Mob Sounds

forspinki

Legend
Legendary
Oct 23, 2006
3,431
115
190
Handan, China
hey im working on a project to change all the mob sounds and i just wanted to know say if The sound for a minotaur hittin a player was sound
127.wav if i replace it with another sound and renamed it to 127.wav wud it change the sound or is there somewhere else ide have to change the sound aswell
 

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
375
330
you cant add sound to mobs in the gfx folder or use norm race/raceimg

with code i think i can be wrong
 
Upvote 0

Chris22

LOMCN Veteran
Veteran
Jun 10, 2009
372
1
45
Is this def not possible as i got graphics folder full of mobs and cnt use em cause donno how to get sounds on em? plz

Thanks
 
Upvote 0

jasper

Golden Oldie
Golden Oldie
Sep 10, 2005
890
3
105
i think it is possible, memory is done for, for example, if in the monster folder your mon wils are numberd 2000, 2100, 2200 ect then the numbers in the soundlist will be
the first 2 numbers of the mon wil, and the following 3 numbers will be the action part,, ie
20200: wav\2300-1.wav
20201: wav\2300-2.wav
20202: wav\2300-3.wav
20203: wav\2300-4.wav
20204: wav\2300-5.wav
20205: wav\2300-6.wav
21200:
21201: wav\1700-1.wav
21202: wav\1700-2.wav
21203: wav\1700-2.wav
21204: wav\1700-4.wav
21205: wav\1700-5.wav
22200: wav\2430-1.wav
22201: wav\2430-2.wav
22202:
22203: wav\2430-4.wav
22204: wav\2430-5.wav
22205:


add your own path for the wav files
 
Upvote 0

Chris22

LOMCN Veteran
Veteran
Jun 10, 2009
372
1
45
i was gunnna but i dnt no how lol was the other person on this account that did it lol ill get him to post when hes on :D

EDIT: Basically at least the first 100 mobs in graphics work like so:

1001.wil is 1001 in mirsound.lst with the number relating to to sound it makes on the end, so the death sound of mob 1001 in mirsound.lst is 10015 and mob attack would be 10012 etc

Hope this helps

/Storm
 
Last edited:
Upvote 0