Mir 3 map

Skunkmeister

LOMCN VIP
VIP
Jul 10, 2007
203
19
105
im now nearing the point of rewriting the map code, and theres some stuff that i dont have a clue about in the 1x1 tiles bit

so heres what i know:

Int8 passable (0x03=passable, any others?)
2 bytes unknown
Int8 Top TileSet
Int8 Bottom TileSet
Int16 Bottom Tile
Int16 Top Tile
5 bytes unknown

so i can draw the map and run about but i dont know what the lights are, and the data there doesnt seem to mean alot, and it doesnt correlate too well with the positions given by the map editors.

any help much appreciated
 

shorty606

Golden Oldie
Golden Oldie
Apr 10, 2005
867
0
122
I'll write a small map editor now and have a play :). Nothing fancy for now I'm just going to make it draw passable and unpassable dots and place the lighting - see what it comes up with.

So Far:
0x02 is non passable.
Two sets of files - background set then foreground set. Worked out by using the height and width.
 
Last edited: