "stand there and channel" spell, I don't see any problem with it being on par with FF, maybe even a bit stronger in terms of damage (it's a level 49 spell after all!). The whole point is that whilst it might hurt a lot, you can stop it easily by hitting the caster and interrupting them.

Deva - Shouldn't be TUable. Shouldn't have to have LoS.
PC - Either needs to be more consistent still, or have a less punishing cooldown. I agree a cooldown is fine, but it's no fun dropping a dud PC and having to wait 12 seconds or whatever.
Curse - Looks okay. Expect more "Tao OP QQ" threads as more get it though (the amount of QQ Tony gets is hilarious but then I guess he is a filthy bug exploiter :P).
 
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Skyline

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These wizzes who want their skills to hit nig numbers are probably the same ones who moaned about TDB hitting big numbers.

FF seems to have a faster casting speed than Euro, and with auto pot a wiz can just tank a warrior holding their FF button.

Met probably should hit harder, but as people have said, when casted a wiz should not be able to move whilst it's channeling, meaning they have to use it at the right time, not just when they want to.
 

grimlife

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Wtf and people still have the balls to saying this is a wiz/tao server....

Wizes run this server and its silly as fk.. Pvp a wiz and he just look at me and TU both shin and deva and smile, i understand shin but deva?? when the fk is deva undead?? if thats the case make deva do more damage then...

Now they want Met strike stronger than FF when FF isnt meant to be doing that silly damage in the first place and lets look into this..

FF Now hitting 120-150 - Which is totally wrong
Met strike should be stronger so be hitting 200-250??
Dont forget blizzard they gonna want that stronger too so maybe 250-300??
Oh yeah we have yet another wiz spell which the mobs in ice temple cast so they might want that stronger too 300-350
Then lets look at combo, soon they be one hitting us.

My point here is not because a spell is newer doesn't mean it should hurt more, as you lot get a spell you moan how it should be stronger when your clone, FF, Able to TU deva is all broken..

The new caves isnt wiz friendly?? my ass, wizes own it with the right pet.. When does tao get a cave that holy actually cause more damage to the mobs??

Fyi im not a wizzard....
This is a bug report thread not a "i wanna cry about pvp and change the god dang topic all the time" thread.
If people are just gonna moan all the time dont bother posting.....


People cry so much when they have the ability to gemm / slot items to much higher stats then ever before.......3 slot item can have 6ac or 6 amc extra per item with no risk! so the cards are in the players hands, its not the dev teams fault all people wanna do is stack sc/mc/dc, then cry when they die fast.
50 is the new 40..... so damage must scale along with levels.


on topic,
Whats the cooldown on Met strike? i only rember it having a ratrher long cooldown, so its not like its a skill that can be spammed and when it is used it should leave the wizard standing around waiting to be 1 hit! ^^
 
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HolyT

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Fyi im not a wizzard....
This is a bug report thread not a "i wanna cry about pvp and change the god dang topic all the time" thread.
If people are just gonna moan all the time dont bother posting.....


People cry so much when they have the ability to gemm / slot items to much higher stats then ever before.......3 slot item can have 6ac or 6 amc extra per item! so the cards are in the players hands, its not the dev teams fault all people wanna do is stack sc/mc/dc, then cry when they die fast.
50 is the new 40..... so damage must scale along with levels.


on topic,
Whats the cooldown on Met strike? i only rember it having a ratrher long cooldown, so its not like its a skill that can be spammed and when it is used it should leave the wizard standing around waiting to be 1 hit! ^^

FF still hurt like hell with AMC gear on as pointed out above.. How can it be a bug report when its being asked to make met strike stronger than FF when we all know FF is wrong in the first place...
I do have a kit which is fully AMC which gives me 50+ plus MR and FF still hurts so what more slot/gemming do we of to do? Am not having ago at dev team here but i do notice when players moan they get what they want and alot of moaning going on about this met strike being strong than FF atm, i hope the dev team dont roll over and take ****, alot of spells need sorting indeed...
Lower the damage/cast time on FF and let met strike do the damage FF is atm and able to stop the caster once he/she is hit
 

Reverance

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Back to the original topic then Meteor Storm damage seems fine, the only person currently using it is Mace and clearly he has no clue how it works as he casts in then automatically runs/rts once he uses it - This causes 1 hit which deals nice damage instead of multiple hits over the cast time.
 

Easie

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Just so you all know when it is been cast you can't move, the actual gfx effect and hits happen after. Cast is about 4/5 secs then can't cast it again for another 5 seconds. If both me and the other player don't move at all during or after I was hitting twice between 20 and 65 per hit if i'm lucky i might get a third hit in but that is not very often.
 

Reverance

Final Heaven
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Mace hits for around 120 damage with the initial hit from MS

It should be a short cast time then a channeled effect (Which you can move to cancel)
 

wock

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When you get a chance can you look it at like you said in game.

your complaining about a spell on a char that was given to you the mind boggles tbh just play the game ffs