Important Next Major Update.

Mu online season 21 - grand opening

Lionsm!ght

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It was mentioned I no longer mentioned my planned changes. I've recently avoided doing so because of the Negativity/Complaints that it produced.

I will once again be Transparent with my intentions.

I am sure some of you are unhappy with the current balance / state of the server, I too feel the same way.

Here are my future plans, If you are to provide feedback make sure it is constructive ideally provide your Character Level/Class so I can get a clearer picture.




Changes Intended for next update (Originally aim for 21st but going to delay for a larger update. )

  • Sabuk will enabled.
Much needed

  • Removal of Min AC, MAC, DC, MC and SC. (Max Stats will be adjusted/lowered according).
Not sure on this one, it will need extensive testing to ensure the balance is right. It is a complete rework of pvp mechanics. If you are removing base stats then i think spell mechanics will need changing so that there is still a min-max dmg range. IE FSword deals (50+ DC*0.5) to (100+DC*1), so 100 DC would result in a 100-200dmg fsword.

  • Mob Rebalance, Every mob will have its Stats, Exp, Drop adjusted to match the change in stats.
This will be required due to above stat changes, again will need extensive testing. It would be good to understand your target/goals for each caves. I feel currently there is no low exp but good loot/gold cave. or no high exp but low gold/loot. Given the number of mobs in yims, exp and gold/loot is good. From RC the exp is good and some classes can make gold hunting there + charm drops can make it very profitable.

  • Drop mechanics changed from the current system to something with more control.
I think this is needed, also a review of all drops across maps and bosses is needed. All 47 weapons ingame have been crafted, yet none have dropped. Some sub bosses (maybe due to being farmed more) drop much more often than some bosses.

  • Skills/Spells will be adjusted, some Mechanically, others strength.
As per above example, avoid giving consistent damage, use min-max damage ranges for spells

  • Death Drops (Inventory and Equipment) will be removed; Temporarily at first (because of the significant changes) will be revised a week after update release.
Agree this will be needed

  • Possible Hard cap with each 'level' gained after that offering a Primary stat or attribute points.
IE lvl 50 cap, but every 1billion exp gained = a stat increase similar to hermit on mir3? Sounds interesting

  • Large content update (new caves, spells, items, skills)
New content is always appreciated, again some testing feedback before go live may be good

  • Experience penalty for killing monsters / bosses lower level than yourself (Level 50 Killing Lv 20 Mobs will result in 1 Exp,)
I like this, however most mobs are level 50+, would need re balancing throughout the game

  • Drop penalty may also be implemented (similar to the exp penalty)
As above, boss mobs would need altering so its not completely redudant to farm.

  • Legendary Mob Adjustments.

Potential Issues
  • Charms Spell mods, These may need to be disabled (for the first week) and then adjusted or removed depending on how the accurate the balance is.
Charm skills would be best working in PvE only this will help balancing.

  • Added stats on existing items may gain or lose value.
  • existing items may gain or lose value.
  • Luck becoming redundant.
Luck effecting drops/gold would be good. Also if spell mechanics as per my above suggestion, then luck can be factored in to those calculations. However make luck so it only does a 5% per stat, therefor max luck is not achievable as that is what is OP about luck.

Unresolved
  • Gold need more value but easier to obtain.
I think gold is already fairly easy to obtain, Removing gold sinks such as the charm rerolls would keep more gold ingame

Warrior level 46.

It would also be good to have some people come and test the changes you are looking at making before they are rolled out. New content etc could be tested on 1st floor/contents rooms only - avoid giving away mechanics, but helping understand the dmg/risk/reward is right
 

Pottsy

Legend
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Feb 26, 2004
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It was mentioned I no longer mentioned my planned changes. I've recently avoided doing so because of the Negativity/Complaints that it produced.

I will once again be Transparent with my intentions.

I am sure some of you are unhappy with the current balance / state of the server, I too feel the same way.

Here are my future plans, If you are to provide feedback make sure it is constructive ideally provide your Character Level/Class so I can get a clearer picture.




