Ive been thinking it about it recently, and if done right i do believe it could be fun.
Has anyone else ever thought about this, or am i the only one.
Has anyone else ever thought about this, or am i the only one.
I've thought about it a few times. The only way I would see it working is for fun PvP server's. I don't think people would enjoy a challenging server that when you die you die for good, but then again, who knows? It's not been done so.. :P
yes id have to agree, it would have to be a HR it just wouldn't work on a euro type server, imagine spending a month getting level 40, lagging out and your months gone.
Imagine spending a month getting level 600, lagging out and your months gone.
Keep going, braniac.
You'd cap it you scrub.
I've been playing wizardy online with perma death and i am enjoying it, immensely.
Although like Tyres says, its probably not something you could achieve with the files we have you'd need a coder.
In your example you went from one extreme ("euro") to the other (HR). At no point did you mention a level cap. Accept my sincerest apologies won't you.
Like Path of Exile hardcore mode where you die, you lose everything sorta thing?
I've thought of it before like this, though and here are my cons/pros for it:
Perma-death would mean character deleted which means char name also deleted and atm you can't get it back if it's been used once. So, you could just have it so when you die, you keep your 3 rarest items (could be coded in) and you get de-leveled to a certain level, and you have to work your way back up the ladder. Perhaps you could code it in so if a Boss/Mob gets the kill on you, you keep only 1 of your rarest items and de-leveled as I find that more humiliating AND makes boss's more of a thrill/challenge.
This would work for a super high rate where leveling "feels" easy. It could work. I'm not sure with Mir players current mentality you'd have a stable usercount though, as at the moment if they drop a rare they insta-rage quit, this would probably attract all the hardcore pvpers.
Sounds pretty good, only thing I wouldn't out in is the gauranteed non-BOD item. Never add that, it has to be a chance only and a rare on at that, as these items are what makes End-game. If it was a gauranteed LOWER tier non-bod item, I'd agree, but save the best of the best of the best items for super rare chance drops.
I like the points idea so you can get back up really easily. I'd also like it if you made it so each outpost/SW STACKS the amount of times you can use those exp boosts. So If I won 5 outposts and 2 sabuks, I'd have 5 X2's and 2 X3's to use, but I can use them any time I want and ofc the price for this is as you say, cash to activate it. I think you may need to implement other small rewards for outposts and a semi-good reward for Sabuk so people don't just get bored of fighting over exp buffs. (BOD items perhaps)
Sounds like it'll be a lot of fun at least.