More bugs

Play Now

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
Quests:
Quest Name: Collect
Starts: Notice, TaoVillage (188:311)
Issue: "Accept Task" does not work, cannot start quest.

Quest Name: What's Mine
Starts: Zatoichi, TaoVillage (226:299) - Inside Weapon Store
Issue: "MiningTools" do not appear to be dropping from zombies in the MineralMines.

AncientForest:
Mob AI unresponsive, making leveling a tad easy. Video Link: http://www.youtube.com/watch?v=5uuIFSgW20c

MountainPassage:
MountainPassage_1 map is bugged, path is blocked at location: 157:233. Screenshot: http://www.apex-guild.co.uk/temp/image4.png (I didn't test the other route, I just RT'd past the blockage)
 
Last edited:

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
99
135
UK
This is just me being picky but when i was watching the stream I noticed a lot of inappropriate wording with quest labels (not sure if inappropriate is the right word im looking for) but anyway things like 135/150 spiders killed which then turns into Spiders Killed!

In my eye's it should be
All spiders killed!
Enough spiders killed!
50/50 Spiders Killed

Another example that is bugging me now via the live stream is:
Collect Chicken 2/5
Collect Meat 1/3

The label is in the wrong order and doesn't sound right, I would have it
2/5 Chicken collected
1/3 Meat collected
Again sorry if i'm sounding picky and there is no reason to change it, just giving out my thoughts. Thanks


In addition to this, it would also be nice to see a colour change from quest in progress and quest finished.
My preference on colours would be as follows but everyone has their own opinion. Thoughts?
Quest Title - Scarecrow Rampage
Quest in Progress - 1/50 Scarecrows killed
Quest Finished - All scarecrows killed

Edit:
Also I don't think the quest list looks that great. They should all align under the Hide Quests bit. There should also be a toggle option in the quest book to hide specific quests (if there isn't already). I don't know if i have OCD or something but I hate having **** things all over my screen if they are not needed. I only want to have zombie quest labels open if im in the mines etc.

Edit:
Would be nice if the unaccepted quests would appear on the minimap with an ! mark and quests in progress with a ? if you within like a 50x50 or 100x100 co-ordinate radius. This will replace or be on top of the npc dot so that new quests are easier to find.

Edit:
Inform Lisa
Tell Lisa(221,96) what happened

1. Should there be a space inbetween Lisa and the co-ordinate?
2. I think it should only be "Tell Lisa what happened" and in the quest log it should state her location.
There shouldn't be any details on the quest label, only a short description otherwise the label becomes too long like
"Tell Lisa(221,96)(BichonWall) about what happened and give her the parcel to help with the investigation"
This label would be half way across the screen and be annoying >.>

---------- Post Merged at 05:58 AM ---------- Previous Post was at 05:07 AM ----------

Roughly 102;48 MizuVillage is a broken tile crossing over from sand to grass
Suggestion: When a player is hidden with hide/mass hide/ cloak your character dot becomes invisible to others (outside of group) on the minimap, so if you run from a player you can use hide and disappear on the minimap making them think you tt'd etc.
 
Last edited:

isen

Dedicated Member
Dedicated Member
Oct 1, 2013
95
4
35
Also I don't think the quest list looks that great. They should all align under the Hide Quests bit. There should also be a toggle option in the quest book to hide specific quests (if there isn't already). I don't know if i have OCD or something but I hate having **** things all over my screen if they are not needed. I only want to have zombie quest labels open if im in the mines etc.

On other mir servers i've played which have quests you could toggle the on screen quest info 0n/off by pressing 'Q' to open quest window and clicking a tick box by the side of the quest name.

Maybe thats already available on this server, and the ppl who are streaming just cba to deselect the quests they're not actually doing at that moment.

In addition to this, it would also be nice to see a colour change from quest in progress and quest finished.
My preference on colours would be as follows but everyone has their own opinion. Thoughts?
Quest Title - Scarecrow Rampage
Quest in Progress - 1/50 Scarecrows killed
Quest Finished - All scarecrows killed


I like the colour coded idea for quests in progress/ quests completed but not handed in.
 
Last edited:

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
Guild List:
Guild list isn't properly showing offline/online members.

Edit: False alarm, level 26 members are being kicked from the guild :p

---------- Post Merged at 11:06 PM ---------- Previous Post was at 03:13 PM ----------

Assassin level 26 weapon "DoubleBlades" weighs 33 but the Assassin hand weight at lvl 26 is 32. Had to buy some LowShoes in order to equip it, and still can't use a candle :P
 
Last edited:

isen

Dedicated Member
Dedicated Member
Oct 1, 2013
95
4
35
From talking to a few Beta testers, i've heard that the 'allow group' and 'allow guild' options are still bugged as they were on AceM2.

Ticking the box to allow, dis-allows instead, so you have to have the 'allow group' box unticked to receive group invites.

I assume the 'allow trade' option is the same (it was on AceM2, but i've not heard it mentioned re: this beta)
 

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
99
135
UK
Assassin level 26 weapon "DoubleBlades" weighs 33 but the Assassin hand weight at lvl 26 is 32. Had to buy some LowShoes in order to equip it, and still can't use a candle :P
The sacrificing of specific items is always a case on mir especially for wizards and assassins. Carrying a stone or a brace that ways 3 instead of 2 is the sort of thing that needs to be taken into consideration when sorting your kit ^^
 

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
- Level 30 Assassin weap can also not be worn at level 30 without +4 handweight from shoes.
- Level 30 Assassin skill (HeavenlySword) can not be learned.
 
