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Violent

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I can respect your opinion, but what your forgetting is you and DK can edit the code, a large potion of this community don't know how to, nor are willing to learn, this is their own fault true, but it doesn't change the fact that the larger potion of the community want highly custom files.

The most successful set of files was TD's 2.3, sure they was built similar to official but they was highly custom even without the access to the code, which is why we saw a huge amount of unique servers come from them.

Would you mind explaining some of these highly custom features that was on TD2.3 please?
 

Tai

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Would you mind explaining some of these highly custom features that was on TD2.3 please?

I think he's referring to how easy it was to add new content. Stick some images in a wil file and it was job done
 

IHaveALongName

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Nobody likes a tell tale.

To OP; Use C# or atleast play with them until theyre more stable to get used to them. There are very experienced coders and server providers floating around also looking for a team to work these files, preacher and bon being the two more acclaimed. Worth a pm.
lol i wonder why you keep following my posts, stop being a ***** and mind your on business.
 

Violent

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I think he's referring to how easy it was to add new content. Stick some images in a wil file and it was job done

Doesn't the Lib editor handle all that? I'm not sure how that works though. I tend to handle the game mechanics and features while DK does that graphical and content side of it.

But tbh im pretty sure once the standard has been set there will be features added where server owners will be able to add custom content.
They can add whatever maps they want though right?
 

Turrican

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Would you mind explaining some of these highly custom features that was on TD2.3 please?
Sure.

Off the top of my head:
Being able to control almost every feature via the m2server was a huge plus to development.
Ability to use SQL
Use of varibles in npc script
a Huge range/variety of Script/npc/gm/player commands, to control every aspect of the game.
its overall ease of use.


We are what? nearly 10 years on from 2.3 and people are still using 2.3 over heroes/ruby even c#, i think that says something.
 
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Far

tinmymouthpl0x
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Sure.

Off the top of my head:
Being able to control almost every feature via the m2server was a huge plus to development.
Ability to use SQL
Use of varibles in npc script
a Huge range/variety of Script/npc/gm/player commands, to control every aspect of the game.
its overall ease of use.


We are what? nearly 10 years on from 2.3 and people are still using 2.3 over heroes/ruby even c#, i think that says something.

Not to undermine your list at all, but

1. Every feature in c# is controllable through the Server (bar a couple of newer systems which haven't yet had forms made for them)
2. Using SQL does not make it "customisable" it's a data storage mechanic.
3. Variable are in c# NPC scripts - people just choose not to use them
4. Most of the commonly used commands for npc/player/gm are added already - I add pretty much every command people ask for (if its useful to everyone)
5. Ask someone whos never setup a server before to use C# then 2.3 files - and come back to me with which they find the easiest to use.
 

Turrican

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Not to undermine your list at all, but

1. Every feature in c# is controllable through the Server (bar a couple of newer systems which haven't yet had forms made for them)
2. Using SQL does not make it "customisable" it's a data storage mechanic.
3. Variable are in c# NPC scripts - people just choose not to use them
4. Most of the commonly used commands for npc/player/gm are added already - I add pretty much every command people ask for (if its useful to everyone)
5. Ask someone whos never setup a server before to use C# then 2.3 files - and come back to me with which they find the easiest to use.

You'd know more about it than me :P.

Perhaps my opinion about it is all wrong, i don't frequent the forums as much as i used too, and was under the impression a lot was still missing.
 

Far

tinmymouthpl0x
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Theres a lot to do (an awful lot) don't get me wrong, and the files do need to be made more customisable in many areas. But in the year this svn has been active I think they've made huge strides towards becoming the set of files we've wanted from the beginning.

Every day the c# section is getting more users, and more people wanting to actively help develop them.

And when people try out the c# files, they aren't going back to using delphi files. I think that says something.
 

NewHope

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The c# are far easier to set up. But to manipulate the data takes time. Adjusting everything through the server panel has its limits, I had errors using the import and export functions which deterred me. Having to add my current server data of over 1000 database lines one by one became a depressing task. I prefer old files as the rely heavily on text files, which are so easy to mass produce information for. Praise copy and paste.

i don't like to have an opinion so negative regarding these files as I can't code, so I don't know. I don't want to disrespect either.

At the same time when I think of all the effort going into these files it does surprise me that the choice to set official as a bar to reach, before adding diversive features that could expand the direction of mir, is a strange choice. Especially since, from experience in other aspects you've already set the foundations... to add anything that impacts the structure is going to require you to rip through the majority of your foundations. But perhaps the code is like that.

In the end I'm just worried that come the end point of these files there will be 10 servers online all with the same features and content... The only thing that would change is item names (this is a basic example)... I think this project should be worth more than that.
I know you say you will develop once the bar is set at official but in recent weeks things have changed on this forum because of certain individuals and issues that make me wonder if you have the patience to even reach this point.

These files are exciting and the work that's gone into them is amazing.
 

Far

tinmymouthpl0x
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At the same time when I think of all the effort going into these files it does surprise me that the choice to set official as a bar to reach, before adding diversive features that could expand the direction of mir, is a strange choice. Especially since, from experience in other aspects you've already set the foundations... to add anything that impacts the structure is going to require you to rip through the majority of your foundations. But perhaps the code is like that.

Look at it this way. When you're starting a project from scratch for a client they provide you with a specification, a set of a requirements that they want in the completed project. Usually when clients provide a strict in depth specification the project gets done more efficiently as you're not having to guess how something should be done, and you don't miss key details that they wanted.

We have no specification, our only guide is official specification. We could either wander aimlessly adding cool features here and there, but in the end miss out the important features the client wanted - or we can stick to the tried and tested specification and get the project done correctly - which in the end will ensure the longevity and success of this project.

I know you say you will develop once the bar is set at official but in recent weeks things have changed on this forum because of certain individuals and issues that make me wonder if you have the patience to even reach this point.

I think the fact that these files are still being developed after the recent events, shows that we all have the patience of a saint.