Mir Odyssey - Show yourself!

HxH

Dedicated Member
Dedicated Member
May 17, 2017
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will give it a try, hows start town tho, prefer not like the one on primodial rise's...got lost on that giant ass start town map that u have to run through if u run out of rts...
 

LightBringer

Mir Evolved GM
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Feb 13, 2014
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Well we originally had a small starting area then the original province layout;

We've taking a different approach; we're looking to have less provinces with more caves linked to each province (2 "province maps" that are literally linked together);
The 2 map province is (hopefully) going to be broken into 'areas' so there will be a large amount of mobs on the lands themselves that you can hunt and as you get stronger still hunt off the land or delve into a lot of different caves.

There will also be a lot of nice twists to existing areas, to make it so people will want to explore areas again!
(New Subs / Secret trigger bosses / events / RNG quests etc etc etc)

With the larger layout province, there will be 'waypoints' on the town map to allow faster travel without RTs; so once you get from starting area to the main town, you will unlock the starting area and main town waypoints, go to another village on the map, you unlock that one, allowing for a much easier movement of the province maps

EDIT:
This is to also remove that "Stale" feeling of the same old same old; making you enjoy the exploration aspect rather than just "oh yeah, this again for the 1000th time"

Hopefully people enjoy it!
 
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deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
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London, England
Well we originally had a small starting area then the original province layout;

We've taking a different approach; we're looking to have less provinces with more caves linked to each province (2 "province maps" that are literally linked together);
The 2 map province is (hopefully) going to be broken into 'areas' so there will be a large amount of mobs on the lands themselves that you can hunt and as you get stronger still hunt off the land or delve into a lot of different caves.

There will also be a lot of nice twists to existing areas, to make it so people will want to explore areas again!
(New Subs / Secret trigger bosses / events / RNG quests etc etc etc)

With the larger layout province, there will be 'waypoints' on the town map to allow faster travel without RTs; so once you get from starting area to the main town, you will unlock the starting area and main town waypoints, go to another village on the map, you unlock that one, allowing for a much easier movement of the province maps

EDIT:
This is to also remove that "Stale" feeling of the same old same old; making you enjoy the exploration aspect rather than just "oh yeah, this again for the 1000th time"

Hopefully people enjoy it!

Enough already, where’s the damn advert :P
 
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WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
699
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Without seeing any adverts, i will defo give this a bash x

The website is bigger than a typical advert xD

Based off of what I've seen, looks great and the only thing that would ruin it would be better competiion and that looks to be a threat starting in the summer.

LightBringer (Jamie2 ;p ) has a lot of time polish a server, where you don't want to leave your hard work, I wish him the best and I look forward to playing :]

PS . make sure you lemme in on Beta, I'll help you get releasing asap ;p
 
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astrix

LOMCN Veteran
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Feb 16, 2011
473
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I will be playing this i enjoyed playing tpr with xele and forspinki while it lasted anyway ... Them dam live changes! ;)
 
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LightBringer

Mir Evolved GM
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I will be playing this i enjoyed playing tpr with xele and forspinki while it lasted anyway ... Them dam live changes! ;)

Good to hear!

I personally made some damn rookie mistakes on TPR early doors (I was probably a tad naïve with how much work was involved in running the server), but learned a lot from that server (especially the experience of running one) so should be infinitely less mistakes from the get go in a management sense.
 

aria

Loyal Member
Loyal Member
Nov 11, 2016
12
4
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well done on website it looks pretty good, looking forward to it, signed myself up for beta test!
 

Morganja

Dedicated Member
Dedicated Member
May 11, 2017
194
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Yeah it's our server haha

Beta shall be soon after a last few features are added and refined.

We will be pushing out an advert, mailing the beta users etc.

Dates are TBC but
Closed Beta - This is to test the functions with a selected group of people, this is a break fix exercise, drop files wont be loaded etc
Open Beta - This is for everyone, this will be to test progression, drops and feedback from the community on positives and negatives
Live - Full Wipe and Start
Let me know if you need any help testing on beta
 
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WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
699
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85
@LightBringer please release a slow mode discord please, brings players together + generates hype.

The highest UC finally croaked, they need a home.
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
699
203
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@DiabloVodkaShot

Would prefer the "owner's mark" , feels way more like a service to some people and even brings the quiet ones in.

I'd be happy to help @LightBringer mod it , dunno what he thinks of me though xD

I've been through 9 years of League of Legends hell, no better training vs infant like behaviour ;p

+ part Leadership with a guild on Lineage 2 that owned a castle (<--- pretty hardcore, my CV so tight init)

++ If I were to make my own and a lot of people join it, including all the banter scubs (which I'm confident I could contain) I'd have to make sure to link in LOMCN forum and discord, I don't want it to shadow other places, so I'd rather the discords be made only to their respective servers (+ I would not want my discord only tied to 1 server).

+++

1612124267424.png

Please leave Energy Shield like this, I cannot stress this enough.
 
Last edited:
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