Mir2 Bandwidth

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Emil Christense

LOMCN n00bie
Jun 28, 2005
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If forsay I was going to host a Mir2 server, how much UPLOAD bandwidth would be required to host, without lag for:

5-10 users
10-20 users
20-30 users
30-50 users
50+ users

btw i'm talking about having those amount of players online at the same time.

Also keep computer specs aside, this is purely bandwidth usage.
 
Mar 23, 2003
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Cairo Orbital Defence Platform
Emil Christense said:
If forsay I was going to host a Mir2 server, how much UPLOAD bandwidth would be required to host, without lag for:

5-10 users
10-20 users
20-30 users
30-50 users
50+ users

btw i'm talking about having those amount of players online at the same time.

Also keep computer specs aside, this is purely bandwidth usage.

You get roughly 50 users per 256kbit/sec of upload bandwith, if i remember correctly.

Scale that down, or up, as appropriate.
 
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Kaori

LOMCN MiR3 Queen!
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Jun 3, 2004
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and it depends if your players hunt solo or group... if 10 grouped together to hunt a busy KR map... 256kbps is probably filled.
 
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LeoCrasher

Former Administrator
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Mar 23, 2003
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I did some research on it sometime ago, and found that due to the huge amount of factors its really impossible to tell.

HOWEVER, I did find when a user was amongst an 'half-screen' amount of mobs the upload was between 0.5kb-1kb per player.

1. The faster the mobs move, the greater the amount of upload needed per player.
2. The faster other players move, cast and hit, the greater the upload needed per player.
3. Number of players onscreen * Your calculated Upload

Therefore i would say 256kb/s (32.7kB/s) is good enough for 30 players.
512kb/s (65.5kB/s) = 60 players
...and so on.

EDIT: Other factors...
1) Players standing around doing f/a don't contribute to OTHERS upload, however anyone/anything that moves does contribute to the standers and anyone else that is performing an action.
2) Bursts of upload occur during transportation and mobspawns.

/Leo
 
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Quad4U

Guest
The easiest way is to to get a Util showing how much bandwidth a App is using (netLimiter for example) and You will see the Value change in real time for the amount of people online.

For example in respect mir3 2.9 which spawned all mobs regardless of players in game or not - it took about 4K per player but JOB/3G which only spawns as is required, I found that a player uses about 1.5K - 3K max.
 
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Emil Christense

LOMCN n00bie
Jun 28, 2005
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how about sharing the gates of two totally seperate networks, does this work and how do u do it. Also how much bandwidth and CPU useage would each gate take up etc.
 
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•·÷[DrWho]÷·•

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Jun 12, 2005
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Somewhere
LeoCrasher said:
I did some research on it sometime ago, and found that due to the huge amount of factors its really impossible to tell.

HOWEVER, I did find when a user was amongst an 'half-screen' amount of mobs the upload was between 0.5kb-1kb per player.

1. The faster the mobs move, the greater the amount of upload needed per player.
2. The faster other players move, cast and hit, the greater the upload needed per player.
3. Number of players onscreen * Your calculated Upload

Therefore i would say 256kb/s (32.7kB/s) is good enough for 30 players.
512kb/s (65.5kB/s) = 60 players
...and so on.

EDIT: Other factors...
1) Players standing around doing f/a don't contribute to OTHERS upload, however anyone/anything that moves does contribute to the standers and anyone else that is performing an action.
2) Bursts of upload occur during transportation and mobspawns.

/Leo


And Could You get that any more accurate lol


You Should be Working for "TheSun" lol
 
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Kaori

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Jun 3, 2004
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Emil Christense said:
how about sharing the gates of two totally seperate networks, does this work and how do u do it. Also how much bandwidth and CPU useage would each gate take up etc.

gates don't take a lot of cpu... (at least not with less than 100 players)
multiple gates will help of course... they must be on different comps on the LAN...

how to do it... there's something around dbserver... !serverinfo or !addrtable... add extra gates there.
 
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LeoCrasher

Former Administrator
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Mar 23, 2003
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@Doctor:
Yes I could get more accurate... and I hope you weren't referring to the news paper, cos that would be an insult!

@emil:
Are the machines you wish to spread across connected on a LAN, or over the internet?

/Leo
 
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LeoCrasher

Former Administrator
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Mar 23, 2003
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If you plan to share the gates over the internet (which yes, you can do), and use the same connection for your players too... your upload requirements are going to be sufficently greater lol.

/Leo
 
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