konnichiwa said:I thought we explored that vein, there are no map readers that will read Euro Mir maps.
NickAKAVexus - What version of Mir are those values? I wouldnt have thought they had changed... Mine were from QGO Mir.
European mir2 2.3 lol
konnichiwa said:I thought we explored that vein, there are no map readers that will read Euro Mir maps.
NickAKAVexus - What version of Mir are those values? I wouldnt have thought they had changed... Mine were from QGO Mir.
konnichiwa said:I thought we explored that vein, there are no map readers that will read Euro Mir maps.
Number1:=$0F2E44FFF xor 2365;
Number2:=2365 xor $0A4A5B277;
call @IntToStr
CODE:004C4D35 push [ebp+Version]
CODE:004C4D38 push offset dword_4C4E10
CODE:004C4D3D mov eax, [ebp+cert]
CODE:004C4D40 mov eax, [eax+440h]
CODE:004C4D46 cdq
CODE:004C4D47 xor eax, 0F2E44FFFh
CODE:004C4D4D xor edx, 0
CODE:004C4D53 push edx
CODE:004C4D54 push eax
CODE:004C4D55 lea eax, [ebp+var_28]
CODE:004C4D58 call @IntToStr_0
CODE:004C4D5D push [ebp+var_28]
CODE:004C4D60 push offset dword_4C4E10
CODE:004C4D65 lea edx, [ebp+var_2C]
CODE:004C4D7C mov eax, [ebp+cert]
CODE:004C4D7F mov eax, [eax+440h]
CODE:004C4D85 cdq
CODE:004C4D86 xor eax, 0A4A5B277h
CODE:004C4D8C xor edx, 0
CODE:004C4D92 push edx
CODE:004C4D93 push eax
CODE:004C4D94 lea eax, [ebp+var_30]
CODE:004C4D97 call @IntToStr_0
CODE:004C4D9C push [ebp+var_30]
CODE:004C4D9F push offset dword_4C4E10
CODE:004C4DA4 push offset dword_4C4E1C
CODE:004C4DA9 lea eax, [ebp+var_8]
CODE:004C4DAC mov edx, 10h
shorty606 said:Now i can't read asm but I see this difference:
that got anything to do with it?Code:CODE:004C4DA4 push offset dword_4C4E1C
NickAKAVexus said:Konni, wondering if you could help me solve my problem.
I can generate the first number but the second one I can't get. Theres only 2 hex values in the asm.
Code:Number1:=$0F2E44FFF xor 2365; Number2:=2365 xor $0A4A5B277;
Number1 works fine number2 doesnt.. the asm codes:
#1>L<I<HHGoa`><?P<!
shorty606 said:You are a star konnichiwaI was just about to say I think the char has variable information in the header- can anyone tell me if this is true but you already said
. Thanks. I'll have a look into motion again.
shorty606 said:I noticed I had to send additional headers as soon as I got in game otherwise I got disconnected.
I used 'hacked' headers just sending the headers with a random number. Seemed to work.
shorty606 said:Are you sending any repeat commands out to keep yourlsef in game? Maybe they need versin number encoding with them.
When you said the chat has variables in the information - how do you decode them. no matter what I do I end up with rubbish - I can't decipher the text.
