Important Next Update: Sabuk Conquest

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Jamie

LOMCN Developer
Developer
Mar 29, 2003
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I am happy with how the server has progressed in terms of Levels. It's now time to add Sabuk instead of the rebirth system.

Requirements
  • Must be in a guild
  • Guild must have atleast 20 members.
  • Guild must not own Sabuk wall
  • Can only request Sabuk Conquest once every 2 days.
  • If you lose wall you cannot Request Conquest for 2 days.
  • Cost: 5,000,000
  • Only 1 guild can request the conquest at a time (Maximum of 4 wars a day, assuming that many guilds apply)

Rules
  • The War will start 6 Hours after Requesting, Notice will be given to both Guilds.
  • You will not be able to Random Teleport into Sabuk whilst the war is on going. (You can RT out)
  • You will not be able to reconnect inside Sabuk whilst war is on going.
  • You will not get PK Points for fighting in the Sabuk War (Area surrounding Sabuk).
  • When the war stats All but the defending guilds will be Teleported out.
  • The attacking guild will not be allowed to recruit new members whilst a war is scheduled.
  • The attacking and defending guild will not be allowed to recruit new members whilst a war is Active.
  • The war lasts 1 Hour.
  • Deaths are treated as normal (Respawn in last Town,)
  • No Bag or Body drops during the war.
  • Teleport Home scroll will not work whilst War is active.
  • You cannot repair the Walls, Gate or hire Archers whilst the War is active. (This must be done before hand).


How To Win
  • The War ends after one hour or when the attacking guild occupies the palace. (There is no chance to retake).
  • To Occupy the palace your guild must be the only ones alive in the palace, (Dead Defenders don't count).
  • The attacking guild can enter the palace by breaking one (or all) of the three walls.
  • The Attacking guild will can only Enter Sabuk via the Main Gate which must be destroyed, (Unless Opened).

Rewards
  • Teleport Home, (This should be more than enough since no TownTeleports).
  • Discount from NPCs
  • Teleport costs are free.
  • Private Training room with increased Skill EXP.
 
Last edited:

Adv

LOMCN Veteran
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Feb 13, 2014
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Ignore that person. Will be a good fight regardless.

I always disliked one guild holding SW for long periods. As if the rewards are decent it just makes the strongest stronger.

Can you add something that diminishes defenders/buffs attackers as each 3? Days passes. That way it will continue to change hands, and continue to be a gold sink rather than "we can't win, save the 5m".


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Koriban

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Looks good.

I would make no changes, other than the following:

Allow the attackers/schedulers to decide whether body drops will be on, or off. People should be given the choice, because if it's always on by default nobody will turn up after a few wars - trust me on that one. They'll not bother after a few drops, won't want to give it their all, etc.
 
Last edited:

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Ignore that person. Will be a good fight regardless.

I always disliked one guild holding SW for long periods. As if the rewards are decent it just makes the strongest stronger.

Can you add something that diminishes defenders/buffs attackers as each 3? Days passes. That way it will continue to change hands, and continue to be a gold sink rather than "we can't win, save the 5m".


Sent from my iPhone using Tapatalk

I mean I guess something could happen such as, every time your Guild fails you have 20% more HP for the war? (Assuming no one else had taken it)

---------- Post Merged at 03:37 PM ---------- Previous Post was at 03:36 PM ----------

Looks good.

I would make no changes, other than the following:

Allow the attackers/schedulers to decide whether body drops will be on, or off. People should be given the choice, because if it's always on by default nobody will turn up after a few wars - trust me on that one. They'll not bother after a few drops, won't want to give it their all, etc.

Well If there were no Drops (Body and Bag) it would change things, maybe that'd be good?
 

Lionsm!ght

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Aug 28, 2015
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I like everything but the body drops.

People should be fighting to take the castle, not other peoples kits. People will stop turning up to fight knowing u can lose kit.

You will have people coming from neutral guilds just to take body drops.

Anything being done to counter the doorblock/ fwall/FF spam on door entry?
 

KingCobra92

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Feb 9, 2015
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Good addition. Not to OP rewards that smaller guilds cry , but enough to make it worth fighting for.
 

Reverance

Final Heaven
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100% would be better with no body drops.

SW wars are so volatile you'd end up with no kit after the inevitable FF spam that occurs in the Palace.
 

KingCobra92

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Also can you redesign palace ? The traditional palace clearly favours one class :)
 

Koriban

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Just Schedule a War when they are offline?

You assume we log off :lol

Turn body drops off, I simply can't handle the cries/rage quits otherwise - nor could you and it'd just harm the server anyway.
 
Last edited:

Elseani0

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Dec 7, 2014
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Consider that the private skill room should not affect your gamegold pots buffs. Otherwise the majority of people still won't use it. MOST people are running with buffs of some description.
 

Reverance

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SW as a whole always felt like it needed a redesign.

The walls on the palace building themselves are fine but we all know what lies on the other side of those (FW/FF)

Having a method of getting onto the roof and dropping in would be great (Drop in to a random spot).
 

Mardavich

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Feb 8, 2009
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Sounds great... deffo need a new pc now... also agree with the no drops during the war as it's about giving it your all to capture sabuk rather than other people's kit.
 

1westy1

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Nov 10, 2004
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What? 4 wars per day at any hour? You realise this is just going to be guilds scheduling wars when everyone is asleep? And 4 wars per day? That's going to suck any hype out of it!

These wars should be huge epic fights, where multiple guilds team up to take down the big guys (Which will be Core, obviously). I was really excited for Sabuk, but 4 wars a day, with most of them being during the night? It will lose all its magic within the first couple of days.

1 or 2 wars a week (Or if you must, 1 every 2 days) with it only being allowed during certain hours (7-10pm) would make the fights way more awesome. You'll have CORE taking it first night, then you'll have full server fights as guild alliances are formed to take down CORE. What's the point having it if it's just going to switch hands every 12 hours due to people scheduling fights at 6am?
 

Koriban

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Would it be possible to make it so that you lose no dura loss during these wars?

I want people to bring their BEST possible kits, no chance of dropping or losing duras. Get some good fights going.

Kinda agree with the 4wars per day comment above, seems insane lol. Win 3 wars, go to sleep, find out you've lost it during your sleep.
 

Adv

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20m going from the game every day will soon dry everyone's bank accounts and break the economy also.


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1westy1

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20m going from the game every day will soon dry everyone's bank accounts and break the economy also.


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Even if it's only 1 war a day, if that was is always going to be at 3am when everyone is asleep, or 2pm when I have work, what's the point? I want Sabuk Wars to be epic events, with guilds forming alliances that brings everyone on the server to fight. Not a 5v5 tiny 6am battle every single day.