Changes are as follows:
When you are attacked depend on the damage you take will depend on if you will flinch.
The chance to flinch is a percentage of your Maximum Health, so if you take 5% of you Max HP, you will have a 15% Chance to flinch.
You can only Flinch once every second (Maximum).
This was done in an attempt to balance out Melee vs Range PVP. In addition to this I've had to enable auto rev for PVP as a test and so people can see if they are dealing damage to other players.
Server side enforces the Flinch Mechanic so there should be no "no flinch" cheating.
When you are attacked depend on the damage you take will depend on if you will flinch.
The chance to flinch is a percentage of your Maximum Health, so if you take 5% of you Max HP, you will have a 15% Chance to flinch.
You can only Flinch once every second (Maximum).
This was done in an attempt to balance out Melee vs Range PVP. In addition to this I've had to enable auto rev for PVP as a test and so people can see if they are dealing damage to other players.
Server side enforces the Flinch Mechanic so there should be no "no flinch" cheating.