Changes Intended for next update (Originally aim for 21st but going to delay for a larger update. )

  • Sabuk will enabled.
  • Removal of Min AC, MAC, DC, MC and SC. (Max Stats will be adjusted/lowered according).
  • Mob Rebalance, Every mob will have its Stats, Exp, Drop adjusted to match the change in stats.
  • Drop mechanics changed from the current system to something with more control.
  • Skills/Spells will be adjusted, some Mechanically, others strength.
  • Death Drops (Inventory and Equipment) will be removed; Temporarily at first (because of the significant changes) will be revised a week after update release.
    Good idea :)
  • Possible Hard cap with each 'level' gained after that offering a Primary stat or attribute points.
  • Large content update (new caves, spells, items, skills)
  • Experience penalty for killing monsters / bosses lower level than yourself (Level 50 Killing Lv 20 Mobs will result in 1 Exp,)
  • Drop penalty may also be implemented (similar to the exp penalty)
    Although I agree with the EXP penalty to stop smaller places being farmed, the idea of doing the same for drops would be a little daft. Thread farming for example would be a very difficult task (More so than it already is). I often resort to farming Spiders for the webs to make them manually, if this would no longer be a viable option i'd have a hard time gaining the mats i need whereas others have already benefited from farming mats this way

    Having said that....I do think there should be something done about the higher levels forever farming bosses like WT...Perhaps not a complete drop nerf but instead certain items (Not mats) could simply be a reduced drop rate due to their ease of killing or perhaps removed completely when killed by a higher level?
  • Legendary Mob Adjustments.

Potential Issues
  • Charms Spell mods, These may need to be disabled (for the first week) and then adjusted or removed depending on how the accurate the balance is.
  • Added stats on existing items may gain or lose value.
  • existing items may gain or lose value.
  • Luck becoming redundant.

Unresolved
  • Gold need more value but easier to obtain.

Lv39 Tao and 25 Wiz :)

Responses above, but personally am excited for these changes....will be a new take and interesting to see the outcome.

Guess you could say my responses are from the lower level end of the server :) you need both sides of the argument after all!
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
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United Kingdom
I understand there are concerns, these are just my current plans.

Whilst Sabuk is guaranteed to be implemented (as the majority want it), the other changes currently have some flexibility to them.

At the end of the day, I only intend to provide updates that are wanted and so if the majority of people do not want something it won't be added.

WorkLoad + Risk vs Peoples Interest is what it really comes down to.

Having proper feedback by everyone (not just who cries the loudest) is not easy to get at.

Still want alot more feedback so I can make the best decision(s).
 

Piff1

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Right now i'm more worried about getting some fresh content in with all the ****ery thats gone on ingame ( not your fault Jamie ) it's really hurt the server and need something new in to get some players back / new player incoming.


Although i think some of these changes could be amazing don't think now is the right time, Evadd and few others can just roll through the content with their eyes closed.



Charm's need to be made easier to get i know TGW give all 20 Drop charms to 1 player and it works out as 1/200 chance of charm and with rate they go through there it just can't be matched, They have trust which no other guild has look at Tribal they tried it and 20 Charms go out of their guild store. >.<
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Right now i'm more worried about getting some fresh content in with all the ****ery thats gone on ingame ( not your fault Jamie ) it's really hurt the server and need something new in to get some players back / new player incoming.


Although i think some of these changes could be amazing don't think now is the right time, Evadd and few others can just roll through the content with their eyes closed.



Charm's need to be made easier to get i know TGW give all 20 Drop charms to 1 player and it works out as 1/200 chance of charm and with rate they go through there it just can't be matched, They have trust which no other guild has look at Tribal they tried it and 20 Charms go out of their guild store. >.<



Where are people getting this ludicrous figure of 1/200 chance of a charm ?

