Mobs outside Fox Cave

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holo

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Can they be swapped from OP foxes (to a 33 wiz :P) to some red and brown frogs?

Every other dungeon has basically the weakest mobs in the dungeon outside. Centis outside of BC, bats&maggots outside of WT, rats outside of ZT.

Would make it slightly easier to tame them, though probably take longer waiting for them to respawn (if they would respawn? but having one/two before going in would be nice!).

Would be helpful for anyone heading fox cave too as 4 ranged mobs at a door is extremely annoying. Pretty sure there would be no real negatives to this change.
 

FTM

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Can they be swapped from OP foxes (to a 33 wiz :P) to some red and brown frogs?

Every other dungeon has basically the weakest mobs in the dungeon outside. Centis outside of BC, bats&maggots outside of WT, rats outside of ZT.

Would make it slightly easier to tame them, though probably take longer waiting for them to respawn (if they would respawn? but having one/two before going in would be nice!).

Would be helpful for anyone heading fox cave too as 4 ranged mobs at a door is extremely annoying. Pretty sure there would be no real negatives to this change.

if you dont want to kill/cant kill just lure away like everyone else does
 

holo

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if you dont want to kill/cant kill just lure away like everyone else does

I wasn't asking how to deal with the current situation, I was suggesting it should be changed. This is the suggestions forum, not a help forum. Yes it's a Quality of Life issue, but it's these things that make games better. It's likely ~4 lines in a file that could easily be changed in seconds, and it would make every 33+ wiz that likes to tame pets lives easier, as well as any high lvl that want to go hunt in fox cave.
 

FTM

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I wasn't asking how to deal with the current situation, I was suggesting it should be changed. This is the suggestions forum, not a help forum. Yes it's a Quality of Life issue, but it's these things that make games better. It's likely ~4 lines in a file that could easily be changed in seconds, and it would make every 33+ wiz that likes to tame pets lives easier, as well as any high lvl that want to go hunt in fox cave.

and what i was saying is why make it easier when rest of us managed without issue ?
 

SmavidDavid

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Worthing is depressing.
and what i was saying is why make it easier when rest of us managed without issue ?

He is making a valid suggestion why be a dick? Your first post had no constructive feed back and your second one had minimal.
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Seems logical, however they will never spawn after until spawning & taming issues are fixed (not broken). Wizards will just take the frogs, leave in MW and if i understand correctly will not spawn until the frog has left MW. Whether this works with the mobs re-entering i'm not to sure.

It should be frogs if you follow suit of other caves, but they are lower level caves and fox's are high level so you don't want to give people a false hope of thinking they can survive in the cave - although im fairly sure most people know where to hunt by now...
 

Tai

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Mobs outside is to give you an idea of what's inside. Putting frogs there instead is hugely misleading lol.

I have to agree with FTM. You basically just want an easy place to tame good pets.
 

holo

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Mobs outside is to give you an idea of what's inside. Putting frogs there instead is hugely misleading lol.

I have to agree with FTM. You basically just want an easy place to tame good pets.

Foxes aren't that much harder really, they are just more annoying. Having to LoS the taos, and keep MS up for the wizzies (until you get frogs, then they both die easily). Really I'm not sure anyone is going there without already knowing what's in there, and if they are I don't think its particularly misleading. I mean WT has maggots and bats outside, and you think this is worse than that?

Yes, I'd like an easy place to tame two pets (or 1, if one of each frog type spawns?) . Starting with two when you enter will make less annoying to rt into 2 foxes and a frog you want. Or RTing into a trap, lol. The respawn time should be long enough that trying to tame 5 would be extremely inefficient use of time. I guess it would be a choice, speed vs safety? Like most choices in mir I guess, attack stats vs def stats, choice of hunting area?

It's pretty much entirely quality of life improvement. For all classes, but mostly mages.
 

peterpan

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I dont like wizards with pets. I dont want it to be easy for them to get pets. It isnt easy to get any of the other pets. Wiz have to take risks to get ants or at lower levels maggots or centis.
No reason to make it easy for them to get frogs.
recent pet topics about Frost tigers make me wonder why its so easy for a wiz to tame them. All they have to do is find it and most of the maps offer no threat to wizards. reckon they should introduce a tiger cub spawn when its e shocked.
 

Tai

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I dont like wizards with pets. I dont want it to be easy for them to get pets. It isnt easy to get any of the other pets. Wiz have to take risks to get ants or at lower levels maggots or centis.
No reason to make it easy for them to get frogs.
recent pet topics about Frost tigers make me wonder why its so easy for a wiz to tame them. All they have to do is find it and most of the maps offer no threat to wizards. reckon they should introduce a tiger cub spawn when its e shocked.

I've never found a Frost Tiger on this server :(
 

Razarus

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I agree with OP, the entrance is harder than the actual cave, I don't think I have come across 3/4 ranged foxes together inside.

The outside seems to give a much harder picture of what the cave has in store for you.
maybe more black fox men and less ranged. or a mix and match including frogs.
Wizzies will get the frogs regardless of where they are.
 