Last edited:

FallenMyth

Dedicated Member
Dedicated Member
Dec 20, 2013
12
0
28
UK
Guild List:

Assassin level 26 weapon "DoubleBlades" weighs 33 but the Assassin hand weight at lvl 26 is 32. Had to buy some LowShoes in order to equip it, and still can't use a candle :P

Yeah, same with I can't equip Blades of velocity because my body weight at lvl15 is 23 and the weapon is weight 17... this means I have to take off most of my equipment to be able to use it. (I can't equip it even when I only have 2/23 body weight o.O but it only adds up to 19...)



I came online today and mounted my horse only to find out I have a sex change as I mount the horse o.O I'm meant to be female but on the horse I'm male...
hmm apparently it seems to be just me... Female Assassin - Xemera.
 
Last edited:

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
Quests:
Quest Name: Renegade Child
Starts: Kip, MongchonProvince (356:333)
Issue: When quest is handed in it does not clear from your quest log.

Quest Name: Bug Collector
Starts: Lucille, MongchonProvince (362:339)
Issue: BugSpecimens do not drop.

Quest Name: Bugger
Starts: Notice, MongchonProvince (335:327)
Issue: "Bugs Killed" = kills not recognized.

Quest Name: Specimens
Starts: Notice, MongchonProvince (335:327)
Issue: When quest is handed in it does not clear from your quest log.

- Requesting 1 topic/merge of all quest bugs reported so we dont report the same bug twice :D
 

isen

Dedicated Member
Dedicated Member
Oct 1, 2013
95
4
35
Yeah, same with I can't equip Blades of velocity because my body weight at lvl15 is 23 and the weapon is weight 17... this means I have to take off most of my equipment to be able to use it. (I can't equip it even when I only have 2/23 body weight o.O but it only adds up to 19...)

Your weapon uses your chars handweight, not its bodyweight.

Only weapon and torch/candle are deducted from handweight iirc.

Some shoes/boots will boost handweight for a quick fix.
 

NewHope

Golden Oldie
Golden Oldie
Nov 18, 2005
1,311
28
184
RandomTeleports work FoxPath (Sealed Maze)
Teleport to PrajnaIsland does not work
When enabling and disabling HighShot on Archer your character freezes in place for 5 seconds
BlackFoxman Thrust spell does no damage
 
Last edited:

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
259
309
The sacrificing of specific items is always a case on mir especially for wizards and assassins. Carrying a stone or a brace that ways 3 instead of 2 is the sort of thing that needs to be taken into consideration when sorting your kit ^^

Actually your wrong lol.

BODY weight has always been a factor. Hand Weight has not.

You should AT LEAST be able to wear your weapon and a candle (Not Torch, Amulet, Poisons etc) without the use of Boots
 

FallenMyth

Dedicated Member
Dedicated Member
Dec 20, 2013
12
0
28
UK
Your weapon uses your chars handweight, not its bodyweight.

Only weapon and torch/candle are deducted from handweight iirc.

Some shoes/boots will boost handweight for a quick fix.

Ahh I see :) thanks, well I think I had to be level 16 before I could equip the weapon so it wasn't too bad xD .
 

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
I've noticed when you TT if you land inside a NPC you don't get pushed out, not sure if this is a bug or intentional. I guess it could cause issues with players trying to click the NPCs but at least there are no Taurens in Mir.

I've not tested to see if players stacked on top of each other will get pushed out or not but if not it could make walling up for boss kills too easy.
 

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
- Getting message "The item is sold" when trying to buy a Pickaxe from the weapon shop in TaoVillage.
- My Warrior can mine in MineralMines but my Assassin can not, assuming the DualPickAxe isn't working properly.

Edit: Although I'm not sure you want Assassins mining with their attack speed buff?
 
Last edited:

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
375
330
Sin should be able to use a norm pick axe to mine.
 

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
I'm level 35 and my HeavenlySword is stuck at level 1. As previously reported The HS book wasn't learn-able when I got it so a GM gave it to me at level 1 so I'd guess the skill isn't lvling at all.

The damage does seem high on this skill so I wouldn't mind testing it at level 3 ;)
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
I'm level 35 and my HeavenlySword is stuck at level 1. As previously reported The HS book wasn't learn-able when I got it so a GM gave it to me at level 1 so I'd guess the skill isn't lvling at all.

The damage does seem high on this skill so I wouldn't mind testing it at level 3 ;)

heavenlysword is the same skill as slashing burst but only then at lower level :)
(it's your strongest burst skill)
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Not so much as a bug but; Literally just now saw on stream (he's afk) a Maggot untame and kill a wizzy, whom also was afk. Then about 10seconds later, the "PatrolGuard" walks up and then walks away again - basically although I like the idea behind the patrol guard it can't efficiently protect against un-taming griefing.

Might be worth sticking a static guard in the middle of each town somewhere to avoid this. This happened in BW, but I'm sure it can happen elsewhere.