Aren't archers designed to be glass cannon PvP specialists though?
Wizzies are the AoE mass levelers.
Warriors are tanks.
Sins are high DPS but squishy.
Taos are for bosses and support.
The GMs need to decide on the above before they begin balancing a server.
Decide what they want from each class and where it's meant to be end game, then create a balance that makes that journey enjoyable/competitive.
Good thread though, nice to see you actually gave detailed feedback on each skill.