Monsters, Hermits, sabuk

Mu online season 21 - grand opening

PwnedTBH

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this is what we are having trouble with at the moment

monsters can only seem to get so strong till all they do is 50k dmg +
each slight boost doesnt do much the a little more and bang 1 hitting everything

cant seem to find how to reset hermits without revivalwater for every character (loging on all accounts doesnt seem sensible)

sabuk, people apply and then its gone like no ones applied (only happens when server reboots)
 

chimera

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Sounds like you have some basic server files problems.....some files missing or corrupt maybe, I'd think about setting up a duplicate set of files and try again.
 
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mythonline

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hmm i think (not really sure) that when the 3.38 files was made they used Shortint as the type of the cell that keep the data of the dmg/lvl ect which is 255 if i remember correctly. at 3.55 they changed it to regular integer, which is ~56k if i remember correctly. u cannot do much as long as its integer, and there is no source available (at least not one i know of) u cannot change it to longint, that have the max of 200mil.
i never really checked about all that, so there is high chance that i am wrong.
 
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chimera

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Are you using 3.55+ files? if so there is a way to change the integer but most of mine changed automatically - I just had a problem with character levels.

TBL_Ability.jpg


Try checking the TBL_Ability within Game3g - you need the Design table to view as above.

Maybe your Integers are set differently?
 
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Dumachi

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ive had this problem before,you have tried highering the DC then its the same, then u make it higher and its stupid dmg there's a sorta problem with reloading databases sometimes it tke quite a while to reload a monster database try putting the dc back to what you think would be apprioate then reload the DB, then wait a while.also try changing the monster skin that has worked for me before. also i have noticed you had a problem with you minimap's try checking your mapinfo.txt to see if provinces are translated if its not that check your minimap directory.

also if you want some help pm me if u do ill pm you back with my e-mail adress.
 
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Dumachi

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Check your !setup and check what your ZumaRelic is called that may be the problem with sabuk, im not sure just a quick snap at the problem.
 
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mythonline

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btw, if u wonder y u just cant put BigInt on everything there - the files ur using are the output of a c++ program, that program is the source of the files. when u compile program, u let the computer change the functions on c++ to computer language of 0 and 1.

when u call a cell, u tell the computer the cell type, if its for example longint (BigInt here) it will take a specific amount of cells to store the data, if for example u ask for "char", the computer will use 1 Bit for it.

The way the cell is saved is the distance from 0 to the cell location (the first place where the cells are stored for the program). so basically when u call a cell, u ask the computer to give him address, and to write the distance from 0 to it.

the ppls that first compiled the files (the 3.38 files), called for shortint cell as the cell who save the data for lvl ect, which is 1 cell if i remember correctly, and the limit is 255.

the files now are using integer for the cell that save data (4 cells i think), which means that if u want to turn it to shortint, u still can, as u got 4 cells to use.

now why cant we just add addresses of 4 more cells to make it longint? its quite simple, the computer as already said is saving the cells as the distance between 0 to the cell location, if u add 4 more cells, u will have to push all the program addresses forward, something impossible for us (as i am not sure u can do it with a program at all, and manually u will have to move too many cells).

so if u want to make the server be able to use 200mil max stats, u will have to get the source, change it, then compile it again.
 
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chimera

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So is it possible to change something so that you can set a mobs dc to higher than 255 255 and it will hit as it should? Because if it is I'm not the only one who hasn't found out how :)

I'm talking about CD 3.55 files :)

TIA
 
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Adamsy

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i sure that with 3.55 files the mob dc dmg could only go to 255, any higher and you get the stupid dmg, unless someones figured out how to go above this. If not your stuck with 255 as max dc mob dmg, which kinda sucks tbh.
 
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Vagrant

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i sure that with 3.55 files the mob dc dmg could only go to 255, any higher and you get the stupid dmg, unless someones figured out how to go above this. If not your stuck with 255 as max dc mob dmg, which kinda sucks tbh.
i tryed put 1k dmg that the mob just did ''MISS''
put 400 dc same thing i think only gues up to 260 or 300 cant remember
 
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