PvP is not primary style on your typical server, it just may seem like that in forum discussions because naturally it is a heated subject that fires pple up to endless exchanges.
Don't recall having problem being involved in PvP if I wasn't looking for it. Even don't recall for some years now PK ambushes when you step out of SZ.
I guess PK is more a thing among the pack of players near the forefront of rank chart since they compete for bosses and maybe even hunting ground.
Edit: just read the latest posts on
Elite server thread. I guess some servers are different
However that there is a surprise over low levels being PKed testifies to what I have said, that this is an exception, not a rule.
To keep up with the joneses on bigger servers, you need to be part of a group, guild. Solo playing makes you fall behind which means you kill subs, bosses that are not hunted or not much hunted by the high levels anymore. That means it is much less likely that you get into a PvP situation.
There are Safe Zones (SZ) in all towns, on mir2 can't miss them due to their animated spikes perimeter, don't know about mir3 (these days mir3 means Zircon files based servers, Crystal files means mir2). Since you mentioned a 'Bank' in connection with SZs, are you per chance coming from Red Moon?
whats the difference between those MIR versions and why does it seems that mir2 doing so well?
Back in 2001 mir v.2 (hence mir2) was scheduled to get major upgrade patch v.3 that would bring the game up to a modern gaming standards of the time. Korean developers opened up mir3 test servers in Korea that ran parallel to mir2 servers and expected majority of mir2 players to like it and transfer to this new version and then those mir2 servers would be shut down.
The patch was a whole version number jump, not an incremental point and it would require mir2 players to make a fresh start on mir3. That together with majority of mir2 player's dislike of the new game version 'mechanics' led to their refusal to budge from the old servers running mir2.
I guess Korean game developers sat on it and figured out it would be even more profitable to run the two mir versions in parallel and the expectation was that in due time, mir2 servers would depopulate anyway and would die in a natural death process. However that didn't happen and v2 mir again started to get its own incremental patches that kept its spirit and so it is to this day. Mir3 in meantime got its own new players and Korean official servers still run mir2 servers some two decades later alongside mir3 ones.
Mir3D and whatever other mir version are out there didn't kill those servers even if nowadays both mir2 & 3 are technically dinosaurs of the gaming scene.
Mir2 keeps to the original basic, raw, uncomplicated gameplay where mir3 introduced various refinements like some spirits or elements and what not (probably is heavier on crafting), which appeal more to a different kind of gamer. There is some overlap, some pple play both mir versions but most keep to the one or the other. Maybe it depends which mir version you started on but the game mechanics, char panels and avatar and maps all are 'different' even if easily recognizable if pple transfer between the two versions.