Base Rate: 1/750000 for a Charm.
6 Charms: 6/750000
Weak Fiend Rate: 2500% (25x)

Even if we say player has 300% Drop rate (Not sure its possible)

Chance for a charm from WeakFiend is 1 in 1666 (Aproximately)

Not even Behemoth is 1 in 200 with 300% drop rate.
 

SamRivers2017

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Feb 2, 2017
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Mir is a 3-4 week addiction then get bored and quit. Something needs to change to keep it interesting for the common player, so I welcome it. If I had time to play 24/7, was level 50 and had spent **** loads on charms and benes I would be pissed off to. But I ain't so roll on some updates.

Sambo 44 sin (quit for now)
 

Elseani0

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Dec 7, 2014
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People focused on the wrong part of my post, I've killed people no prob with Royal blades luck 1, only got high luck in the last 24 hrs.

My issues is the disposal of the time spent, when you hard grind at something it comes with a cost as you lose loads of time. To have this time made redunadant by the server owner would be a poor show. Time sinks such as charms and luck are huge for high end players, most of the top 10 rank for each class will be running charms with huge rolls and high luck.

I play Mir because I like Mir, if I wanted fundamental changes to the core game I'd play a new game with better graphics. So as stated previously I think this is me for this server.

/Cry
 

Piff1

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Where are people getting this ludicrous figure of 1/200 chance of a charm ?

Base Rate: 1/750000 for a Charm.
6 Charms: 6/750000
Weak Fiend Rate: 2500% (25x)

Even if we say player has 300% Drop rate (Not sure its possible)

Chance for a charm from WeakFiend is 1 in 1666 (Aproximately)

Not even Behemoth is 1 in 200 with 300% drop rate.
God knows a number i got told that explains how TGW was getting Charms so easily dropped if this isn't the case how are they getting them dropped so regularly ? I've been grouped with Lkira / Logik on many occasions luring as big as we can killing 50+ mob lues everylure for hours on end to get 1 charm maybe if we are lucky, to see in this time evadd / QuenJJ have got 4-5 Charms and we pass them they are killing so much slower than us its unreal we can clear 100-150 mobs by time they CHM their lure, exactly the same situation with BOSU. Lkira and BOSU drop rate can't be far behind these guys.. Evadd can hardly be hit by most players its just silly lol... Server Dead af needs to be sorted fast.
 

Celestial

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mate that aint nice deleting my reply. rms, xl stones and other base stat kit are being useless or they getting reworked?
 

Guiltyspark

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Apr 28, 2004
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I understand there are concerns, these are just my current plans.

Whilst Sabuk is guaranteed to be implemented (as the majority want it), the other changes currently have some flexibility to them.

At the end of the day, I only intend to provide updates that are wanted and so if the majority of people do not want something it won't be added.

WorkLoad + Risk vs Peoples Interest is what it really comes down to.

Having proper feedback by everyone (not just who cries the loudest) is not easy to get at.

Still want alot more feedback so I can make the best decision(s).

Think Sabuk wall is the last thing people want? bigger issues to spend time on rather than wasting it on SW
 

Varaka

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Feb 12, 2014
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God knows a number i got told that explains how TGW was getting Charms so easily dropped if this isn't the case how are they getting them dropped so regularly ? I've been grouped with Lkira / Logik on many occasions luring as big as we can killing 50+ mob lues everylure for hours on end to get 1 charm maybe if we are lucky, to see in this time evadd / QuenJJ have got 4-5 Charms and we pass them they are killing so much slower than us its unreal we can clear 100-150 mobs by time they CHM their lure, exactly the same situation with BOSU. Lkira and BOSU drop rate can't be far behind these guys.. Evadd can hardly be hit by most players its just silly lol... Server Dead af needs to be sorted fast.

