New Teleport Script

Mu online season 21 - grand opening

MoaningMurtle

LOMCN Veteran
Veteran
Aug 4, 2007
449
0
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Untited Kingdom
I decide to Release a New Teleport Script for people which is easier to use in my eyes.

Take a look it saves on large scripting.

;;Made By Lyncus (MiR III Interlude) 30-06-08. NPC Location 0,161,233
[@main]
{

#SAY
Welcome to Interlude Teleport NPC\

Completely Free Teleport


<ZumaTemple/@StartSuperMove(0,161,229,0,ZumaTemple)> <WoomaTemple/@StartSuperMove(1,138,206,20,WoomaTemple)>\
<AntColony/@StartSuperMove(2,193,157,0,AntColony)> <JinChonDungeon/@StartSuperMove(11,278,194,0,JinChonDungeon)>\
<BlackPalace/@StartSuperMove(4,201,151,0,BlackPalace)> <MysteryShip/@StartSuperMove(8,286,173,0,MysteryShip)>\
<NumaRuins/@StartSuperMove(6,33,159,NumaRuins)> <DesertTunnel/@StartSuperMove(D002,109,157,0,DesertTunnel)>\
<SnowPalace/@StartSuperMove(3,51,221,0,SnowPalace)> <SnowTower/@StartSuperMove(5,63,196,0,SnowTower)>\
<New Cave/@StartSuperMove(D201,49,292,0,New Cave)> <New Cave/@StartSuperMove(2,26,44,0,New Cave)>\
<New Cave/@StartSuperMove(D401,179,187,0,New Cave)> <New Cave/@StartSuperMove(D001,180,17,0,New Cave)>\
<New Cave/@StartSuperMove(1,33,31,0,New Cave)> <New Cave/@StartSuperMove(9,472,109,0,New Cave)>\
<New Cave/@StartSuperMove(1,25,219,0,New Cave)> <New Cave/@StartSuperMove(11,31,482 ,0,New Cave)>\

[@StartSuperMove()]
#ACT
Mov A1 %ARG(1)
Mov A2 %ARG(2)
Mov A3 %ARG(3)
Mov D1 %ARG(4)
Mov A7 %ARG(5)
Delaygoto [local] 3 @StartMove
#SAY
Moving to <$OUTPUT(A7)> Please Wait Just a Second...\

[@StartMove]
#IF
CheckLevel %D1
#ACT
mapmove %A1 %A2 %A3
Give TownTeleport
SysMsg "Successfully Teleported to <$OUTPUT(A7)>"
#ELSESAY
You Do Not Meet The Requirements...\
#ELSEACT
SysMsg "Your Level Is Too Low"


;;Made By Lyncus (MiR III Interlude) 30-06-08. NPC Location 0,161,233

Obviously mine is more pretty ingame this is just for you to get the idea.