New Cave

SkeemaLOM

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Jamie.

At the moment Wizzards and Taos can kill the mobs en mass.

They can farm exp in there stupidly quick.

Warriors (me for example) can tank around 3-4 mobs at once. unless SB proc's then it takes for ever to kill them.
I use soo many pots too.

Its simply unfair.

The cave is also crazy dmg wise.

can confirm wizz are having too much fun in town map running stuff through their fire whilst warriors are stuck drinking loads of pots for like pb exp in the town as for the cave i gave up trying to tank a white mar i dont think lowering their hp is gonna help warriors just make it easier for the others but yea loving how the cave mechanic is its weird as f hitting a mob and getting exp. so much potential
 

Jamie

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can confirm wizz are having too much fun in town map running stuff through their fire whilst warriors are stuck drinking loads of pots for like pb exp in the town as for the cave i gave up trying to tank a white mar i dont think lowering their hp is gonna help warriors just make it easier for the others but yea loving how the cave mechanic is its weird as f hitting a mob and getting exp. so much potential

Ok I'll take it under advisement,

Increased MAC or MR / PR, and reduced damage ?
 

Adv

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Just make them hurt less is the consensus from melees being behind.

And increase their MAC to curb the AoE of Tao/Wiz.




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JustAUser

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It's the mechanics regardless of what u do if you put 1500mobs in an open area the wiz will win hands down.

Keep at as it is, its the inside of the province that needs boosting for sins and warriors lol
 

GeeDee

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Basically the only reason Tao and wiz can do it, is because of no ranged mob? Seriously wtf??? Haha. It's heaven for em.
 

Koriban

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Ok I'll take it under advisement,

Increased MAC or MR / PR, and reduced damage ?

Haven't actually been yet, but can tell you right now MR on mobs is probably the most off putting and boring **** imaginable for wizzies.

It's why ghost bdd is such a turn off. Sat there holding down FF with 2/3 wizzies only to see spams of "resist" whilst archers smash your face in.

I fear if you increase the MAC you'll push away the lower level/non geared wizzies from participating in said province/caves, which is literally what this was designed for - to help them catch up.

From the sounds of it, I'm not going to go here due to BDD being vastly superior for me in every way, but that's a good thing. Top tier wizzies shouldn't be in these places.
 

WargodSius

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Haven't actually been yet, but can tell you right now MR on mobs is probably the most off putting and boring **** imaginable for wizzies.

It's why ghost bdd is such a turn off. Sat there holding down FF with 2/3 wizzies only to see spams of "resist" whilst archers smash your face in.

I fear if you increase the MAC you'll push away the lower level/non geared wizzies from participating in said province/caves, which is literally what this was designed for - to help them catch up.

From the sounds of it, I'm not going to go here due to BDD being vastly superior for me in every way, but that's a good thing. Top tier wizzies shouldn't be in these places.
*insert low effort insult about you != top tier wizard*
 

Koriban

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Bcwq0VbCAAAafF7.jpg
 

xXxX

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I'll have to be honest here as a warrior this place is pretty useless 3 mobs on you and you're sunnying all while the mobs red poison you also and thats in a red dark armour, god knows what its like for lower warriors lol. bdd is much easier levleing, hell even redcaves hurts me less than those new mobs lol =/
 

DarkSacred

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Ok I'll take it under advisement,

Increased MAC or MR / PR, and reduced damage ?

IMO I would just reduce the damage somewhat, however if that still poses an issue maybe increase MAC? Hard to tell, small changes can go a long way.

You're never going to be able to curb a Wizards AOE ability its what the class is about, its their core play style. It just needs to be a little fairer on Assassins and Warriors so they don't have to hold the potions button down just to tank anything.

Of course like anything subject to change, if it doesn't resolve the issue or makes it too easy try something else :)
 

nigelfarage

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is the exp better? i might just stay in yims/vipers instead, a lot easier
 

Piff1

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If you just made the Cave in line with red... ( putting the damage down ) it would be s good to level for waririor / sins, then leave the prov for ranged... Tbh when i logged on me and omi was speaking on discord and that's what we thought u done, left prov for range to level and cave for melee ( considering theres hardly any mobs in the cave )
 

Adv

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Designed to help noobs catch up.

Hits harder than RC.

Okaaaayyy thennnnnn


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DarkSacred

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If you just made the Cave in line with red... ( putting the damage down ) it would be s good to level for waririor / sins, then leave the prov for ranged... Tbh when i logged on me and omi was speaking on discord and that's what we thought u done, left prov for range to level and cave for melee ( considering theres hardly any mobs in the cave )

They might need to alter the drop files in that case as things inside the Ancient Ruins drop considerably better and also has bosses.


Designed to help noobs catch up.

Hits harder than RC.

Okaaaayyy thennnnnn


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Risk vs reward though? As a Wizard im dead their in 3 hits, 4 with bubble. However the EXP is very very quick, considerbaly better than any of the other places I can comfortably level atm. It just needs some tweaks to give Sins and Warriors the ability to also level here. The biggest boost here is for the slow leveling solo Taoists though which I believe is long overdue!