Mob Levels

Mu online season 21 - grand opening

Merc_Draven

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Sep 19, 2013
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When A wizzard tames and Mob it can level from 0-7 (different shades of blue - violet)

How come no server has made it so mobs spawn with different levels, thus causing them to be harder to kill and maybe having a better drop rate... finding deep blue mobs would almost be like mini boss...
 
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ziiid

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When A wizzard tames and Mob it can level from 0-7 (different shades of blue - violet)

How come no server has made it so mobs spawn with different levels, thus causing them to be harder to kill and maybe having a better drop rate... finding deep blue mobs would almost be like mini boss...

As well as deep blue bosses!
 

Aldor

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Aug 16, 2013
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I do like the idea of random "champion" mobs spawning, similar to Diablo. To an extent they're in now with the "super" ZGs, etc but more could be done with them.
 

Insinia123

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I like this idea would be nice to see subs in more caves like pt and psc/pc
 
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d1craig

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they are too easy to distinguish though. the good thing about supers was finding them.
 

PRIMO

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Nottingham
i like the idea, doesnt even have to have a different colour name. in ruby u can have monsters like zombie0 zombie1 zombie2 and they all show as zombie in game if u vary the levels say +/- 2 from current with a rare spawn of one 5 lvls above would make things alot more interesting.

Also agree with sub boss comment, mir 3 had a sub in nearly every cave would be nice to see them more in mir 2. they dont have to give big gold drops like mir 3.
 

Merc_Draven

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Sep 19, 2013
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As well as deep blue bosses!

Sparked an idea when you said that!

Say you kill Dark Devil [white] when it spawns again, it's level 1, when you kill it again it spawns level 2... each time it dies it levels; getting stronger and stronger, more HP, more Damage, more Speed... When it reaches level 7 (deep blue) it's solid to kill... requires double the man power to slay the beast! but the results = better drops!

and to make things work... say you level the DD to 5 but can't kill it at that level, when the next spawn takes over it returns to level 1... Bam! solid idea min!
 

DeathSentence

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Wakefield
haha, what i was ment to say is. this will help people not camp bosses for hours on end :P let the other guys have a go :P
 

Merc_Draven

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A boss will be camped reguardless of this, if it drops well and can be killed...they will camp :p - In a sense this would maybe destroy the campers as the boss would get too strong at a certain level and break up the group. I dunno haha! so many roundabouts about this, I always thought to myself how insteresting it would be if you're hunting in a group (newbs) and you're going through; lets just say bitchon mines, and you're killing some random level 1-4 zombies and you stumle across a level 7 lighting zombie. either attack it or leave it... lets say you stumble across a level 7 ghoul ;) newbie power tbh!
 

DeathSentence

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Wakefield
to be fair i like the idea, am not sure how easily it can be implemented though.

personally i was always a fan of random spawning boss mobs over the mir provinces e.g; bichion lord, mongchon lord etc etc

maybe something similar but map wide with an announcer :P this is always fun on who will get to find it first and the pk over it :D
 

Nemo

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Jun 10, 2009
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Easies way if we wanted a boss to sometimes spawn as a 'harder' version I think would be having it coded to be so.

However, adding things like BoneCaptain1 and having it harder and its name a different colour, is easily done now. I kinda like the idea too, tho i would only go as far as mobs being, white, orange, or red named, depending on difficulty.
 
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