Mob sounds

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1westy1

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ive found some nice skins so decided to put them on, but the mobs still sound like oma's :S i tried messing around with the wavs but didnt get anywhere, can anyone tell me how to change how mobs sound please?
ty.
 

JealY

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don't know how to do it in the db or m2server or anything but you could always edit it in your client.

E.G. if oma is 001.wav and you want it 153.wav, rename 153.wav to 001.wav and 001.wav to 153.wav, or whatever your 001 wants to be.
 
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stephenking

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i checked it out a lil bit think its like this
go to sound.lst the monster sounds start at 210
its basicly like this
mon1.wil starts at 200/299
mon2.wil starts at 300/399
mon3.wil starts at 400/499


so the first mon in mon1 (should be guard)is 200 but guard is not used so 2nd mon in mon1 is a forestyeti starts at 210/215
just keep counting the mobs as you go the list
hope i explained it alright as im pissed atm :P if not ill try explain when im sober :P:P:D

(offcourse it depends what mon files you use tho its just counting the monsters in the file)
 
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JealY

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1westy1 said:
lol will try it, but then the real oma will sound wierd :S


Hmmm, lets say you want a mob to sound like an oma. BUT you dont want the oma to sound wierd... Copy and paste the Oma sound, call it the sound your mob is. =). thing is you will have 2 mobs that sound like an oma.
 
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stephenking

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Example from my sound.lst file

Code:
;;Mon1.wil
;Guard
;200:
;201:
;202:
;203:
;204:
;205:
;ForestYeti
210:   
211:    wav\210-1.wav
212:    wav\210-2.wav
213:
214:    wav\210-4.wav
215:    wav\210-5.wav
;220/tm/250 Guards+Football
;SilverBoar
260:
261:    wav\2010-1.wav
262:    wav\2010-2.wav
263:    wav\2010-3.wav
264:    wav\2010-4.wav
265:    wav\2010-5.wav
;SilverSnake
270:
271:    wav\2000-1.wav
272:    wav\2000-2.wav
273:    wav\2000-3.wav
274:    wav\2000-4.wav
275:    wav\2000-5.wav
;CristalSpider
280:    wav\
281:    wav\
282:    wav\
283:    wav\
284:    wav\
285:    wav\
;CS Magic??
290:
291:    wav\290-1.wav
292:    wav\290-2.wav
293:
294:    wav\290-4.wav
295:    wav\290-5.wav

hench they use 5 then go to next 10 so every 10 numbers is a monster in the mon file
so the first mon file will be like this

00 is one monster
10 is one monster
20 is one monster
30 is one monster
40 is one monster
50 is one monster
60 is one monster
70 is one monster
80 is one monster
90 is one monster

next monfile

00 is one monster
10 is one monster
20 is one monster
30 is one monster
40 is one monster
50 is one monster
60 is one monster
70 is one monster
80 is one monster
90 is one monster

and then 5 inbetween the 10's are the wavs
00:
01:
02:
03:
04:
05:

is all one mon hope that helps gtg now cheers
 
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Killmaster

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simple way is to overright the current sounds to what you would like now but stephen has given you the other way without lose of other sounds.
 
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1westy1

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;;³¶ÀαÍ
950:
951: wav\850-1.wav
952: wav\850-2.wav
953:
954: wav\850-4.wav
955: wav\850-5.wav

;;ºÎ½Ä±Í
960:
961: wav\860-1.wav
962: wav\860-2.wav
963:
964: wav\860-4.wav
965: wav\860-5.wav

;;ÇØ°ñ¹«Àå
970:
971: wav\870-1.wav
972: wav\870-2.wav
973:
974: wav\870-4.wav
975: wav\870-5.wav

;;ÇØ°ñº´Á¹
980:
981: wav\880-1.wav
982: wav\880-2.wav
983:
984: wav\880-4.wav
985: wav\880-5.wav

;;ÇØ°ñ¹«»ç
990:
991: wav\880-1.wav
992: wav\890-2.wav
993:
994: wav\880-4.wav
995: wav\880-5.wav

;;ÇØ°ñ±Ã¼ö
800:
801: wav\880-1.wav
802: wav\700-2.wav
803:
804: wav\880-4.wav
805: wav\880-5.wav

;;ÇØ°ñ¹Ý¿Õ
840: wav\740-0.wav
841: wav\740-1.wav
842: wav\740-2.wav
843: wav\740-3.wav
844: wav\740-4.wav
845: wav\740-5.wav




900:
901: wav\900-1.wav
902: wav\900-2.wav
903:
904: wav\900-4.wav
905: wav\900-5.wav

thats mine can you make any sence of mine?
 
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stephenking

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Code:
900:               \
901: wav\900-1.wav  \
902: wav\900-2.wav    \
903:                   |==== This is the 1st mob in the mon8 file
904: wav\900-4.wav    /
905: wav\900-5.wav  /
 
;;³¶ÀαÍ
950:               \
951: wav\850-1.wav  \
952: wav\850-2.wav    \
953:                   |==== This is the 6th mob in the mon8 file
954: wav\850-4.wav    /
955: wav\850-5.wav  /
 
;;ºÎ½Ä±Í
960:               \
961: wav\860-1.wav  \
962: wav\860-2.wav    \
963:                   |==== This is the 7th mob in the mon8 file
964: wav\860-4.wav    /
965: wav\860-5.wav  /
 
;;ÇØ°ñ¹«Àå
970:               \
971: wav\870-1.wav  \
972: wav\870-2.wav    \
973:                   |==== This is the 8th mob in the mon8 file
974: wav\870-4.wav    /
975: wav\870-5.wav  /
 
;;ÇØ°ñº´Á¹
980:               \
981: wav\880-1.wav  \
982: wav\880-2.wav    \
983:                   |==== This is the 9th mob in the mon8 file
984: wav\880-4.wav    /
985: wav\880-5.wav  /
 
;;ÇØ°ñ¹«»ç
990:               \
991: wav\880-1.wav  \
992: wav\890-2.wav    \
993:                   |==== This is the 10th mob in the mon8 file
994: wav\880-4.wav    /
995: wav\880-5.wav  /

above is your mon8.wil file as i said max 10 mobs in a file

below is your mon7.wil file

Code:
;;ÇØ°ñ±Ã¼ö
800:               \
801: wav\880-1.wav  \
802: wav\700-2.wav    \
803:                   |==== This is the 1st mob in the mon7 file
804: wav\880-4.wav    /
805: wav\880-5.wav  /
 
;;ÇØ°ñ¹Ý¿Õ
840: wav\740-0.wav\
841: wav\740-1.wav  \
842: wav\740-2.wav    \
843: wav\740-3.wav     |==== This is the 5th mob in the mon7 file
844: wav\740-4.wav    /
845: wav\740-5.wav  /

just open your mon files with a wil editor and check what mob is what nmbr just start from the beginning and make a list easy to give m a sound then
 
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