Mir Chronicles - Path to Hell (Monsters and Lords done, Quests and Skills ongoing)

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SlippitySchlong

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Slashing Bust* and the assassin skill isn't called Ghost it's called Moonlight. Other than that it's looking good.
 

alison87

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

I think slashingbust was a spelling error wen it was introduced on mir2 usa?, every server ive played since calls it slashing burst. And moonlight and ghost are supposed to be different ><
 

SlippitySchlong

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

I think slashingbust was a spelling error wen it was introduced on mir2 usa?, every server ive played since calls it slashing burst. And moonlight and ghost are supposed to be different ><

Gamepot in an interview called it slashing bust which is presumably the English name wemade gave it i guess considering the content is given to the third party developers from wemade.

This ghost skill is the exact same as moonlight read it's description...><
 

alison87

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

yes ghost does seem to be how moonlight "should" work. Ill reserve judgement on it till I see how it actually works and cooldowns etc. Does seem once u had this skill it wud make moonlight redundant but thats no different from having fireball then great fireball etc I guess
 

deano13

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

yes ghost does seem to be how moonlight "should" work. Ill reserve judgement on it till I see how it actually works and cooldowns etc. Does seem once u had this skill it wud make moonlight redundant but thats no different from having fireball then great fireball etc I guess

Hopefully you can run whilst in "ghost mode" other wise it's completely a rip off of how moonlight should be at level 36.
 

WildGirl

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Hope "Ghost" doesn't mean that there will be Assassins who reach a kr like orcs without even fighting a single monster on the way.
 

grimlife

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Hope "Ghost" doesn't mean that there will be Assassins who reach a kr like orcs without even fighting a single monster on the way.

perk of the class.....
 

Clintus2

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

this all looks really cool. WELL DONE SAM!!! great work!!!
 

Shane/Banshee

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Hope "Ghost" doesn't mean that there will be Assassins who reach a kr like orcs without even fighting a single monster on the way.


i dont think a sin will do very much in orcs unless there damages are lowered. 2-3 hit by slashers at 45 is not very nice ;p
 

Mystickiller

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Hope "Ghost" doesn't mean that there will be Assassins who reach a kr like orcs without even fighting a single monster on the way.

Cry more please. Thats all you seem to do.

---------- Post Merged at 03:09 PM ---------- Previous Post was at 03:09 PM ----------
 

WildGirl

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

i dont think a sin will do very much in orcs unless there damages are lowered. 2-3 hit by slashers at 45 is not very nice ;p

Can use Moonlight once you wanna be solo with a boss in kr ?!
 

RandomGKL

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

New items and maps/mobs look great nice work. Not too sure about archer skills tho, dont seem that useful but not seen them in action so cant say for sure.

Ice trap seems like a downgrade to ice arrow, unless its 100% freeze which would be silly. Would prefer a damage trap that maybe does that new bleed damage over time, that way it doesn't front load the damage that would make it strong burst damage in pvp.

Attuned body seems like a very niche skill that would only be useful when fighting ranged mobs/boss's. Maybe for Attuned Body add an additional effect, when you hit 0 hp, remove the buff (not the cooldown!) and give yourself 1/2 hp again. That way an archer can avoid death one single time, but the cooldown of the skill so it would prevent it being spammable(and would have to be used ahead of time!). This would fix the archers lack of any defence buff aswell.
 

grimlife

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

everyone is trolling these skills, but yet noone has seen them :lol

When it says health rejuvenation, does that mean like HP recovery?
so potions will heal faster? or a heal over time effect?


Loving this patch, cant wait!
 

d1craig

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

https://www.youtube.com/watch?v=aNaNjNrTYzs

this is the video of skills advertised for AceM2 check from 1min 25secs. im guessing they are in the files somewhere just not sorted to be working yet. all the warriors ones seem 100x better than the 2 you have put here :(

i really want to see these skills ingame, all of them not just the warrior ones before something happens that makes this server die.
 

The NightAngel

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

regarding geming items..
Im not sure if there is anything in place to "protect" peoples current added stat items.
Iv read that there will be a limit on how many added stats an item can have and possibly within that limit a smaller limit for each stat. For example 5max added but can only apply 2 of each type so cant put +5 dc ect ect.
If this is the case a suggestion to "protect" peoples current added items could be that whatever bonus they already have still counts toward the top end max stat bonus but doesnt count towards the individual stat limit.
For example. If max gemable mc is +2 then a shaman helm with +2Mc already coukd still be gemmed with another 2mc. So long as it diesnt exceed max stats.

My only concern is that peoples added stat items will become common as you can just gem one just like it in seconds. I think that would be a poor design imo.
 

FUTURA

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

I know I talk **** on here, but in all seriousness Sam you've done an incredible ****ing job mate, this is looks absolutely amazing!!
 
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Kazababy

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

any more definitive eta? days...weeks...months ??
 

MentaL

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

now this makes the old files obsolete ;)
 

alison87

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Hope "Ghost" doesn't mean that there will be Assassins who reach a kr like orcs without even fighting a single monster on the way.

Ur forgetting that some mobs can see through moonlight and also, ghost may well have a crazy cooldown period, we shall have to see. I know moonlight doesn't have 1 ere but working like it should on usa I think it had like a 2min cd
so u cudnt spam it
 
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Kaden

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

never had a cooldown, the only sort of cooldown was a message saying u cannot moonlight whilst in a battle and had 2 wait like10secs.
 
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