- Jul 10, 2007
- 203
- 19
- 105
im now nearing the point of rewriting the map code, and theres some stuff that i dont have a clue about in the 1x1 tiles bit
so heres what i know:
Int8 passable (0x03=passable, any others?)
2 bytes unknown
Int8 Top TileSet
Int8 Bottom TileSet
Int16 Bottom Tile
Int16 Top Tile
5 bytes unknown
so i can draw the map and run about but i dont know what the lights are, and the data there doesnt seem to mean alot, and it doesnt correlate too well with the positions given by the map editors.
any help much appreciated
so heres what i know:
Int8 passable (0x03=passable, any others?)
2 bytes unknown
Int8 Top TileSet
Int8 Bottom TileSet
Int16 Bottom Tile
Int16 Top Tile
5 bytes unknown
so i can draw the map and run about but i dont know what the lights are, and the data there doesnt seem to mean alot, and it doesnt correlate too well with the positions given by the map editors.
any help much appreciated