I was thinking the other day.. what if through a server progression your stats scaled? I find It hard to explain, but basically for those who have played games like ESO will understand.
We zip through oma, bug, and stone temple in seconds, only re-visiting for quests, golds, or bosses... but if we scaled player stats to monsters, it would effectively make killing an oma even for a lvl 40, is beneficial EXP wise, and still a few good hits...
Would this work on mir? It would stop endless numbers of caves becoming pathways to bosses?
We zip through oma, bug, and stone temple in seconds, only re-visiting for quests, golds, or bosses... but if we scaled player stats to monsters, it would effectively make killing an oma even for a lvl 40, is beneficial EXP wise, and still a few good hits...
Would this work on mir? It would stop endless numbers of caves becoming pathways to bosses?