Babyhack said:
Change these parts in your setup to this
Code:
MonRandomAddValue=1
MakeRandomAddValue=10
WeaponDCAddValueMaxLimit=3
WeaponDCAddValueRate=15
WeaponMCAddValueMaxLimit=3
WeaponMCAddValueRate=15
WeaponSCAddValueMaxLimit=3
WeaponSCAddValueRate=15
DressDCAddValueMaxLimit=3
DressDCAddValueRate=15
DressDCAddRate=15
DressMCAddValueMaxLimit=3
DressMCAddValueRate=15
DressMCAddRate=15
DressSCAddValueMaxLimit=3
DressSCAddValueRate=15
DressSCAddRate=15
NeckLace19DCAddValueMaxLimit=3
NeckLace19DCAddValueRate=15
NeckLace19DCAddRate=15
NeckLace19MCAddValueMaxLimit=3
NeckLace19MCAddValueRate=15
NeckLace19MCAddRate=15
NeckLace19SCAddValueMaxLimit=3
NeckLace19SCAddValueRate=15
NeckLace19SCAddRate=15
NeckLace202124DCAddValueMaxLimit=3
NeckLace202124DCAddValueRate=15
NeckLace202124DCAddRate=15
NeckLace202124MCAddValueMaxLimit=3
NeckLace202124MCAddValueRate=15
NeckLace202124MCAddRate=15
NeckLace202124SCAddValueMaxLimit=3
NeckLace202124SCAddValueRate=15
NeckLace202124SCAddRate=15
ArmRing26DCAddValueMaxLimit=3
ArmRing26DCAddValueRate=15
ArmRing26DCAddRate=15
ArmRing26MCAddValueMaxLimit=3
ArmRing26MCAddValueRate=15
ArmRing26MCAddRate=15
ArmRing26SCAddValueMaxLimit=3
ArmRing26SCAddValueRate=15
ArmRing26SCAddRate=15
Ring22DCAddValueMaxLimit=3
Ring22DCAddValueRate=15
Ring22DCAddRate=15
Ring22MCAddValueMaxLimit=3
Ring22MCAddValueRate=15
Ring22MCAddRate=15
Ring22SCAddValueMaxLimit=3
Ring22SCAddValueRate=15
Ring22SCAddRate=15
Ring23DCAddValueMaxLimit=3
Ring23DCAddValueRate=15
Ring23DCAddRate=15
Ring23MCAddValueMaxLimit=3
Ring23MCAddValueRate=15
Ring23MCAddRate=15
Ring23SCAddValueMaxLimit=3
Ring23SCAddValueRate=15
Ring23SCAddRate=15
HelMetDCAddValueMaxLimit=3
HelMetDCAddValueRate=15
HelMetDCAddRate=15
HelMetMCAddValueMaxLimit=6
HelMetMCAddValueRate=15
HelMetMCAddRate=15
HelMetSCAddValueMaxLimit=6
HelMetSCAddValueRate=15
HelMetSCAddRate=15
UnknowHelMetACAddRate=15
UnknowHelMetACAddValueMaxLimit=3
UnknowHelMetMACAddRate=15
UnknowHelMetMACAddValueMaxLimit=3
UnknowHelMetDCAddRate=15
UnknowHelMetDCAddValueMaxLimit=3
UnknowHelMetMCAddRate=15
UnknowHelMetMCAddValueMaxLimit=3
UnknowHelMetSCAddRate=15
UnknowHelMetSCAddValueMaxLimit=3
UnknowNecklaceACAddRate=15
UnknowNecklaceACAddValueMaxLimit=3
UnknowNecklaceMACAddRate=15
UnknowNecklaceMACAddValueMaxLimit=3
UnknowNecklaceDCAddRate=15
UnknowNecklaceDCAddValueMaxLimit=3
UnknowNecklaceMCAddRate=15
UnknowNecklaceMCAddValueMaxLimit=3
UnknowNecklaceSCAddRate=15
UnknowNecklaceSCAddValueMaxLimit=3
UnknowRingACAddRate=15
UnknowRingACAddValueMaxLimit=3
UnknowRingMACAddRate=15
UnknowRingMACAddValueMaxLimit=3
UnknowRingDCAddRate=15
UnknowRingDCAddValueMaxLimit=3
UnknowRingMCAddRate=15
UnknowRingMCAddValueMaxLimit=3
UnknowRingSCAddRate=15
UnknowRingSCAddValueMaxLimit=3
BH
All that code is for ITEMUPGRADEEX.
This is the code you need to change:
MonRandomAddValue=
This affects how often a mob drop is added, its based on rate like anything else, so =100 is a good start, and means added items will be quite rare.
MakeRandomAddValue=
This is the same but for GM's making items with @make instead of for drops.
Setting a higher value means less chance of it happening.
Hope that helps.