I think it would be great to see different stages for defending, for example the first stage would be to defend the front gate, this way the attackers have to actually break the gate to get into the wall, next would be to defend certain key areas and then lastly the palace.. or something similar anyway.. that way it mixes it up a bit rather than holding 1 individual area and it will also make things more tactical and exciting for both teams. Just a thought.
I also like the idea of not dropping from body, if this is introduced then more players will likely fight to the death and would this have an impact on the new points system? also, I don't see why people's own items have any relevance to a Sabuk war, I personally think it's a bit bizarre that you can risk dropping a weap or item that you have worked hard to earn (in some cases) - fair enough dropping from PK or general non sabuk wars, but I don't think items should be dropped from bodies in an actual SW.. it's not like kills are earned through skill or 1v1 situations, its primarily mass killing, outnumbered scenarios and insane lag for most players, which don't get me wrong is fun and what SW is all about but I don't think stealing/gaining items this way is what SW is supposed to be.. just my opinion.
For me, the attackers have nothing to lose, no risk involved.. the risk should ultimately be on the guild defending, they risk losing the benefit of having SW (whatever the Dev team decide that will be)