With those source all you would need todo is make it read the mir3.wil format it uses its own encode/decode and you make the packets yourself. As for making it simple its VB.NET how can you get any simpler? All that makes that mir2 is the graphics its using, simply place mir3s wils in and it will be mir3... Want me todo it for you?
Doing it from scratch in delphi with DirectX (DirectDraw, Direct3D) your going to have a right job. Take a look at how the Mir Unleashed or mir07 is using it so simply.
Coding a client and server while learning the language? Even if you can grasp it and get in-game you would need to most prob go back and re-code what you done so it would be half decent.
And your using a complete different MMO server as a reference? lol...
You have mir3/mir2 source codes available left right and center why not use them?
Doing it from scratch in delphi with DirectX (DirectDraw, Direct3D) your going to have a right job. Take a look at how the Mir Unleashed or mir07 is using it so simply.
Coding a client and server while learning the language? Even if you can grasp it and get in-game you would need to most prob go back and re-code what you done so it would be half decent.
And your using a complete different MMO server as a reference? lol...
You have mir3/mir2 source codes available left right and center why not use them?
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