Mir Odyssey - Show yourself!

theduke

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Oct 5, 2006
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I think 20 is the right amount, anymore can cause too much domination as the mir community is small. I would prefer to see the earlier levels increase the size of the max players faster than later levels. Nothing more frustrating than finally creating a guild to play with your friends and most people can't join. I would say 5 6 7 8 9 10 the first few levels then later on 19 19 20 as you can grind out the exp better together.
 

Guccci

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Mar 8, 2014
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30 is a much better number for guilds, 20 just isn't enough... There is nothing worse than logging on to an empty guild, it just makes people log straight back off. Most of us have families / full time jobs and can't play as much as we used to, the chances of ever having more than 7 or 8 online is unlikely.

Also, let's not forget all the people with no jobs will just be in one guild and dominate anyways.
 

Ohnozircon

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Oct 12, 2020
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Guild size should be a maximum of 15 imo, 20 is far too high and you'll just have the geeks dominating
 

azzee

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Apr 26, 2015
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Will update a few more soon, we're jus fixing and adding / fixing things we've added so then the next people can input on new things!

However on a side note peoples input on guild buffs would be good, I have always hated how people used the points, as it became pointless due to always being able to unlock all buffs irrelevant of point generation.

Attached a file to see what you guys think of this?
* You will be able to reset your guild points however each time it will cost more and more; and there will be a cooldown before you can do it again (if we go this way).*

Basically you as a guild need to make choices on what buffs will benefit you most as a collective
Amazing idea. Although I think making an option with only one time reset on the guild points would be better to make people actually think deeply before using their guilds point /// or just make it insanely expensive to reset them and price to reset again like increases by x5 or some sort


about the guilds cap, no matter how you do it friends will still be allied with their other friends etc you just cant stop it. However making small guild caps always causes drama between friends/members which is a fun thing to witness in Mir
 

theduke

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Oct 5, 2006
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Amazing idea. Although I think making an option with only one time reset on the guild points would be better to make people actually think deeply before using their guilds point /// or just make it insanely expensive to reset them and price to reset again like increases by x5 or some sort


about the guilds cap, no matter how you do it friends will still be allied with their other friends etc you just cant stop it. However making small guild caps always causes drama between friends/members which is a fun thing to witness in Mir
i dont beleave punishing regrettable decisions is big on anyones fun meter. choosing certain perks for the guild sounds like it could be fun and they are always loosing out on the perks they do not take.
 

LightBringer

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Feb 13, 2014
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You can always reset, but each reset will cost you more (if we do set this part up)
first reset is 1mill
second reset is 2mill
3rd reset is 4 mill

Meaning it's really inefficient to keep resetting; also means if you want to get the crafting buff while you craft but then you want to re-roll your guild perks, it's going to actually start costing your guild a hefty chunk.

But we shall see!
 

astrix

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Feb 16, 2011
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Can i ask for one thing to be added? Don't know if you have but... upon donating to guild logs shows how much players have donated for that day / week. Unsure why it never got added Helps so much with keeping up with whos donated what. As you will normally have 5 people donating x20 more than the 15-20 odd rest be nice to see a list... oh also will hallucination work on here or trap hex? Loads of old spells on tao i always get and can never use because of mobs level being to high or just no 1 gives a **** about them tao spells :(
 

LightBringer

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Feb 13, 2014
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Can i ask for one thing to be added? Don't know if you have but... upon donating to guild logs shows how much players have donated for that day / week. Unsure why it never got added Helps so much with keeping up with whos donated what. As you will normally have 5 people donating x20 more than the 15-20 odd rest be nice to see a list... oh also will hallucination work on here or trap hex? Loads of old spells on tao i always get and can never use because of mobs level being to high or just no 1 gives a **** about them tao spells :(

Hallu has been changed to work well, you hallu mobs to fight for you, if they kill the stuff they give you the exp drops etc, too.

Also I like that idea of a donator log, will speak to the team!
 
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theduke

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i agree i love trap hex but its pointless as it is as you can never use it lol
 

LightBringer

Mir Evolved GM
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Just to update, some more beta invites have gone out.
We aren't looking to keep closed going for too much longer, however it has proved extremely useful!

We've added lots of new QoL features thanks to peoples feedback, managed to overhaul drops (especially low tier), adjusted tons of quests so they are much more traceable and not too repetitive, fixed a couple of crashes (Damn you Mil and Frostcrunch!), Added new features such as boss bars, Mob Info UI, Levelled mobs now scale with level and much more.

It's really tidying up well (for the closed beta), were just working through our outstanding list, continuously listening to the feedback we are getting.

Then the fun part comes in Open Beta (PvP Balance / Skill Balance!)

Thanks everyone so far who has helped us, as some people have put some serious time into helping us!
 

Slayer1985

Mir 1.4
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Jan 20, 2014
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hows luck work on here? always prefered when +1 = 10% max damage and +7 is maximum.
 

LightBringer

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Feb 13, 2014
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hows luck work on here? always prefered when +1 = 10% max damage and +7 is maximum.
Capped at 7
10% per luck however

We have 2 types of bene
CrudeBene, more common but maxes out at lk4 (lower chance to increase luck as well)
Bene, rarer but maxes out lk7 (higher chance then crudes but most will keep these to push from 4-7)

Reason behind his is crude will be he equivalent of regular benes (so most bosses drop these etc, then mid tier + bosses and Legendary mobs will drop Benes)
It helps with the lk7 instant rush
 

tridan

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Nov 2, 2012
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Hi There.

I would be happy to join the test if any invite going bro