90 users last night, server is far from dead don't chat ****, and when u sleep the chinese wake up and farm the **** out of everything. They spent a **** ton of time in RC farming charms and had the brains to stack them on 1 player to get more charms so GG to them as they saw the bigger picture. Just because you do the one off hunt now and then don't expect a charm. If you really want it then sit your arse in there and farm kill them 1 by 1 if you have to ( I made a warrior to kill 3 at a time, what you done? **** in SZ moaning) . The drop rate the chinese are running at shits all over bosu and Lkira. 20% from game shop +10% from armour + 40% from charms +10% from event + xxx from event orbs + 4% from Mana stone. not to mention they always have a noob on mentor for another 10% ( i got a sin from my guild to follow them FACT). total close to 100% drop chance.

btw 47 weaps are dropping from mobs, pm me if u wanna see screenshots cause that post keeps getting deleted.
 
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SamRivers2017

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Feb 2, 2017
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Drop rate should have a cap, how can you expect the normal players to even come close to levelling out the playing field when drop rate % stacking is so effective.
 

WargodSius

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Don't forget even if they are 100% drop chance, that isn't 1/1. It merely means they get double drop chance (if drop is 1/100,000, they will have 1/50,000 chance). Sure you two realise that, but worth a clarification.
 

Varaka

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Feb 12, 2014
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yes that is correct but how much gold do u think they have generated from selling Gems / blue items, im guessing every lure has a popper in it.
 

Pottsy

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Don't forget even if they are 100% drop chance, that isn't 1/1. It merely means they get double drop chance (if drop is 1/100,000, they will have 1/50,000 chance). Sure you two realise that, but worth a clarification.

Think it's safe to assume, thats the case lol.

It's x% of the current rate.

It's easier to see if written out differently. If it was 100% of all drops, you'd be seeing a lot more drop messages lol.

On a drop rate of 1/100:
10% would be 1.10/100
50% would be 1.5/100
100% would be 2/100

People have been misunderstanding drop rates for a long time, it's nothing new lol. People see a rate of 1/50,000 and think they need to get 50,000 mobs to get 1 drop, and 100,000 to get 2 drops etc....no of course not lol.

It's a chance rate. You could kill 50,000 and get nothing and someone else kills 5 and gets 5 rares...it's how it works and how it's always worked....just pot luck and time being put into their farming, something not a lot of people do but would rather bitch and complain about it being server fault.
 

SinGod

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Just a suggestion for the drop system, make it something like, if someone had a mythical item, they wont get another mythical item their next few bosses idk.

Im running around with drop rate ranging from 40 to 55ish, killed tons of bosses (50+) and not even got a gem, whilst others with a little more drop rate get one item after another.

It really puts me off.
 

Piff1

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90 users last night, server is far from dead don't chat ****, and when u sleep the chinese wake up and farm the **** out of everything. They spent a **** ton of time in RC farming charms and had the brains to stack them on 1 player to get more charms so GG to them as they saw the bigger picture. Just because you do the one off hunt now and then don't expect a charm. If you really want it then sit your arse in there and farm kill them 1 by 1 if you have to ( I made a warrior to kill 3 at a time, what you done? **** in SZ moaning) . The drop rate the chinese are running at shits all over bosu and Lkira. 20% from game shop +10% from armour + 40% from charms +10% from event + xxx from event orbs + 4% from Mana stone. not to mention they always have a noob on mentor for another 10% ( i got a sin from my guild to follow them FACT). total close to 100% drop chance.

btw 47 weaps are dropping from mobs, pm me if u wanna see screenshots cause that post keeps getting deleted.

Your the one talking complete **** mate, Lkira / Bosu have around 60% they have 40% more if thats the case, Them killing 8mob lures in a few minute whilst we're FF 50+ mob lures in 30 seconds and they get more charms? it makes 0 sense 30-40% does not make that much difference specially at the rate we are killing. As for user count, 1 week ago = 110+ at this time. Now = 75 struggling to hit 80.... Let me guess your gna spout a load of **** " the people who can't keep are just droppnig out blah blah " No mate, Tribal thing has ****ed the server, lack of content for the last 3 week's has ****ed the server, like 5 people are on the level 50 soft cap, the warrior can mass lure in any cave in the game without hardly getting hit. The server in a ****ing state get your **** out of Jamie arse hole for 5 minutes please and address the **** show that is Marble right now.

