When I logged on mir3d for the first time, I didn't recognize the place at all. Border village has a completely different layout altogether and even in BW I had hard time locating shops and all until someone pointed out that it is really just an enlarged version of mir2 BW and then it made sense. Mongchon province with Mudwall also bears only a sketchy similarity at best. The rest is totally off, maximum to get any mir2 similarity is that WT is located up on left in WWs and there is a province map branching to the left south of WT and that's about it.
And of course, the graphics are totally different. Ideally, a mir2-3D would take the existing map tiles and make them HD and all that's needed to make them spiffy to look at while keeping the original appearance. There was that thing with adjusting the map tiles in some AI process but that is not what I have in mind about improving graphics, that was more like going off on a tangent and wild at that.
Unfortunately the original official mir developers were replaced by a younger yahoo generation that grew up on those (more) modern games and so they pushed mir to emulate the Joneses (have to be like their neighbors, have what they have) which ultimately means move to full 3D in mir4 and total divorce from reality in how character moves (sorry Jev but I've seen in one of your demo video how the char jumps like a rabbit on steroids and makes somersaults), schlock run of the mill 3d textures... I think you can safely count me out playing it.