- Apr 22, 2003
- 122
- 3
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I've had a few ideas for the Super Rings and ways they could be put into the game without being too OP.
I'm no professor of Mir so my ideas may be ridiculous to some of you and of course they're open to discussion.
Paralysis Ring:
Reduced effect duration (<1 second)
2 versions:
-class required: Warrior
-class required: Assassin
Scale the chance of effect to be relative to each class, assuming:
Warrior has TDB and +4 attack speed
Assassin has +8 attack speed (&relative skill hits)
Protection Ring
30-40% of damage taken is taken as MP.
Recovery Ring
More of a buff as the old one sucked...
Combine Heal spell with Static shot spell, to give the Heal effect ONE or TWO bounces.
Basically chain heal,
Possibly some weak scaling off of DC & MC & SC, remembering all classes have DC, Taos more so.
(Able to lvl to 3 if ring is kept on?)
Flame Ring
A buff again, as who wants lvl1 fireball???
Gives Firewall or Firebang spell
Scaling off DC & SC & MC
(Able to lvl to 3 if ring is kept on?)
Clear Ring
Ring puts a new spell in the spell book, similar to Flame and Recovery rings.
Design a new spell based on Assassin skill (Moonlight?):
-player casts spell to become hidden, while still able to run
-hidden effect lasts 10 seconds
-spell has 15-20 second cool down
Thanks for your time
I'm no professor of Mir so my ideas may be ridiculous to some of you and of course they're open to discussion.
Paralysis Ring:
Reduced effect duration (<1 second)
2 versions:
-class required: Warrior
-class required: Assassin
Scale the chance of effect to be relative to each class, assuming:
Warrior has TDB and +4 attack speed
Assassin has +8 attack speed (&relative skill hits)
Protection Ring
30-40% of damage taken is taken as MP.
Recovery Ring
More of a buff as the old one sucked...
Combine Heal spell with Static shot spell, to give the Heal effect ONE or TWO bounces.
Basically chain heal,
Possibly some weak scaling off of DC & MC & SC, remembering all classes have DC, Taos more so.
(Able to lvl to 3 if ring is kept on?)
Flame Ring
A buff again, as who wants lvl1 fireball???
Gives Firewall or Firebang spell
Scaling off DC & SC & MC
(Able to lvl to 3 if ring is kept on?)
Clear Ring
Ring puts a new spell in the spell book, similar to Flame and Recovery rings.
Design a new spell based on Assassin skill (Moonlight?):
-player casts spell to become hidden, while still able to run
-hidden effect lasts 10 seconds
-spell has 15-20 second cool down
Thanks for your time
