Mir 3 Idle: Next WebGame Project

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CheekyVimto

It's my Precious!
Golden Oldie
Mar 8, 2005
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I was already working on a new Mir-inspired idle game since completing FlipBreak, and after seeing the Mir idle prototype in the Mir2 section, I was inspired to make a Mir3 idle based on the hardcore mode from my server.

I'll be looking for some testers for those who are interested. :)
Game URL: https://xtreme-server.com/webgames/m3idle/

I'll continue to post updates on Pawsoft Discord regularly, but will post updates here liek I did with the previous releases.

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Jev

Mir 4 Incoming!
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May 16, 2017
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Been playing it and managed to acsend. few things i found:

Can't have the bag/char panel open at the same time kinda sucks when i'm trying to compare stats as items don't show stats currently.

Once you go out on a run and it takes you back to town, the map tiles don't load until you reexit again back to pranja.

Can't stack the same items (annoying with those crystals you get and you try and bang them all in store)

Auto pot is good but no UI to tweak settings like only use pot when hp/mp reaches say 70%
 
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CheekyVimto

It's my Precious!
Golden Oldie
Mar 8, 2005
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will have those added to the todo list :)
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3 Stacked Updates ready to go :)
Patch Notes v0.6.1
What changed:
  • Added Auto / Desktop / Compact UI mode with phone compact layout and Settings override.
  • Character + Inventory can now stay open together.
  • Added gear comparison panels, hover/select compare, explicit Equip Left/Right Ring and Equip Left/Right Bracelet, unequip actions, inventory swap/move helpers, and drag/drop/tap-to-target equipment flow.
  • Fixed town rendering to always use the Prajna Village town square as a fixed cover image.
  • Stopped combat lane crops overriding the clean combat strips.
  • Fixed compact mobile playfield height so the town background no longer cuts off into black space.
  • Added deterministic meta tests for the new equipment behaviour.
Patch Notes v0.6.2
What changed:
  • Added persistent scoring records for furthest completed stage, highest levels, best run, and weekly best run.
  • Replaced the inflated leaderboard formulas with readable alpha-scale scores.
  • Best Run now uses completed stages only; unlocked/entered routes no longer inflate score.
  • AP/LP scoring uses total earned values, so spending points on upgrades does not reduce rank.
  • Leaderboard rows/self-card now show Stage | Lv | LP | AP breakdowns.
  • Leaderboard tie-breakers now use stage, level, AP, LP.

Patch Notes v0.7.0
What changed:
  • Stack-aware item flow for inventory/storage: essence, materials, consumables, and duplicate skill books stack; gear does not.
  • Added Stack, Sort, and Split controls to Inventory and Storage.
  • Storage stash/withdraw now merges into existing stacks before using empty slots.
  • Added persistent Auto Belt config with default HP <= 25% and MP <= 25%, plus UI controls per slot.
  • MP auto-pot now checks during adventure ticks, so MP use from combat/skills can trigger properly.
  • Fixed a delayed leaderboard auto-submit race that could restore an old adventure snapshot after returning to town.
  • Hardened town return rendering so PV town square replaces combat visuals cleanly.
 
