what we need to do is try and work out a way (if its possable) so when u pick ither heaven or hell, it automaticly adds you to those guilds, and have each heaven and hell have different caves to hunt in for special items for heavn / hell, like hell has a bit more DC and heaven has ACC / AC slightly better that sorta thing (but that might unbalance things in ppls views so that would have to be thought over), theres alot u can do with the heaven and hell its just do we have the resources to do that??
the whole idea of the heaven / hell 2 guilds thing was to even out about SW fights, u know who ur fighting, ur just trying to defeat the oppersite guild rly, for "your right" (if u get me), sorta like heaven / hell battleing over Earth, which is allways going on (again apparently)
taos poison should of kinda been left the way it was b4 (maybe lowerd a bit but not to this exstent) and also add some PR to items to help with the poison a bit more. IMO Poison Cloud should be made to 6 x 6 squares to not the 3 x 3 as that kinda sucked lol and a new look over the drop rate of skills, i was making like 5 -6 curse books each hunt aswell as Reincarnaion, and FF, the only skills i didnt actually find were any war skills lol