Mir , without the grinding????

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Liandrin2

Golden Oldie
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Jan 14, 2004
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I think a proper pvp system would be amazing, one similar to other games where the user can join a queue and once 10 people are joined they are sent in.

I was already playing with a level cap on my server, what I did is rather than preventing levelling I just had a set max level needed to wear items. That way people can still level if they wish, but casuals have a chance to keep up gear wise.
 

Fire

Golden Oldie
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Apr 15, 2003
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i was meanin 2 post this but id like to see

- #ACT command to store all of the users kit / certain items

- qfunction command, killin some1 in a fight zone (like ondeath, but thats with murder, dunno if tahts evne possible)

was more but i cant think atm

Bon, explain your first point and second point please
 

Bon

Legend
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Jul 29, 2004
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Bon, explain your first point and second point please
i did on page 1 at bottom

- the store thing... is just a command in a NPC script that would store all of the users kit, or certain item slots...

for example,

i want NPC to store the players kit, then tele him somewhere.
or
i wnat the NPC to store the players braces, then tele him somewhere.

also... a command to put kit onto players, like you have the #IF command 'checkitemw' checks if ur wearing that item.... could have giveitemw to put a item on their body, stuff like that


-2nd point... in qfunction u can have like...

[@onkillmob(SkullBones11)]
for when u kill a mob

[@OnMurder]
for when u murder some1

would be nice to see more commnads like this, for example

[@onKillFight]
IF you kill some1 in a fightzone, this script runs

or wot would be better

[@onKillWar]
IF you kill some1 in a 'war' zone, this script runs (pretty sure u can set a war mode in mapinfo)

talkin about war zone thing... could that also be fixed aswell???
u can ahve 'war maps' where if for example, guildA player kills guildB player

yellow shout happens sayin GuildA 0: GuildB: 0 (something like that)

it doenst keep scores, should say guildA 1 : guildB : 0, be nice to have that fixed
 

DavidShaw

LOMCN Member
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Nov 3, 2007
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To be honest the BEST thing that could happen to Mir2 is a PERCENTAGE Element System. But rather than Additional Damage, it dictates what percentage of your damage is elemental.

Anyway the main thing is just deciding what file set to use as a base ...

Then can start writing in ideas.

I think mir is currently based all around leveling, I just wanna see what happens when you deviate from that and base it around summat else.

The main thing that makes Guild Wars so popular is that there is a limit to how strong you can get, after that its tactics group cohesion and skill. The guy who plays 7 days a week will only have the advantage of experience over the guy who only plays fridays. Well aside from items of course :P .