Mob settings

mStation

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TBL_MONSTER:
[FLD_ID] - is the ID of the Monster
[FLD_NAME] - is the name of the monster
[FLD_RACE] - is the skin that is used for the mob (monx.wil)
[FLD_RACEIMG]/[FLD_IMGINDEX] - This it's the AI of the mob
[FLD_LV] - This is it's level
[FLD_UNDEAD] - This allows u to tame it or not (0 is tamable)
[FLD_COOLEYE] - This is how much it can see through hidden (100 is max)
[FLD_EXP] - This is how much exp the mob gives
[FLD_HP]/[FLD_MP]/[FLD_AC]/[FLD_MAC]/[FLD_DC]/[FLD_DCMAX]/[FLD_MC]/[FLD_SC]
[FLD_AGILITY]/[FLD_ACCURATE] - This are his values
[FLD_WALK_SPD] - Is the speed the mob can move
[FLD_WALKSTEP] - This is how many steps he move at one time
[FLD_WALKWAIT] - This is how much time it waits from a step to another (msecs)
[FLD_ATTACK_SPD] - Attack speed
[FLD_SHOWREV] - This says if u want it to rev when u start hitting it
[FLD_AGGRO]/[FLD_HALLUCINATION]/[FLD_ANTIPUSH][FLD_TAME]/[FLD_BGTELE] - Not sure

copied from Getting Started - Basic Guide
 
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Doddsy

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LOL cheers M i couldnt find no were i knew i seen 1
but still dnt explain how vallues affect the diff rows
 
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lordatrox

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i think its the higher the number the slower the mob.....

so att speed of 500 is fast..... att speed of 2500 is slow...
 
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K_Jonzy

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yer if u put in the TBL_MONSTER
under the column name walkstep
if u want it to walk then the number must be higher than 1
if u dont want it to move it should be 0
think of it like this
the time u put in is like 100=1second i think
that means it will move every second
but the speed of the normal mobs is around 3-7 seconds
 
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TravisW

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TBL_MONSTER:
[FLD_ID] - is the number of monster in your db. 1st in list is no.1 =p
[FLD_NAME] - is the name of the monster
[FLD_RACE] - attack magics
[FLD_RACEIMG]- what attack looks like
/[FLD_IMGINDEX]- mob skin
[FLD_LV] - This is it's level
[FLD_UNDEAD] - is mob undead 1=yes 0=no
[FLD_COOLEYE] - This is how much it can see through hidden (100 is always sees.)
[FLD_EXP] - This is how much exp the mob gives
[FLD_HP]/[FLD_MP]/[FLD_AC]/[FLD_MAC]/[FLD_DC]/[FLD_DCMAX]/[FLD_MC]/[FLD_SC]
[FLD_AGILITY]/[FLD_ACCURATE] - This are his values, different with diff race/raceimg
[FLD_WALK_SPD] - Is the speed the mob can move
[FLD_WALKSTEP] - This is how many steps he move at one time
[FLD_WALKWAIT] - This is how much time it waits from a step to another (msecs)
[FLD_ATTACK_SPD] - Attack speed
[FLD_SHOWREV] - This says if u want it to rev when u start hitting it.
[FLD_AGGRO]- will attack or not(not sure)
[FLD_HALLUCINATION]-tao hallucination will work 1=yes 0=no
[FLD_ANTIPUSH]- can be repelled/dashed 1=no 0=yes
[FLD_TAME]- can be tamed 1=yes 0=no (undead you can never tame)
[FLD_BGTELE]- will mob tele to you in Battleground 1=yes 0=no
 
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Liandrin2

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under the column name walkstep
if u want it to walk then the number must be higher than 1
if u dont want it to move it should be 0

Is that correct? Can you make any type of mob not move?

If anybody could confirm this it would be really handy, I'm unable to test it myself atm.
 
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TravisW

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Is that correct? Can you make any type of mob not move?

If anybody could confirm this it would be really handy, I'm unable to test it myself atm.
no, set walkstep to 0 doesn't stop it from moving.
set walkspeed to 30000, its like it doesn't move :P (but does eventually)
Must be coded in to mob ai's such as archers and redmoonevils etc to not move at all.
 
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TravisW

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dont you just set walk_spd to 0 to stop it moving ??

no, walkspeed 0 is fastest setting
If people actually test things out for themselves they could learn alot without asking.
How hard is it to change some settings, then @reloadmonsterdb in game? lol
 
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Spoon666

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If people actually test things out for themselves they could learn alot without asking.
How hard is it to change some settings, then @reloadmonsterdb in game? lol

Amen to that, when i first started my 1.9 last year i spent a hell of a lot of hours testing all things out in monster and item dbs. You can learn more than getting "all" your questions answered for you in the foums. It's the same with NPC scripts, if you try and try it will work in the end and you learn more because you try more
 
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auntsally

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yes very true but what is this thread made for ?
it would be hard it u set a mob level to 80 kill
it then lvl it to 82 and notice a difference
this thread is about what tha TBL_MONSTER means
so testing urself aint allways the best way
as the person testing mite be new to mir
 
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Liandrin2

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no, set walkstep to 0 doesn't stop it from moving.
set walkspeed to 30000, its like it doesn't move :P (but does eventually)
Must be coded in to mob ai's such as archers and redmoonevils etc to not move at all.

Thx for the info, I thought it was like that as I remember I could never manage to completely stop mobs from moving.
 
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samhag

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TravisW said:
no, set walkstep to 0 doesn't stop it from moving.
set walkspeed to 30000, its like it doesn't move :P (but does eventually)
Must be coded in to mob ai's such as archers and redmoonevils etc to not move at all.

no, walkspeed 0 is fastest setting
If people actually test things out for themselves they could learn alot without asking.
How hard is it to change some settings, then @reloadmonsterdb in game? lol

So what ya saying is things like ChestnutTrees, where the walkspeed is set to 0, they dont move because they are coded like that not because of the settings in the db? right ??
 
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mStation

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So what ya saying is things like ChestnutTrees, where the walkspeed is set to 0, they dont move because they are coded like that not because of the settings in the db? right ??

correct.. that's coded in the ai.. just like archers and trainers.. try changing the ai of an archer to the ai of a bonearcher and u will have moving archers in town.. which ovviously will try to kill u :)
 
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samhag

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Ok, gottcha :)


correct.. that's coded in the ai.. just like archers and trainers.. try changing the ai of an archer to the ai of a bonearcher and u will have moving archers in town.. which ovviously will try to kill u :)

Now theres an idea, lol
 
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