- Jun 8, 2012
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My idea is to encourage various classes to group hunt more.
For example: a fairly hard cave with:
Archer mobs designed for sins/warrs to kill...like high AMC / lower AC.
Melee mobs with high AC / lower AMC for wizzies.
Idk about the boss atm...maybe a combination of both...should teleport ppl to him so it couldn't be walled easily, should cast curse or some sort of poisons, or silence...maybe rage..or warn players to "Look away" before he launches some sort of attack that paras ppl that are facing it for x seconds..etc.
Maybe a bonus % exp if u are hunting with all available classes in group & in range ofc.
What do u ppl think?
For example: a fairly hard cave with:
Archer mobs designed for sins/warrs to kill...like high AMC / lower AC.
Melee mobs with high AC / lower AMC for wizzies.
Idk about the boss atm...maybe a combination of both...should teleport ppl to him so it couldn't be walled easily, should cast curse or some sort of poisons, or silence...maybe rage..or warn players to "Look away" before he launches some sort of attack that paras ppl that are facing it for x seconds..etc.
Maybe a bonus % exp if u are hunting with all available classes in group & in range ofc.
What do u ppl think?
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