Suggestion New game mode idea or possible dmw/sabuk wall cave

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SkeemaLOM

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Feb 6, 2017
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Basically heres my idea for a survival type game mode either a standalone mode or implemented as a sabuk or dmv cave for wall owners

To enter this cave you must be NAKED, click on npc and game will check if u have equipment on, you cant enter with any items equipped or any equipment in bag

the idea is each floor of the map gets harder mobs, and you have to kit yourself via random drops from the mobs each floor must be cleared of all mobs before next floor is available.

people will have to share items dropped in order to complete cave within the required time limit. ater maybe 3rd floor is cleared you will get a boss to kill. strong strength, easy to fail the quest within the time limit and good drop from the boss

all items gained via drop from mobs in the cave would be deleted upon leaving the cave...the idea is you can really get ANY item in the cave but you can only use these dropped items for the cave run and maybe the quest/cave could have a limit of once a day or more to be able to complete it. if its failed to complete the cave will be closed for 2-3 days

thoughts on this? would be great to hear if this was possible to be coded in. could be a unique thing for DMW if there was ever a plan for that wall

any feedback appreciated
 
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chaosdeath

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Like the general idea and concept , but DO NOT like the idea of spending all that time killing ect only to loose the items you have gained , makes it kind of pointless.

What would be the actual point to it?
 

SmavidDavid

Playing Legend of Mir 5
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Jun 13, 2006
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Worthing is depressing.
Like the general idea and concept , but DO NOT like the idea of spending all that time killing ect only to loose the items you have gained , makes it kind of pointless.

What would be the actual point to it?

Maybe like a time system on it? or a point system which can be transferred into GG or something.
 

Chalace

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I gathered from what he said, you would keep the boss drop.
Could be a nice idea for something like unlocking the SW cave for the week after you 'win'. Faster time = better cave?

Tho starting naked seems off, balancing mobs from naked to fully kitted would be impossible in such a small frame. (You don't want it to be too big)

Give players a 'starter kit' upon entering.
 

SkeemaLOM

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Feb 6, 2017
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Yea the idea is the boss drops or sub drops u keep. all items drop from mobs have a temporary status or time limit and disappear after you leave cave. Getting through the early stages would have to be hard enough that people can't just click and and afk kill without kiting or swapping aggro to stay alive but low enough defence so that they can be damaged with no kit on. Not hard to code that just needs decent amount of testing involved

---------- Post Merged at 08:32 PM ---------- Previous Post was at 08:29 PM ----------

Or it could be set that you can only enter with items on LVL 7 or lower but the issue with that would be the high stats on refines items right now it could be too easy to kill
 

Potnoodle

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only problem i see is Sins even without kit at high enough level wouldnt have issue killing due to Hermits stacked on Mana etc and when a sin at decent level + pig stats has what? 1.7-2k+ Mana they wont miss out on much damage