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CheekyVimto

It's my Precious!
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Mar 8, 2005
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Patch Notes v0.7.1 What changed:
  • Route loading now shows once at combat-stage entry with a 2.5s minimum, not between waves.
  • Settings is now tabbed: General, Audio, Saves, Leaderboard.
  • Audio settings migrated to separate Music/SFX mute and volume controls.
  • Town HUD now shows HP, MP, and level cap.
  • Unequipping gear no longer gets undone by normal simulation ticks.
  • Gear instances now preserve required class/level, rarity, shape, source id, and base stats.
  • Essence Forge now previews and refines the actual equipped weapon/armour/helmet item.
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Patch Notes v0.7.2 What changed:
  • Added in-game Community panel with Discord/Patreon/patch notes/guide map.
  • Updated the player guides so all current systems are documented and reachable on desktop/phone.
  • Consolidated town services into Waypoints, Merchant Guild, Essence Artisan, Explorers Guild, Lineage Shrine, Bounty Board, Storage, and Info Board, with updated NPC images.
  • Added storage drag/drop/reorder wiring, and added Store All, Withdraw All functions.
  • Added Merchant common gear stock and kept selling limited to Merchant/Bounty service UIs only.
  • Added inventory Discard option
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Patch Notes v0.7.3 (squeezing one more in for today!) What changed:
  • Drops now magnet into the player instead of fading away when collectible; full inventory leaves them visibly blocked.
  • Ascension confirmation now warns that equipped gear, inventory, belt items, run gold, and run-owned items will be lost unless stored.
  • Merchant Guild opens with Inventory side-by-side on desktop and defaults to Common Gear.
  • Waypoints is now tabbed: Locations, Routes, Secret Hunts, Automation, with per-route Depart buttons.
  • Magic now has active/passive skill slots, cooldowns, and slot growth from class ascensions.
  • Leaderboards UI redesigned into My Scores and Competition, all scores auto recalculated to remove legacy scoring issues..
 
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CheekyVimto

It's my Precious!
Golden Oldie
Mar 8, 2005
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Patch Notes v0.7.4 What changed:
  • Inventory comparison is now a compact popover beside the inventory window on desktop/tablet, so the inventory no longer needs browser zoom to fit.
  • Prajna Village now has 5 normal stages plus a separate Prajna Village Boss - Oma Chief route.
  • Normal stage final waves use elite versions: 5x HP, +20% attack/defence.
  • Boss routes use named area bosses: 10x HP, +50% attack/defence.
  • Clearing the PV boss route unlocks adjacent area entrances:
    • Flea Cave
    • Prajna Cave
    • Prajna Stone Cave
  • Added staged content for Flea Cave, Prajna Cave, and Prajna Stone Cave.
  • Added Bone monster placeholder assets for Prajna Stone Cave.
  • Waypoints now groups Prajna Stone Cave separately and shows elite/boss final-wave labels more clearly.
 

CheekyVimto

It's my Precious!
Golden Oldie
Mar 8, 2005
572
304
290
Patch Notes v0.7.5
Main changes:
  • Created the 'All' class items and 'Warrior' class items upto level 50.
  • Added offhand equipment support, paper-doll rendering, combat hero layers.
  • Added all male/female combat animation layers for the All and Warrior class items upto level 50.
    • Weapons
    • Armour
    • Helmets
    • Offhand
  • All Godsbane will become Godswish..
Patch Notes v0.7.6
What changed:
  • Created the 'Wizard', 'Taoist', 'Assassin', 'Summoner', 'Druid', 'BladeDancer', 'Archer' class items upto level 50.
  • Added offhand equipment support, paper-doll rendering, combat hero layers.
  • Added all male/female combat animation layers for the above class items upto level 50.
    • Weapons
    • Armour
    • Helmets
    • Offhand
Patch Notes v0.7.7
What changed:
  • Waypoints now uses real full-location minimaps for Prajna Village, Flea Cave, Prajna Cave, and Prajna Stone Cave.
  • Fixed Waypoints layout issues: no duplicate close button, no horizontal scroll, row-level Depart.
  • Corrected Bone monster images, including Bone Lords.
  • Secret Hunts now start immediately, bias waves toward the hunted monster, and can drop:
    • superior gear variants
    • rare SoulMon shards
  • Added first-pass SoulMon system:
    • account shard tracking
    • rank unlock at 3 shards
    • one equipped companion slot
    • Explorers Guild SoulMon tab
    • small permanent bonuses
    • animated companion rendered beside the hero in combat
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Patch Notes v0.7.8 What changed:
  • Corrected Waypoints minimaps for Prajna, Flea, Prajna Cave, Stone Cave, Bichon, Ant, Phantom, etc.
  • Added Bichon Province, Bichon Cave, Ant Colony, Phantom Forest, and Phantom Cave content.
    • Added monster assets for the new areas.
  • Added modular patch notes.
  • Tightened Waypoints panel scrolling/close-button behavior.
 
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