HarryH

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I've never found a Frost Tiger on this server :(

I think someone farms them :( used to find 2-3 a day in monchong, frozen, PI, PB. Same with RTZ. Haven't seen either in weeks.
 

holo

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I dont like wizards with pets. I dont want it to be easy for them to get pets. It isnt easy to get any of the other pets. Wiz have to take risks to get ants or at lower levels maggots or centis.
No reason to make it easy for them to get frogs.
recent pet topics about Frost tigers make me wonder why its so easy for a wiz to tame them. All they have to do is find it and most of the maps offer no threat to wizards. reckon they should introduce a tiger cub spawn when its e shocked.

Pets are one of the best parts of wizards, without them they are only an AoE class tbh, their single target is crap compared to archers.

You can tame BMs in ST temple entrance, and centis at the door of BC. That's hardly a risk, lol. Tongs are deeper in the cave so I fully accept why they aren't at the entrance.

Hell, we can go higher level and take wolves. Frost wolves are outside one entrance, dark wolves are outside the other entrance. Those are 48 and 50 pets, and far easier to get than frost tigers.

Plus pets aren't that easy to get. There is still a massive time investment to obtain them, then to level them. You are talking a good 1-2 hours before you are really ready to actually use them. They just let you hunt for free essentially (once you've spent a fair amount taming them anyway), but a LOT slower than AoEing. Maybe letting a wiz catch up to other classes single target kill rate.


So yeah, there's precedent for this to happen from pretty much every other cave. Your argument that wizards shouldn't get pets is pretty flawed because quite simply they do.
 

Unseen0202

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I agree with OP, the entrance is harder than the actual cave, I don't think I have come across 3/4 ranged foxes together inside.

The outside seems to give a much harder picture of what the cave has in store for you.
maybe more black fox men and less ranged. or a mix and match including frogs.
Wizzies will get the frogs regardless of where they are.
Agreed
 

peterpan

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Still don't like wiz with pets. The mobs outside thing is a chronicles addition. Didn't happen on euro. Except for wiz pets I like the mobs outside caves.
Solo play should be discouraged as much as possible in mmorpg.
I know this is not a popular or practical idea. .
 

holo

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Still don't like wiz with pets. The mobs outside thing is a chronicles addition. Didn't happen on euro. Except for wiz pets I like the mobs outside caves.
Solo play should be discouraged as much as possible in mmorpg.
I know this is not a popular or practical idea. .

What you like is irrelevant, wizards have pets.
I know they weren't on euro, least not when I played. That's why I had hoped people would be a little more receptive of this change.

I agree grouping should be encouraged. But that has nothing to do with wizards pets frankly. Hell I group just as much solo as in a group when I have pets (much to the melees disdain!), the only time I solo with pets is normally while leveling them. Really Wizards are one of the most group friendly classes in the game, TStorming is one of the fastest ways to level, and requires minimum 2 wizards to do efficiently. If you want to decrease soloing, look to the other classes tbh.
 

bayya

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What you like is irrelevant, wizards have pets.
I know they weren't on euro, least not when I played. That's why I had hoped people would be a little more receptive of this change.

I agree grouping should be encouraged. But that has nothing to do with wizards pets frankly. you want to decrease soloing, look to the other classes tbh.

Pets wiz or tao were always banned on any guild hunt I was in on euro because they:-
got in the way of mele who could do more damage.
pushed ppl thro doors in mazes
blocked doors
lured on the group
and were generally a pain in the neck in a group of more than 3.
There are a few things I would want to see which would make solo play less desirable. Luck system. Refining. gemming. All make players potentially too powerful for the maps and mobs. Being able to solo a boss like OK/DD isn't good. Really means player has outgrown the game, but then it is very old.
Players used to find it difficult to get thru Zt with enough pots left to kill it because they were -40 even -33 and didn't have added stat items. That's when the game was a challenge. Now any new map is too hard if a group of 3 to 5 cant get thru in 30 mins and kill the boss in another 10.
 

holo

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Pets wiz or tao were always banned on any guild hunt I was in on euro because they:-
got in the way of mele who could do more damage.
pushed ppl thro doors in mazes
blocked doors
lured on the group
and were generally a pain in the neck in a group of more than 3.
There are a few things I would want to see which would make solo play less desirable. Luck system. Refining. gemming. All make players potentially too powerful for the maps and mobs. Being able to solo a boss like OK/DD isn't good. Really means player has outgrown the game, but then it is very old.
Players used to find it difficult to get thru Zt with enough pots left to kill it because they were -40 even -33 and didn't have added stat items. That's when the game was a challenge. Now any new map is too hard if a group of 3 to 5 cant get thru in 30 mins and kill the boss in another 10.

Mean guilds! Tbh on here a lvl7 frog does huge damage, likely more than a non-TDB warrior. Honestly a wizards single target damage is just dire, if the hunt isn't somewhere they can aoe, they aren't worth a group slot without pets. An archer with comparable gear and level does double the single target damage, in numa at least. I kinda feel wizards are at home in groups of around 3, either having 2 wizards and a tao, or 1 wizard with pets and 2 other classes. Any more and their efficiency just nose dives vs bringing another class.

I've already made a thread about promoting grouping (its like 3 below this thread). Frankly pets just let wizards solo like other classes. If people want to remove pets, every other class should get equal nerfs imo. All I want is a QoL change to let wizards start hunting faster, like every other class tbh.