Pottsy: Shhh we all understand how the drops work, your like level 20 mate how can you even have an input in this convo.. It's everyday this **** is happening a solo war / sin getting more charms drop than 2-3 47+ wizard Flame fielding.. That's not RNG thats something is ****ed
 
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Pottsy

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Feb 26, 2004
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Your the one talking complete **** mate, Lkira / Bosu have around 60% they have 40% more if thats the case, Them killing 8mob lures in a few minute whilst we're FF 50+ mob lures in 30 seconds and they get more charms? it makes 0 sense 30-40% does not make that much difference specially at the rate we are killing. As for user count, 1 week ago = 110+ at this time. Now = 75 struggling to hit 80.... Let me guess your gna spout a load of **** " the people who can't keep are just droppnig out blah blah " No mate, Tribal thing has ****ed the server, lack of content for the last 3 week's has ****ed the server, like 5 people are on the level 50 soft cap, the warrior can mass lure in any cave in the game without hardly getting hit. The server in a ****ing state get your **** out of Jamie arse hole for 5 minutes please and address the **** show that is Marble right now.

Pottsy: Shhh we all understand how the drops work, your like level 20 mate how can you even have an input in this convo.. It's everyday this **** is happening a solo war / sin getting more charms drop than 2-3 47+ wizard Flame fielding.. That's not RNG thats something is ****ed

That is actually the definition of RNG lol.

That's like walking into a casino and bitching that you don't win anything while someone else may have won the jackpot...

I have had many, many, many, many experiences in multiple servers with multiples of different rates, with tons of boss kills to my name...and gotten dick from all of it, only to see someone get a super item after a single kill lol.

Just because you aren't getting anything, doesn't mean **** lol. You can only take Jamies word on it, and if he says everythings working and nothings wrong or broken, then you can't do anything but take your salt elsewhere.

Anyway, not the place to have a debate on your bad luck. But the fact I have to explain this twice and you somehow think being a low level in comparison to other players on THIS server somehow diminishes my knowledge of the game just baffles me, but what baffles me further is that you continue to complain and whinge on a server you think is dead lol...do you have no where else to go or anything to play? You're obviously not wanted or want to play much, so leave? Leave the threads such as this for ACTUAL feedback to be given by players who actually want to play.

I would honestly cross my fingers that Jamie wipes and tries out this new style of game he's thought up from scratch with no baggage, just so you specifically don't come back to play lol.
 
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SkeemaLOM

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Feb 6, 2017
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That is actually the definition of RNG lol.

That's like walking into a casino and bitching that you don't win anything while someone else may have won the jackpot...

I have had many, many, many, many experiences in multiple servers with multiples of different rates, with tons of boss kills to my name...and gotten dick from all of it, only to see someone get a super item after a single kill lol.

Just because you aren't getting anything, doesn't mean **** lol. You can only take Jamies word on it, and if he says everythings working and nothings wrong or broken, then you can't do anything but take your salt elsewhere.

Anyway, not the place to have a debate on your bad luck. But the fact I have to explain this twice and you somehow think being a low level in comparison to other players on THIS server somehow diminishes my knowledge of the game just baffles me, but what baffles me further is that you continue to complain and whinge on a server you think is dead lol...do you have no where else to go or anything to play? You're obviously not wanted or want to play much, so leave? Leave the threads such as this for ACTUAL feedback to be given by players who actually want to play.
yea but the fact is people are saying theyve seen the players soloing behemoth with no agility that shouldnt be possible and that linked with the fact they are getting **** ton of items dropping raises suspicion. i have to admitt when i saw the thread about the agility thing then someone mentioned they probably doing it with drop charms too it kinda made a lot of sense in my head, to be honest it really wouldnt suprise me if t was true...im not even salty i dont have a single charm and i dont hunt rc enough to deserve one tbh but i can vouch there are people from my guild hunting there mass killing for sweet F.A on a daily basis only charms gotten were from pk so i have to say and agree that it looks really suspicious