After a bit of toil and trouble got the files online.
Had to place extract the lombot.rar and place the lombot directory onto c:\
then run the bat file to register the lomdll.
I had problems importing the mirdb.bak so we had to use mdf and log files from another db on import to sql and then restore the bak file.
You can run the server with just map 0 the map numbers to load can be found using the Enterprise Manger and looking in / databases / mirDB / tables / maps
right click maps / open table / return all rows then select and delete all maps except map 0
Another problem people may have is if they do not know there client version stopping them from getting to the notice.
This was bypassed in the following fashion.
using the gameserver-new.rar / gameserver.sln
open mainserver.rar
in VS.net go to line 94
replace
'If Trim(version) = config.clientversion Then 'check if they are using the correct client
with
'If Trim(version) = config.clientversion Then 'check if they are using the correct client
If Trim(version) = version Then 'STUZ: fix to bypass client check
this bypasses the client check and allows any client to connect for now.
Once in game there is a break point set so that once you talk or shoput the programme will break.
Go to Line 375 or serach for
If body.StartsWith("!")
Youll see a red circle and a and the line has a red background.
Right click the circle and remove breakpoint.
You can now chat and walk.
Thanks thedeath .
I was looking on source forge I logged in went over the project appliaction once more and we have enough to start a project.
We need a license
http://opensource.org/docs/definition.php
and to choose some kind of name etc eiEmu etc suggestions would be great.
I dont mind setting it up an dfilling the application form.
It would be great if we could host a fourm here also if that would be ok?
=)
I have attached the mainserver.vb in a rar with the slight gameserver mods above the database youll have to do your self.
Back to it... Stuz out.
'shouts
http://opensource.org/docs/definition.php