New real leveling areas.(revised areas)

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
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the netherlands
Atm the best place to level for 90% of the server seems to be pt be it f1 or f3/bdd
this to me makes no sense at all. I know that numas give decent exp to certain classes but i think that there shouldn't be level 40+ players running around in pt f3 killing all the noobs trying to go there and would like to see that some places would get spawn increases deferring people from leveling in the lower end caves.
example certain maps in past bichon,turtles(would also need an exp increase), orcs(also an exp increase compared to numas) and possibly more.
this would loosen things up for everyone.

Feel free to give any extra ideas.
 
Last edited:

Razarus

Sour Sally
Veteran
Dec 6, 2013
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There have been a number of suggestions for new leveling content.
Its not a case of changing current places or upping their exp because regardless of how much exp they give they are designed to be tough mobs to kill.
Best exp comes from speed of kill or quantity of kill all requiring medium>high density.
PT 3rd is only good because there are 500000 mobs on your screen at most times., you do not even have to "lure" you walk 5 spaces and get mobbed again.

need a nice numa temple, huge density, some 1 hit spots. allow stun lock from tstorm/ff duo's and staticshock combos. people will soon leave pt alone.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
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The likes of BC AST and other similarly levelled places should ah e their spawns atleast doubled. Easy, efficient kills for lower levels and lots of mobs. Don't see why anyone higher would need to be in them caves.
 

Clintus2

Dedicated Member
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Jan 31, 2014
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have same caves but choice of high exp or norm. high ex mobs harder to kill but ....high exp
 

Techno

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Jan 31, 2014
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Underground
why not just use the orig PT maps,and add NumaTemple,high spawn rate for the higher lvls and a NumaTaurus at the end :excitement: