MonGen Help PLEASE HELP!!!!

Mu online season 21 - grand opening

Toddwhite

More like Retodd
Golden Oldie
Jul 28, 2006
1,589
7
124
im using the foundation 1.9 files and the mongens that where in place dont work and ones i try to add dont either can someone tell me how to do it or how to turn mongen on and off? please help if u can
 

Toddwhite

More like Retodd
Golden Oldie
Jul 28, 2006
1,589
7
124
loadgen OmaCave\1FofOmaCave[D001].txt
;loadgen OmaCave\2FofOmaCave[D002].txt
loadgen OmaCave\3FofOmaCave[D003].txt
loadgen OmaCave\Tomb[DM002].txt

;WT
loadgen WoomaTemple\WoomaTempleF1[D022].txt
;loadgen WoomaTemple\WoomaTempleF2[D023].txt
loadgen WoomaTemple\WTkingsroom[D024].txt
loadgen WoomaTemple\EntranceOfWoomaTemple[D021].txt

;Bw Mines
loadgen BwMines\DeadMineEntrance[D401].txt
loadgen BwMines\B1ofMine[D411].txt
loadgen BwMines\EastofDeadMine[D402].txt
loadgen BwMines\1FofDeadMine[D403].txt
loadgen BwMines\B2ofStope’sBasement[D404].txt
loadgen BwMines\StoringPlaceForOre[D405].txt
loadgen BwMines\SouthOfDeadMine[D406].txt
loadgen BwMines\Overpass[D416].txt
loadgen BwMines\Overpass[D415].txt
loadgen BwMines\Overpass[D414].txt
loadgen BwMines\Overpass[D413].txt
loadgen BwMines\Overpass[D412].txt
loadgen BwMines\GhoulCave[Q004].txt

;SV Mines
;loadgen SvMines\S_ValleyDeadMine1[D421].txt
;loadgen SvMines\S_ValleyDeadMine2[D422].txt

;ZT
loadgen ZumaTemple\1FofZumaTemple[D501].txt
loadgen ZumaTemple\2FofZumaTemple[D502].txt
loadgen ZumaTemple\3FofZumaTemple[D503].txt
loadgen ZumaTemple\4FofZumaTemple[D504].txt
loadgen ZumaTemple\5FofZumaTemple[D505].txt
loadgen ZumaTemple\TacticalMaze[D5061].txt
loadgen ZumaTemple\TacticalMaze[D5062].txt
loadgen ZumaTemple\TacticalMaze[D5063].txt
loadgen ZumaTemple\TacticalMaze[D5064].txt
loadgen ZumaTemple\TacticalMaze[D5065].txt
loadgen ZumaTemple\TacticalMaze[D5066].txt
loadgen ZumaTemple\TacticalMaze[D5067].txt
loadgen ZumaTemple\TacticalMaze[D5068].txt
loadgen ZumaTemple\TacticalMaze[D5069].txt
loadgen ZumaTemple\7FofZumaTemple1[D5072].txt
loadgen ZumaTemple\7FofZumaTemple2[D5073].txt
loadgen ZumaTemple\7FofZumaTemple3[D5074].txt
loadgen ZumaTemple\ZumaKingsRoom[D515].txt

;ST
loadgen StoneTemple\1FofStoneTomb[D711].txt
loadgen StoneTemple\2FofStoneTomb[D712].txt
loadgen StoneTemple\3FofStoneTomb[D713].txt
loadgen StoneTemple\4FofStoneTomb[D714].txt
loadgen StoneTemple\5FofStoneTomb[D715].txt
loadgen StoneTemple\6FofStoneTomb[D716].txt
loadgen StoneTemple\7FofStoneTomb[D717].txt
loadgen StoneTemple\TacticalMaze[D71601].txt
loadgen StoneTemple\TacticalMaze[D71602].txt
loadgen StoneTemple\TacticalMaze[D71603].txt
loadgen StoneTemple\TacticalMaze[D71604].txt
loadgen StoneTemple\TacticalMaze[D71605].txt

none of these working ... they are called them in the correct folder and everything :(
 
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LegendOfMir

LOMCN N00B +1
Veteran
1.9 ARE MORE EASY THEN OTHER VERS. OF MIR(EXCEPT 1.4) ,AND U HAVE MORE : horses,wings,....but no so much spells , but are enough for MIR ( are not 3D , only 2D, coz use bmp)

Try to make one .txt file in C:\MIRSERVER\Mir200\Envir named Mongen.txt and add this :



;Map Coord x/y Mobs MobsRange MobsNr Time Refresh(secs)

0 300 240 Reindeer 50 10 200

0 300 240 Pig 50 10 200
0 350 200 ViolentHen 50 15 200
0 280 260 Cactus 50 15 200
0 292 269 ViolentHen 50 15 200
0 296 286 ViolentHen 50 15 200
0 300 200 Hen 30 20 200
0 280 200 Cow 50 10 400
0 405 240 ViolentHen 50 15 400
0 300 300 ViolentHen 50 10 400
0 339 270 Sheep 50 10 200
..........................




This will work just fine!!!
Attn: This is a model for BichonProvince...u can extend this to other maps!!!

U can copy/past this to Mongen.txt TO TEST!!

This type of script work just fine for 1.4 , 1.9, and 1.9.2(Wool) servers!!!!

Keep in mind: "Mobs name" (ex:Hen) must to be in database named HeroDB.

I think this help u!!!!!:bounce: ;)

DOOMNEZEU
:blam: :bbcguy:
[/SIZE]
 
Last edited:
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