New WoOOL Server - Need Testers

Desolation Mir2 (Med Rate Server)

Veora

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Apr 4, 2005
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Big thanks to @Sanity and @Lilcooldoode for all their work on libs etc

Website Link
Discord Link

WoOOL server with DX11 client (Modified Zircon)
EXP rate 10x for testing
Custom WoW sprites and possibly some Diablo 2 (there is no Cow Level).

It's built and running but still early days yet. What it needs now is people testing. there's a button on your minimap to report bugs, this goes straight to me.

There's a Dungeon Finder that queues you by role — Tank, Healer or DPS — for Molten Core, Wailing Caverns, the Abyssal Trial, a daily boss, and Normal / Heroic / Mythic random dungeon runs

War Plan​

Press N. Draft a plan of objectives, lock it in, earn War Tokens for clearing them:
  • World Boss — a scheduled server-wide boss. Everyone shows up, everyone fights it. SZ around boss, anyone within range will get rewarded, once it's killed a 2nd phase boss will spawn and the SZ is dropped, PK away.
  • Dungeon — Queue through the Dungeon Finder or take a premade.
  • Extinction (basically D4 Helltide) — a timed zone event. The map selected floods with thousands of monsters, you farm Ash off them and spend it at the cache vendors for a shot at rarer rewards. Kill enough and the zone's threat boils over into a boss or collect Hearts to summon your own boss at an altar.
  • Goblin — rare treasure goblins that show up in the world. Kill them before they get away.
  • Elite Mob — elites spawn across all maps, tougher, better loot, and they count here.
  • Abyssal Trial — the group challenge run (waves of enemies with boss at end), queueable solo or as a premade.

Molten Core Raid — (Still Under Development)​

5 to 11 players. Three mini-bosses gate Ragnaros, boss health scales with how many of you show up, and it drops four complete Tier 1 sets. 18 hour lockout.

PvP​

  • Battlegrounds — 5v5 up to 10v10 domination. Three capture points, Honor rewards.
  • Battle Royale — free-for-all, last one standing, closing storm.
  • Arena — duels and skirmishes.
  • Guild Conquest War — (not decided what I want to do with this yet)
Accessed via PVP icon on Minimap
Live kill feed and arena map on the website if you want to spectate.

Loot​

Corpse-based looting: one pile per kill with a rarity beam, right click to open, Loot All. Corpse loot belongs to the killer's party, running either free-for-all or Master Looter, with Need / Greed / Pass rolls on the good stuff. Gold goes straight to your character and splits with your party automatically.

Gearing: socket runes, six dedicated Glyph slots for passive stats, an Item Upgrader and salvage to recycle what you don't need, and set progression from Heirlooms at 20 through per-class Legendary sets at 70.

Classes​

Warrior · Wizard · Taoist · Archer (More custom classes may be added later)

Spells auto-learn to level 30 so you're not book-hunting to get going. Warriors tank for real — Defensive Stance takes 40% less damage from monsters at the cost of 40% of your own, and mobs will actively prioritise you over the rest of the group. There's a shared passive stat tree on top of your spell list.

Guilds get levels 1-25 with their own XP and reputation, a guild bank that starts minting gold from every monster your members kill at level 10, level-scaled guild buffs, and a news feed.
 

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