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Toddwhite

More like Retodd
Golden Oldie
Jul 28, 2006
1,589
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Looks good.

Does the level colour change? e.g. if your not 45 it shows red, if you're 45+ it goes green or something?

Same with the class too?


With the bonus bit, might be a good idea to have a '+' for the added stats but i don't see how the same item is going to have lower stats? Surely it's either the same or better? lol

Why? Because thats how its always been before lol?

i think its cool that you can get slightly different stats on the same item, stops the need for upgrading kits to S M L and XL etc, as you can just pay cash + a worse stat one for a better one.

also allows for more specification which i think is always a good thing.

/gw
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,864
425
350
United Kingdom
Looks good.

Does the level colour change? e.g. if your not 45 it shows red, if you're 45+ it goes green or something?

Same with the class too?

With the bonus bit, might be a good idea to have a '+' for the added stats but i don't see how the same item is going to have lower stats? Surely it's either the same or better? lol

If your not high enough, wrong class or wrong gender it will be red, if you are it will be green.

Stats might not be better, they can be worse, bonus stats that are worse are Red, if they are Better they are Green, White if not added.


Don't like the inconsistancy in the font colour, makes it harder to skim read.

Having the stat names etc all yellow is fine, but then have all the other info white, like why is the class in green?

Class is green because I was a Warrior at the time.

There is consistency, well I'm working on the it:
Negative Bonus stats are Red, Positive Stats are Green,
Headers = Yellow,
Matches the requirement = Green,
Don't Matches Requirement = Red.

client2010052509164867.png


Edit: Urgh Lomcn, Shrinks the Image, click on it to see in 100% Detail if your's looks distorted.


Edit 2:

client2010052509555861.png
 
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DiabloDoom

LOMCN Veteran
Veteran
Mar 1, 2010
307
8
44
Not a fan of the colours either, also dont really like that bonus bit, i like my mir simple :P.

Also would the "Warrior" bit mean that classes are restricted to using only kit for that class?
 
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kash12

Golden Oldie
Golden Oldie
Apr 22, 2004
726
4
105
Yeh, wizzys don't tend to run around with dslayers and steel armours :P
 

DiabloDoom

LOMCN Veteran
Veteran
Mar 1, 2010
307
8
44
Why not?

Most MMORPGS don't allow to wear a different class items.

1) if i want to hunt in high AMC or high AC kit but that kit might be for another class.

2) Some tao's prefer to hunt in DC kit.

I dont really care what most other games do, it just seems like a pointless restriction with no benefits.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,864
425
350
United Kingdom
1) if i want to hunt in high AMC or high AC kit but that kit might be for another class.

2) Some tao's prefer to hunt in DC kit.

I dont really care what most other games do, it just seems like a pointless restriction with no benefits.
Mir already has it, just less configurable... Example: Male and Female Armours, Weapon Weights/Armour weights, Assassin Weapons / Armour... You get the point.
 

Toddwhite

More like Retodd
Golden Oldie
Jul 28, 2006
1,589
7
124
Mir already has it, just less configurable... Example: Male and Female Armours, Weapon Weights/Armour weights, Assassin Weapons / Armour... You get the point.

Im sure there is a "multi" function too? that allows all?

/gw
 

DiabloDoom

LOMCN Veteran
Veteran
Mar 1, 2010
307
8
44
Mir already has it, just less configurable... Example: Male and Female Armours, Weapon Weights/Armour weights, Assassin Weapons / Armour... You get the point.

Whats the benefit of restricting it on items and weps etc though?

Just seems like its giving people less choice lol
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,864
425
350
United Kingdom
Im sure there is a "multi" function too? that allows all?

/gw
None = Any,
All Ticked = Any,
Warrior Wizard = Warrior or Wizard Only.
Taoist = Taoist only... ETC.

Whats the benefit of restricting it on items and weps etc though?

Just seems like its giving people less choice lol

.. I'm going to be honest, I can't see the point in debating this with you. The option to restrict items to a class is just that an Option. The benefit will allow items to be usable by a specific Class... Much like Spells are used be specific class's.

Just because the option is there, doesn't mean that it will be enforced on every item.
 

K_Jonzy

Golden Oldie
Golden Oldie
Oct 8, 2008
590
15
105
My House
tbh , jamie, take that junk- rare thing is strange
its bad coz it takes away a part of finding out if it is rare in the game
and its good coz u cant get scammed
its bad because what if something is actually harder to get that u anticipated, but its junk- no one will buy
its good coz its pure genious. ;p
x
 

mStation

Golden Oldie
Golden Oldie
Oct 29, 2003
2,042
69
235
♫♪♫ ♦♥♠♣ ♀♂♀
i really like the ideas Jamie.. also colours seem to have a good pattern, not as other said.. also having restricted items makes it much nicer.. finally some special rare items can be designated to specific classes ingame.. this is good..

btw every new option added is good tbh.. until the option doesn't take out a part which was already available but is just an add-on to the rest we are already used to..

also, this is only me probably, but i don't like too much the rare, mythic, legendary things.. can you explain me what else they can do ingame other than telling the others what kind of item you are wearing?
 
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Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,864
425
350
United Kingdom
The Rarity" of the Item is dynamic.


Exist count 0 - 1 = Unique
Exist count 2 - 10 = Mythic
Exist count 11 - 50 = Legendary etc etc.

The server calculates what rarity the item is.
 
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mStation

Golden Oldie
Golden Oldie
Oct 29, 2003
2,042
69
235
♫♪♫ ♦♥♠♣ ♀♂♀
this is much more intresting now then.. this means the first player ingame that holds a certain item will see it as unique and while the game develops, if the items is very normal it will lower mean from time to time?

is the calculation done on the items dropped or possessed by a player?
 

Perrin

Dedicated Member
Dedicated Member
Jun 29, 2005
66
0
32
What a great idea Jamie, the dynamic rarity of items is a cool idea
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,864
425
350
United Kingdom
I appreciate the comments.

Level of the Item and Refine Information.

client2010052523043805.png


Reifnes Left 2/9

Maximum refines for the Item = 9, Currently 2 Refines can be done.
 
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